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Old 12-22-2008, 02:04 PM   #46 (permalink)
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I was playing around and saw something about diamond and rubies... then found out you have to buy them with RL cash in order to get the better things in the game... Oh well was fun for a while any way.
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Old 12-22-2008, 03:03 PM   #47 (permalink)
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I was playing around and saw something about diamond and rubies... then found out you have to buy them with RL cash in order to get the better things in the game... Oh well was fun for a while any way.
Huh? It may be that way eventually, but right now diamonds/rubies don't really offer anything special. You can get xp pots and the like, but its more of a convenience thing than anything else. They claim that it will always be possible to acquire what diamonds/rubies offer in game in some manner, and I haven't seen anything to the contrary.

Heck, you can trade diamonds/rubies (or at least bid with them in the AH last I saw) so worst case.. get some nifty stuff and sell it for diamonds.

Runes of Magic has some noticeable problems imo, but their micro transaction scheme is pretty reasonable. Knee jerk reactions of "oh my god a micro transaction game has micro transactions" seems pretty dumb especially if you don't bother to take 5 seconds to see WHAT they are actually selling.
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Old 12-22-2008, 03:33 PM   #48 (permalink)
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Knee jerk reactions of "oh my god a micro transaction game has micro transactions" seems pretty dumb
Um where was a knee jerk reaction? Where did I say OMG??!!?? or anything else similar? All I said was I found out they are selling a type of in game currency for RL cash and I wasn't going to play. Might want to read what some one says before replying.

The whole point is that games that offer this sort of set up are almost always doomed to failure cause most people won't pay for the items they are selling, or the currency in this case, and the people who do are generally 12 - 15 years old using mommy and daddy's CC and then said kids start acting like buying stuff with money they got from a CC some how makes them better than everyone else who didn't want to waste RL cash on things that are not real and that you don't actually own... no matter what or how you paid for them.

And just like you said most of all the good items will be sold in this manner and like I said the better stuff in the game will be for diamonds and rubies. Thanks for agreeing.
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Old 12-22-2008, 03:41 PM   #49 (permalink)
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If you actually paid attention though you will realize that all the equipment that you can buy for rubies and all that can be gotten other ways as well.
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Old 12-22-2008, 04:06 PM   #50 (permalink)
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True but pretty soon ALL the good things, on the AH at least and any player made things I am sure, will be sold for rubies and diamonds... and with no way of actually getting them besides hoping for a good drop you can sell for them or buying them for RL cash, eventually you will not be able to buy the good items that cost diamonds and rubies... this is not rocket science... don't know why it seems so hard to understand this...
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Old 12-22-2008, 04:08 PM   #51 (permalink)
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"with no way of actually getting them besides hoping for a good drop"

This is how MMO's work, so ignore the people selling them and go back to the good ole random loot drops. I see your point but you shifted points as other and I made counter points.
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Old 12-22-2008, 04:45 PM   #52 (permalink)
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I'm a priest/mage 30/30, the game is nice so far. I'm having a hard time keeping my 2 classes at the same level now due to lack of quests.

i found the 2 new zones (scascilia stepes and dragonfand ridges) to be a much better experience when i leveled my 2nd class from 1 to 30.

Playing on Artemis(US), nick is Netx
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Old 12-22-2008, 09:42 PM   #53 (permalink)
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True but pretty soon ALL the good things, on the AH at least and any player made things I am sure, will be sold for rubies and diamonds... and with no way of actually getting them besides hoping for a good drop you can sell for them or buying them for RL cash, eventually you will not be able to buy the good items that cost diamonds and rubies... this is not rocket science... don't know why it seems so hard to understand this...
Okay, so to get the "good items" you need to either:

1) Kill the thing that drops it and have it drop.
2) Kill something else, get a good item, sell aforementioned item for diamonds/rubies, and buy the item you really want

What a completely broken system. Er.... it sounds like pretty much every economy system on the planet. The only thing that you cannot do is kill boars south park style, and 39,472,101 boars later: purchase the item you want. Heck, you probably can as there will likely be some sort of gold to diamond ratio if they put gold sinks in.

As to what points of yours we aren't getting?:

You play a micro transaction based game, and then criticize the game for being a micro transaction based game?

Claiming micro transaction based systems are doomed to failure: huh? I'm less familiar with the concept in MMOs as that is more of an asian thing (and it works great there), but travian is a more strategy style micro transaction game and they are expanding/raking in money like crazy.

Throw around comments about 15 year olds with daddies credit card. Lets all gather around to spit on the 15 years olds. Damn all those kids with tons of money and low amounts of free time to the depths of hell. Oh wait, the typical person who fits the "high money low time" profile is not 15. Assuming your job doesn't suck and you don't have kids, the amount of money you might drop on a game like this is pretty inconsequential in the scheme of things.

Anyway, this isn't so much for you.. not going to change your mind. It'd just be a bummer to actually have people take your statements at face value and avoid a game they might enjoy.
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Old 12-22-2008, 10:15 PM   #54 (permalink)
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I give up. If you can't see what I am saying then I don't know what else I can tell you. Best of luck in the game.
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Old 12-27-2008, 12:29 PM   #55 (permalink)
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PVP looting

So how do you people playing on the PvP server like the fact that your bound items can drop when you die and the winner can pick them up?

