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| | #46 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 192
+1 Internets | Quote:
Yes, on the rare occurrence of a real pvp battle in an open pvp game, the quality of that pvp might be superior. But, every imbalance is magnified, every exploit, every number advantage, server instability, all play into making taking that step into an active fight a dangerous step, regardless of your own confidence in your ability. In the end, even "hardcore" pvpers, often end up in stand offs, hidingi n towns, or running back to packs of their friends instead of actually fighting. And this is BORING. I am a pvper first and foremost in mmorpgs. And I will take nonstop pvp in a "carebear" game with no penalties, so that each and every potential combatant is fearless in facing me, then once every 2 months someone has the balls to fight me in a "hardcore" one. Because the only other option is just to gank people preoccupied for my "kills". And thats not exactly entertaining either. | |
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| | #48 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,196
| There is nothing wrong with PvP based around the idea of battlegrounds and such, ala WoW and soon to be WAR. Its mindless entertainment with no risk and always a reward at the end. You can also partake in these PvP scrimmages within minutes or even seconds of joining and they only take about 15-30min which is also great. One could argue that this is PvP in its purest form, no one fears losing anything so they go all out every time. Sure you might not call this hardcor PvP, but fuck, its damn fun. I still log on to WoW and play out a few BGS every now and then because to me it just does not get old. Fuck I have played so many AV and AB and WSG you would think that one would be sick at the mere thought of doing one again, but somethign draws me back, because, well, its fucking fun and different every time. I have also played Shadowbane (release and server reset in march)which was the closest thing to UO, from what I have heard, and while also fun, there was many nights (most) you logged on and you simply had nothing to do because of the nature of PvP in that game. Sure you could form up a group and wander the hot spots for a bit of conflict, but day to day Shadowbane just got boring as hell. I think I ended up having like 3 accounts filled with R6-7 characrters. The sieges and mine fights were dammn fun though. And the politics between western and asian guilds and players were also awesome. But sadly the game was missing something. The log in and do somethign meaningful for a hour game was just not there. And I just dont find myself having 3 hours of time to log on and hope and wait some shit goes down for 20 min for my entertainment pleasure every night. This is why I enjoy BG's. You can log in, get your PvP on for 30 min or hour and have some fun without sitting around for hours just hoping some shit goes down. (Never played EvE but I heard it had this similar problem). The looting thing is also a farce as Shadowbane showed. People just did not travel with anything. They would have summon bots evrywhere to bank their shit every 15 min. It was very rare, if ever, that you actually killed someone and he had something of any value. It was just an added annoyance which made you bank your shit every ten minutes.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #49 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,863
| A-fucking-men to that, sir. I'm all for making PVP-centric games like WAR, so that I can 1) avoid them and 2) avoid the people who play them. Hell, I might even give a good one a try, since I really do like PVP when it's done right. I just think PVP [and more importantly, PVPers] ruins everything it touches. Last edited by Vorph : 09-04-2008 at 11:08 AM. |
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| | #50 (permalink) |
| CORP POR! Join Date: May 2002
Posts: 1,180
| May have been said already but every mmo should have pvp rules similar to eve and what I think AO had (didn't play). A player can do everything thing they want to get max lvl and raid and such in no pvp zones, but the farther out from cities you go the more pvp zones there are and they'd have better rewards then non-pvp zones. Make it so it works for all levels (probably would be lots of zones) and bam - good pvp game.
__________________ ORALE!!! CHAMACOS!! |
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| | #51 (permalink) |
| Registered User Join Date: May 2002 Location: Paris 94 !
Posts: 606
| MMO PvP = Ganking or Zeging Real PvP = Counterstrike (which is what blizzard tried to do with BGs) EQ1 Bluebie PvP = Griefing / Training / Ksing / Cockblocking EQ1 Red PvP = Retarded Gankaholic Clusterfuck Last edited by EmiliaEQ : 09-04-2008 at 11:17 AM. |
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| | #53 (permalink) |
| /shrug Join Date: Oct 2005 Location: tx
Posts: 406
| i agree with EmiliaEQ, Vorph et cetera PvP in mmos needs a purpose and that purpose is not to waste my time. Sure their should be some MMOs out their with that kind of PVP system and i believe there are. The problem for western audiences is that most people really dont want FFA pvp where they can lose their shit. Its all be explained over and over, people work for a living they don't really want some zit faced kid standing on their corpses taking the stuff they have. So in turn all the western developed MMOs react to this general feeling of their audience. Most of you pvp players would agree with this if there was a game out that did this currently, you just don't realize it. You've had one too many sips of the nostalgia glass of UO when you were 15 and running game on peeps.
__________________ PVP is the reason we can't have nice things. `Vorph |
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| | #56 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 148
+4 Internets | Quote:
I suck at 1v1 PVP, but I play on PvP servers because as a general rule, WoW PVP servers have larger numbers of players who are also good at PVE. Therefore its in my best interest to play on a PVP server to be able to have a large selection of good PVE guilds. As far as I am concerned, realm vs realm isn't even real PvP. RvR is simply a "if it's red, it's dead" mentality. There's no thought, and no real risk involved. No matter how much of an asshole you are in WoW, at the end of the day you can gate back to the safety of a city and go about your business without ever having to 'look behind your back'. In my experience, the people I most want to kill are members of my realm and because of RvR, I can't. The number of times I've cleared mobs to get to a named quest mob, or to a treasure chest and had an enemy come along and steal it are miniscule compared to the times that a member of my faction has done that to me. | |
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| | #57 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 527
| Quote:
Killing scripted monsters only lasts so long in fun. Fighting someone with a brain will always be better. Last edited by CnCGOD : 09-04-2008 at 12:49 PM. | |
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| | #58 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 527
| Quote:
Modern games seem to replace risk vs reward with time vs reward. Its sad ![]() | |
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| | #59 (permalink) | ||
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,863
| Quote:
Quote:
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| | #60 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 515
| Quote:
In saying this, this thread is not entirely about penalties per se. What if killing players in PvP drops their "ear" like Diablo? Then players could create houses of their kill trophies? Has nothing to do with the gameplay, but I wouldn't be surprised if many "old-school penalty" PvPers liked the idea. | |
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