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| | #32 (permalink) | |
| Still Lost Join Date: Jul 2002
Posts: 2,325
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| | #33 (permalink) |
| Registered User Join Date: Feb 2002 Location: Carlsbad, CA
Posts: 306
+5 Internets | Does anyone know the sub breakdown between Europe and NA for Age of Conan? I'd be interested to see how many Euro subs they had in regards to whether WAR's localization can compete with them over yonder. |
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| | #34 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 121
+1 Internets | I understand the whole "competing with WoW now and not at launch" theory, but as a gamer i just dont buy that. The only thing that should differentiate a new MMO vs an old MMO at this point is the amount of content available. The base mechanics should be near the same, if not better in some respects. Ideas from past MMOs should have evolved, making newer games more attractive in that respect. You can always add more content as you patch, but you cant make up for shitty base mechanics or general lack of mechanics. That's why i think WAR will be in a great position come launch time. They've mimiced some of the best MMO mechanics as well as incorporating their own new ones. If they can quickly deliver good patches to correct bugs, consistently improve the UI/performance and create new areas of content over the next year, there's no reason they cannot be a very large MMO. MMOs are built to satisfy the gamers need for long-term fun. The base mechanics of a game are what allow you to inherantly make the content fun. Just keep pushing out updates like the one forthcoming for open beta and i see a very bright future for WAR. The biggest threat Mythic has right now is themselves in that they could bask in their initial success and lose sight of the consistent stream of newness that the MMO community craves. Last edited by Aegorian : 09-03-2008 at 12:38 PM. |
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| | #36 (permalink) | |
| Registered User Join Date: Oct 2007 Location: not Vegas
Posts: 181
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| | #38 (permalink) | |
| Pride Never Die | Quote:
__________________ Currently Playing: WoW: Nuklear, Araxen - Thrall PSN: Araxen | |
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| | #40 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,327
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Saban, Several experienced mmo players that read this site(me for one-thott, others) and other mmo forums (from ao,eq.uo etc) that were in wow's beta were saying it was going to be around the size of lineage/lineage 2 within a year. none of us thought 11+ MILLION, but we were thinking in the million to 2 million range (mostly cuz we thought the koreans would eat wow up-we were partially wrong but the US and EU areas made up the difference rather handily) for warhammer, if the quality is there, and the content is there, it'll do conan initial sales, it ultimately is what he said,,, 6 weeks post release and 6 months post release, those two dates are the true "was it successful" mark for a mmo 6 weeks = inital retention rate 6 months = numbers i am sure most of us remember EQ had something around an 80% retention rate for the first year wow had similar numbers. no other current mmo has maintained a significantly higher retention rate lately conan's was sub 50% lotro's i am not entirely sure on but i think it was around 50% as well if war can maintain a retention rate >60% then it'll be the 2nd largest US based mmo around | |
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| | #42 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 285
+1 Internets | I think 2 people in my WoW raiding guild purchased Conan (out of about 50 people). We are probably going to purchase between 10-20 Warhammer boxes. We are a very PvE oriented guild, but have a few BG pre-forms. I think Warhammer could easily be our off night game. I think the genius is that potentially War is going to co-exist with WoW offering different strengths, and a reason for people to hold simultaneous subs. |
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| | #44 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,839
+3 Internets | Quote:
My bet is on the game that keeps up the polish, replayability, accessibility, and still manages to keep older players on course (which yeah, will piss off the elitists) with gear a notch below, but not terribly below, high end gear. Which is exactly what WoW does to maintain it's levels. What will make or break WAR in my opinion will be based on quality and polish. Mark Jacob's doesn't exactly have the best track record for this when DAOC was launched with Broken RvR, a broken relic system, and the entire 35-50 game non existant nor itemized. And unfortunately, EA doesn't exactly have this track record either. If they release a substandard game with regards to polish, and if any highly regarded features are "bugged", it will take about 2-3 months to get it on par, and that is right when Lich King will come out. Right at the time people would get tired of waiting and go back to something they know will be fully fleshed out. The 1-60 game in WoW is still very much active depending on the server. I have been to some where it isn't around, I have been to others where I am literally fighting for mobs like back in 2004. So that is going to be a pretty subjective measurement.
__________________ Utnayan/Nayantu - Elitist Jerks - Mal'ganis | |
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| | #45 (permalink) | ||
| Registered User Join Date: Aug 2002
Posts: 794
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The only other game I've seen this in is CoH, but that's not necessarily a design feature as it is the flexibility of the costume system and the lack of endgame encouraging people to start new characters. Quote:
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