I have never before heard of bound items dropping and that seems like a total f'up in coding.

That should really keep people on the PvP servers when they can loose an item that they can only get once thru a quest that takes time and coordination and never be able to get it back? Totally lame excuse for a rule set.
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Old 12-27-2008, 01:11 PM   #56 (permalink)
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It sounds like old school RZ days on EQ. There wasn't such thing as soul bound items really, at least until PoF/PoH. It made pvp a lot more thrilling I think.
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Old 12-28-2008, 03:18 PM   #57 (permalink)
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tl;dr I bet. Anyway -

I was in the CB and I'm currently playing in OB. The game isn't perfect, but I think it's in healthy shape, particularly for the f2p model. First thing I suggest to any new player is to disable click to move. The WASD controls are very smooth actually. Usually the first thing that turns me off from a MMO is that the WASD controls are real clunky, so this was a pleasant surprise for me.

I like the dual class system a lot, although it's probably a nightmare to balance and likely won't ever be perfectly even. You can switch between your primary and secondary in most towns (need to enter your house). It can be somewhat annoying keeping up 2 sets of gear, but some combinations use the same armor type so I guess you can avoid it if you must. Each class has general and primary skills, the first of which are still available when that class is your secondary. Also, there are 'Elite' skills that are specific to a particular combination - IE Warrior/Rogue or Priest/Mage (first class listed generally refers to the primary). So there is more than just secondary skills to consider when you pick your combination. I highly recommend doing some research on the forums before picking your final combo, as you CANNOT reset your 2nd class once it is picked.

The quest system is pretty much identical to WoW, and there are dailies in the first quest hub. Dailies are important for a few reasons. First of all, they are your source of tokens that are used to get Arcane Transmuter charges which can be used in the rune/upgrading system (which I actually don't know much about, sorry). Secondly, they allow for a bit of flexibility in your quest progression. This is quite handy if you've died a bunch and lost out on a fair amount of exp to work of your debt and run out of quests your level. This is also a great way to level your secondary class if you have a preference in your combo. For instance, right now in OB I'm going Knight/Warrior, but since I kill faster with Warrior as primary I farm up 10 turn ins for dailies, swap over and get massive exp on my Knight. Note: items drop for dailies even if you don't have the quest active, so it's easy to knock out your dailies with out constantly running to town. Another nice thing about the quest interface is that if you have for instance a quest to get 10 wolf furs, the wolves will show up on your minimap ala WoW tracking (all resource nodes always show up on the minimap also). Additionally, mousing over a mob will show you what quests you have active for it.

The game is pretty solo friendly, but there are also a good number of party quests from the get go. The first major instance I went to (Windmill) was surprisingly hard, although I didn't get a chance to finish it before I had to log out for the evening.

RoM isn't the 2nd coming of Jesus, and you shouldn't expect a miracle. It's still an MMO with the same kinds of quests we've been doing for years. The classes are similar to what we've seen before, but I think they are unique enough to warrant checking out the game. The meta game of planning out a class combination has been fun for me at least. Yeah, warriors have rage and rogues have energy, but the mechanics and skills are wildly different than the WoW versions. Scouts will probably make WoW hunters cry with envy. Instead of mana, there is a focus bar. It's basically like energy that regens much more slowly if you are moving (so as to time limit kiting given the number of instant shots available). So Zehn, if you're reading this rejoice - one more mana bar slain!

Anyway, the combat feels engaging to me at least, you don't hit one skill over and over, you need to pay at least SOME attention to perform at maximum power. I'm having a good time for the most part, but my tastes may not match what anyone else thinks. I haven't pvp'd at all, so I'll leave a review of that to someone with more experience. My gut tells me that with 36 possible class combinations, there will be some people getting shafted somewhere. Not that this doesn't happen in other games, but still. Micro-transaction models don't bother me really, although I could definitely see where someone would hate it. Again, the game isn't perfect, but I'd recommend giving a shot, especially considering you won't be out 50 bucks if you don't like it.
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Old 02-17-2009, 10:54 AM   #58 (permalink)
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Old 02-18-2009, 08:00 AM   #59 (permalink)
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any sign of them adding the ability to change classes? It seemed perfect for the class bouncing FFXI style, but it sounded like they were going with the "ITS PERMANENT!!" crap ala guild wars and I haven't been back since.

It did seem like a fun game though.
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Old 02-18-2009, 10:19 AM   #60 (permalink)
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any sign of them adding the ability to change classes? It seemed perfect for the class bouncing FFXI style, but it sounded like they were going with the "ITS PERMANENT!!" crap ala guild wars and I haven't been back since.

It did seem like a fun game though.
That's kind of what I was hoping for when I read about dual-class.

They really should allow class switching...what's the down-side? Ability to change class on one char(alts are just NOT the same) = players who play longer. Players playing longer who level more classes = players who need more loot. Players who need more loot = their business model(as I understand it).

I don't see why they'd be against a change that brings them more money long-term.
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