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Old 10-10-2008, 03:51 PM   #6616 (permalink)
Mogley
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Quote:
Originally Posted by Nako Mistako View Post
Both the melee healers are great on paper, but suffer from practical non-viability due to the nature of pvp. You can't give them enough survivability to let them be a frontline warrior without making them ridiculously overpowered. As it stands now, to be effective they basically have to stand in the back with everyone else, get their mana via AP conversion, and hope that nobody expects any type of sustained instant healing.

At that point, they're just a hamstrung priest.
Stop playing solo and find a tank partner to guard you. A tank + melee healer combo is ridiculously effective.

The melee healer's real weakness is keep sieges when they cannot melee enough to use Divine Assault/Rend Soul and have to rely on the group heal. They cannot put out as much healing as rune priests/zealots or archmages/shaman because they have to spend so much time converting AP.
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Old 10-10-2008, 03:52 PM   #6617 (permalink)
Jabberwhacky
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Anyone use WSCT? Mine still works but typing any of the /wsct commands (even just /wsct) returns with a "unknown command" error. I've deleted the folder and reinstalled it and still no go.
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Old 10-10-2008, 03:53 PM   #6618 (permalink)
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Originally Posted by Drajakur View Post
So here is my view on why the new attempt to draw people to under-populated Order servers is bound to fail. in case you didn't know, you get +20% XP and +20% reknown for rolling on a select set of servers. I tried it out today with my bitch-ass flavour of the month BW re-roll and here is what happened:

1. We got absolutely raped in every scenario about 20 times in a row because there are no Destro re-rerolls and a ton of Order re-rolls, so the ranks are all skewed. I was getting anywhere from nothing to 600 xp. And in case you can't do math, 120% of zero is still jack shit. The thing is, I have no reason to believe that this trend will abate even outside of T1. Why would it? At the start of T1 you are going to have a jackload of 4-6 Order; at the start of T2 you are going to have a jackload of 14-16 Order, etc.

It was easily the most not-fun I've had playing WAR since basically all I do is PvP. If that is how you plan to gain your levels, I can't see rolling on one of the 'bonus' servers being anything other than a chore.

I subsequently re-rolled on Skull Throne and got 12K dam, and 4500 XP from my first game. See ya new server!

I actually think this is a real problem for the game in general.

Do what the smart people did, roll destruction. Wait time = zero.
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Old 10-10-2008, 03:54 PM   #6619 (permalink)
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Originally Posted by lost View Post
Must be different world on each server, or as some said maybe just those chosen have shitty gear, i know the black orc im thinkin of has good gear, watched him and a maurader do PQ that was 3-4 lvls higher and BO get this skill that just blocks 100% damage and returns some of it, so he does that while guarding the maurader whos aeing himself.. sounds like a better ae tank than chosen hehe
Well, I'm talking about AE tank as in holding aggro off of a full group of AE, doing PQs that are at least 5 levels above. That is by far the fastest xp I've seen so far. Maybe it's slower for the dps classes, but it doesn't do them much good for me to be 32 while they are 40.

No clue if a BO could do the same, all I ever see are 2H wielders outside of guild.


Quote:
Originally Posted by Jabberwhacky View Post
Anyone use WSCT? Mine still works but typing any of the /wsct commands (even just /wsct) returns with a "unknown command" error. I've deleted the folder and reinstalled it and still no go.
You need to install/update LibSlash.
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Old 10-10-2008, 03:56 PM   #6620 (permalink)
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Hot damn.

Quote:
Originally Posted by Mark Jacobs
Folks,

As part of our ongoing effort to tweak Warhammer Online based on player play patterns, we are making some adjustments to the rate and manner of experience gain in certain parts of the game. We continually analyze the data from our in-game metrics tool and as a result, we have made some changes to WAR. These changes will ensure that you will see a noticeable improvement to the rate at which you gain experience in tiers 3 and 4.

We are currently in the planning stages for our next phase of experience enhancements, so expect more on this subject soon. In the meantime, we know these adjustments will make for an enhanced game experience in the later tiers as well as providing additional incentive for people to engage in open RvR action. Again, please keep in mind that these changes are only the first step and we have some additional changes/improvements to open RvR that we can talk about next week.

Quest Experience Rewards
• We have revised the experience awarded for completing quests in chapters 10 through 22.

New Repeatable Quests
• We have added new repeatable PvE quests to all tier 3 chapters (chapters 10 through 14).
• The new quests offered in chapters 10 and 11 may be completed twice each.
• The new quests offered in chapters 12 and 13 may be completed three times each.
• The new quests offered in chapter 14 may be completed four times each.

Skirmish RvR Experience
• The experience earned for killing an enemy player in an RvR lake will be increased by +50%.

Again, this is only the first step, there will be more next week. Also, please keep in mind that on the lower pop servers, leveling time was slower do to the less frequent popping of scenarios and open RvR. These changes will help alleviate that and make it easier on the high pop servers as well so people on those servers, enjoy the bonus!

