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| | #6616 (permalink) | |
| Registered User Join Date: Jun 2008
Posts: 128
+15 Internets | Quote:
The melee healer's real weakness is keep sieges when they cannot melee enough to use Divine Assault/Rend Soul and have to rely on the group heal. They cannot put out as much healing as rune priests/zealots or archmages/shaman because they have to spend so much time converting AP. | |
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| | #6617 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,832
| Anyone use WSCT? Mine still works but typing any of the /wsct commands (even just /wsct) returns with a "unknown command" error. I've deleted the folder and reinstalled it and still no go. |
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| | #6618 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,521
| Quote:
Do what the smart people did, roll destruction. Wait time = zero.
__________________ LOTR is a great analogy. | |
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| | #6619 (permalink) | |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,863
| Quote:
No clue if a BO could do the same, all I ever see are 2H wielders outside of guild. You need to install/update LibSlash. | |
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| | #6620 (permalink) | |
| Registered User Join Date: Jun 2008
Posts: 128
+15 Internets | Hot damn. Quote:
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| | #6622 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,863
| Very nice, and it sounds like that's a hotfix that is live right now too. Just wish the T3 stuff happened before I hit 30. I've got some T3 quests left to do but I don't think it will be worth killing blue con mobs even with the xp boost to the quests. |
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| | #6626 (permalink) | |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,665
+24 Internets | Quote:
The Chosen version owns in RVR becuase 2-3 chosen can walk right into a huge group of people and carry the back ranks in with them all taking, or totally avoiding 45% of the damage coming their way, in addition to setting off a variety of bonuses for blocking/disrupts and what not via abilities tactics. Like If I disrupt something I can for instance get a 30% movement speed increase. Chosen also get this ability at like lvl 10 instead of 24. BO's are far greater DPS than a Chosen but it's mostly single target and physical, where as a Chosen's damage is mostly mixed or totally magic, so VS high armored targets I can totally negate their resists Via Blast wave/Discordant Aura and hit them for full Damage regardless of their AC. BO's have better CC than a Chosen, more knockbacks/down etc. And they seem to work more reliably. Then there is the heal that BO's get, which is great as well. Whether a BO is better DPS than a chosen though is a trite argument since in a group environment, any DPS the chosen isn't doing, is being escalated through it's members by buffs. BO's are more the one on one RVR type tank where the opposition can't afford to ignore it. Chosen should be the same way but most order players don't care about them, because most of them are shitty and they do pitiful damage. If people pay attention to their debuffs they'll see things like they are doing 25% less healing, losing 9 AP every 3 seconds, losing X amount of strength, a Blast wave D aura lowers thier resists by nearly 300 leaving them almost totally open to casters. The Black orc is more fleshed out and a much better class for people that want to own face or whatever, if you are the type of tank player that wants to tank in group and be a group type player then a Chosen is far superior. If you just want to run around and DPS and tank when needed then BO is the best choice. In small pairings BO would be better as well like if you are leveling with a buddy, but if you have full groups AOE PQ's are the shit and you'll want a chosen both for the aggro and the buff/debuffs. | |
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| | #6628 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,597
+24 Internets | Hold the Line is the same for all tanks, they're talking of a mastery specific ability, Can't Hit Me, which gives block. Hold the line only increases disrupt and dodge(ranged attacks only), drains AP pretty fast, and is a channeling so you can't do anything while using it. As for the rest of the discussion, hard to compare haven't played them much. I know SM are better at AE aggro, but IBs are much better mitigation, and for DPS I'm unsure, IBs are pretty damn good too. Either way, I think what should make you lean toward one or the other is the playstyle. I wanted to play a SM originally, but couldn't get used to the 1 2 3 mechanic stuff, so I gave up and went IB. I also hated the aura mechanic though, so yeah, guess I wouldn't play a tank on destru until they give back the Blackguard ^^. Last edited by Pyros : 10-10-2008 at 04:28 PM. |
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| | #6629 (permalink) |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,665
+24 Internets | I didn't know BO's got that ability, never seen one use it =/ My bad. The block ability drains the same way, and in both cases because it doesn't have a cool down you can use it pretty constantly with only small breaks ot regen some AP. Not sure if the block one has a cool down or not? |
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| | #6630 (permalink) |
| Still Lost Join Date: Jul 2002
Posts: 2,316
| Warhammer reaches 750,000. To lazy to see if anyone else posted this. Glad to see it is a great success for Mythic and will hopefully continue to be. At the rate they address player feedback (which is amazing) they should have no problem holding on to a solid number of subs. Mythic Entertainment | Warhammer Realm War |
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