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| | #61 (permalink) | |
| Registered User | Quote:
Sure, there were players that wore top gear and went around player killing, but the majority definitely were not doing that. Also, in the game, you could easily sweep in, kill a bunch of players, and move on via recall runes. If you killed everyone in the area there was no reason to stay and wait for anti-pks to come kill you. You moved around all the time as fast as the anti-pks come.
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| | #62 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 2,666
| Thats' fine. Active mindless PvP'ing is for fucking drones and fags. You don't get the rich, quality, deep PvP without consequences. If you want Active PvP where no one gives a fuck and just chain kills, there are MUCH better options outside MMO's. I want PvP that makes game history that I'll reminisce about 2-5 years down the road. I do that all the time with Shadowbane and RZ EQ. The only fucking thing I remember from spending 8 months on the WoW PvP ladder to hit R13 was when I exploited. I think if you want good PvP games, you need to follow your gaming vision and completely ignore the 25+ year old pessimistic bunch of shitfucks who preach that MMO's need to keep getting easier. Games need to be designed for teens, the way they've always been. Don't cater to bitches who don't ahve the 4+ hours necessary to play a game. They will adapt the way they've always adapted the last 30 years of Video games. |
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| | #63 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,714
| Quote:
The ridiculous feeling of superiority that people seem to get from PvP activities makes me laugh. I have a news flash for you: especially after WoW, there are a lot of very stupid and unskilled people playing MMOs. Being able to "pwn" them is not inherently any better than being able to beat an AI encounter, and in a lot of cases, it is much easier. | |
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| | #64 (permalink) | |
| Conservative Whipping Post Join Date: Jan 2003
Posts: 1,380
| Quote:
My mage wore plate, and I had pks using vanquish bows worth a ton, I usualy just got more than I lost. | |
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| | #65 (permalink) |
| Registered User Join Date: Jan 2008
Posts: 159
| The best pvp I've ever been involved in was when my alliance in Lineage II wanted to kill Antharas, a dragon that basicaly drops enough to equip 5 guys in top stuff, in a round of 2 hours, that dragon spawned every 8 days after being killed. It's spawn window was known, so all the alliances planned when to go, you couldn't just go inside and kill it, the doors closed once the dragon spawned, which is 20 minutes after someone steps inside his lair, so people were waiting outside of the lair for it to be "targeteable" aka knowing it had spawned, and they waited there to kill the other alliances who tried to step in, so by the time those enemies were back and organized enough, the dragon could have spawned and the doors could be closed. The risk on those pvps were dying repeatedly, over and over, loosing 1% every death, which many times meant hours of grinding back that XP. Those PvPs oftenly involved around 400 people in the same spot. So no, death risk doesn't go against pvp activity at all, if the rewards are atractive enough. Mixing PvP and PvE you obtain that kind of pvp. People will fight just so they can kill the mob quietly. |
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| | #66 (permalink) | |
| Conservative Whipping Post Join Date: Jan 2003
Posts: 1,380
| Quote:
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| | #67 (permalink) | |
| Registered User Join Date: May 2005
Posts: 82
| Quote:
In someways ill agree with you on RZ. Always having to bag your shit because you were getting ganked kept the fear of the repercussions foremost in your mind. So yea if you wanted to progress on RZ in the PvE game you kept your temper in check for the most part but I wouldn't call PvP on RZ rare at all. There was ALOT of pvp or rather ganking that went on constantly. One problem was is that some classes are always better at ganking than others and in EQ there were large differences in classes. Poor warriors had no escape mechanism, and support classes had poor DPS and had to rely on getting a lucky gate off. Then you had the wolf classes that didn't even have to risk anything to get a good shot at ganking you (IE Naked Casters). And lets not even get into the cheap moves people did to kill you too. Zoning in and having a bunch of regulators or darkenbane (if kos) getting the killing blow on you before you loaded, that was the fun shit. And then always looking over your shoulder because you took out your manastone to use, hell I didn't even feel safe doing that in a friendly raid even. RZ was fun because of the "fear" but it also got old because your were -always- in a state of anxiety. If you let your guard down once you could lose items that were literally irreplaceable to people that were running around that had little or nothing to lose. Of course this somewhat relaxed a bit when no drop became much more prevalent however it still was too much of an annoyance for me especially when your playing a non dps class. I left for greener pastures (Quellious) and never regretted it one bit. That being said for people that enjoy that kind of game play I think that option should be available to them. How difficult would it be to setup a single server and make it pure FFA or at least complete FFA against the opposing side? Having open pvp but not letting people gank kind of defeats the purpose of having open pvp. Give the wolves their server and let us sheep enjoy the game without the constant howling from them. Last edited by Harkon; 09-04-2008 at 02:15 PM.. | |
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| | #69 (permalink) | |
| Banned Join Date: Apr 2003
Posts: 1,479
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For the first year or so until Do`vassir pretty much told most of one of three big alliances to leave the server or get banned RZ was the most fun I've had in any game. PvP decisions had consequence enough to cause some great drama but not so bad that they instilled fear to PvP amongst the server population. | |
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| | #70 (permalink) |
| Registered User Join Date: May 2005
Posts: 82
| Ill agree that was probably one of the best things about RZ before server transfers. Ninja looting and other various PvE bullshit could actually have some repercussions on RZ as opposed to blue servers. Last edited by Harkon; 09-04-2008 at 08:53 PM.. |
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| | #71 (permalink) |
| Still in China Join Date: Mar 2003
Posts: 1,437
| Very few of the people on these forums have actually experienced what being a PK was really like. In UO having a Dread Lord Title and being banned from cities and being the target of ANYONE who sees you (Well after they call their 20 friends Alt-tab to ICQ for the win.) On RZ being in one of the only real PK guilds. DB or House in Visus, you were hunted everywhere, people would constantly /who and yell whenever we were in a zone. Zones would fill up with people hunting you... I remember when We took down Nagafen we had the whole server coming up on our ass to stop us. (Sorry there was one more PK guild that kinda came after most of us quit, I think Stynkfist and a few Acending dawn joined it also) |
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| | #72 (permalink) |
| Registered User Join Date: Feb 2004 Location: New York
Posts: 3
+1 Internets | rz pvp nothing will ever beat the fear that i had on rz pvping, hitting / pretty much every 5 seconds to check the zone for kos/pkers what have you, made it intense. pvping in full droppable resist gear and fungi tunics made it even more intense. screw manaburn for ruining it! edit: whats up old rzers?;0 |
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| | #73 (permalink) | |
| Registered User Join Date: May 2005
Posts: 82
| Quote:
Vanilla RZ was probably the best times if you wanted PVP. Lots of bullshit happened but people did make names for themselves. Grayraige(sp) and crew definitely stand out in my mind till today. But he was actually a decent guy to talk to whereas some other people that came along later were total asses. | |
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| | #74 (permalink) |
| Registered User Join Date: Feb 2004 Location: New York
Posts: 3
+1 Internets | wasnt gan hosi gan hosi formed and disbanded pre to ascending dawn ever existing, if stynkfyst was joining a pk guild was certainly after my time on rz!(ie after whenever aa stuff was added) |
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| | #75 (permalink) | |
| Registered User Join Date: Sep 2004
Posts: 549
| Quote:
The real trick to dota is 100% team cohesion. This is a great thing to work at, but it becomes very stressful and almost irritating when people can't perform.. The first sentence I wrote in this thread was "I'm hoping someone else can help me put this into perspective." I didn't just shoot this out my ass.. I'm not very good at writing down what I have to say. | |
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