As I've said from the beginning, we have great tools in place to measure this stuff but it does take time to go through all the data. We will not overreact as we have done in the past but nor will we wait forever before taking action. I hope the steps we've taken today and those we will continue to take over the lifetime of WAR will show our dedication to making this game a fun and enjoyable experience for everybody.


Mark
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Old 10-10-2008, 04:05 PM   #6621 (permalink)
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Hell fucking yes! Nice Mythic!
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Old 10-10-2008, 04:06 PM   #6622 (permalink)
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Very nice, and it sounds like that's a hotfix that is live right now too.

Just wish the T3 stuff happened before I hit 30. I've got some T3 quests left to do but I don't think it will be worth killing blue con mobs even with the xp boost to the quests.
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Old 10-10-2008, 04:06 PM   #6623 (permalink)
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Thanks Vorph.

WTF is an RvR lake?
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Old 10-10-2008, 04:06 PM   #6624 (permalink)
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Originally Posted by Mogley View Post
The rate that Mythic responds to and implements player feedback is pretty damn amazing.

Now if they would only fix the damn mailbox lag I would be one happy camper.
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Old 10-10-2008, 04:07 PM   #6625 (permalink)
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Thanks Vorph.

WTF is an RvR lake?
The areas where keeps and objectives are located and you get the 10 sec countdown to being flagged for PVP.
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Old 10-10-2008, 04:13 PM   #6626 (permalink)
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Originally Posted by Vorph View Post
Well, I'm talking about AE tank as in holding aggro off of a full group of AE, doing PQs that are at least 5 levels above. That is by far the fastest xp I've seen so far. Maybe it's slower for the dps classes, but it doesn't do them much good for me to be 32 while they are 40.

No clue if a BO could do the same, all I ever see are 2H wielders outside of guild.

The Black orc ability is only +50% block, and it snares them , but does return damage. Chosen get hold the line, which also increases the block, but also disrupt and dodge all by 45% and in addition offers those bonuses to group members behind them to 15% . They are both solid skills, the Chosen version though stacks with other chosen up to 3 times in the group the same bonuses as the chosen gets 45% to all.

The Chosen version owns in RVR becuase 2-3 chosen can walk right into a huge group of people and carry the back ranks in with them all taking, or totally avoiding 45% of the damage coming their way, in addition to setting off a variety of bonuses for blocking/disrupts and what not via abilities tactics. Like If I disrupt something I can for instance get a 30% movement speed increase. Chosen also get this ability at like lvl 10 instead of 24.

BO's are far greater DPS than a Chosen but it's mostly single target and physical, where as a Chosen's damage is mostly mixed or totally magic, so VS high armored targets I can totally negate their resists Via Blast wave/Discordant Aura and hit them for full Damage regardless of their AC.

BO's have better CC than a Chosen, more knockbacks/down etc. And they seem to work more reliably. Then there is the heal that BO's get, which is great as well.

Whether a BO is better DPS than a chosen though is a trite argument since in a group environment, any DPS the chosen isn't doing, is being escalated through it's members by buffs. BO's are more the one on one RVR type tank where the opposition can't afford to ignore it. Chosen should be the same way but most order players don't care about them, because most of them are shitty and they do pitiful damage. If people pay attention to their debuffs they'll see things like they are doing 25% less healing, losing 9 AP every 3 seconds, losing X amount of strength, a Blast wave D aura lowers thier resists by nearly 300 leaving them almost totally open to casters.


The Black orc is more fleshed out and a much better class for people that want to own face or whatever, if you are the type of tank player that wants to tank in group and be a group type player then a Chosen is far superior. If you just want to run around and DPS and tank when needed then BO is the best choice.

In small pairings BO would be better as well like if you are leveling with a buddy, but if you have full groups AOE PQ's are the shit and you'll want a chosen both for the aggro and the buff/debuffs.
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Old 10-10-2008, 04:24 PM   #6627 (permalink)
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Just logged in checked my quests, all the XP rewards are doubled now. And I only need about 20k XP above what I needed from last level, which seems like a decrease as well.
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Old 10-10-2008, 04:25 PM   #6628 (permalink)
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Hold the Line is the same for all tanks, they're talking of a mastery specific ability, Can't Hit Me, which gives block. Hold the line only increases disrupt and dodge(ranged attacks only), drains AP pretty fast, and is a channeling so you can't do anything while using it.

As for the rest of the discussion, hard to compare haven't played them much. I know SM are better at AE aggro, but IBs are much better mitigation, and for DPS I'm unsure, IBs are pretty damn good too.

Either way, I think what should make you lean toward one or the other is the playstyle. I wanted to play a SM originally, but couldn't get used to the 1 2 3 mechanic stuff, so I gave up and went IB. I also hated the aura mechanic though, so yeah, guess I wouldn't play a tank on destru until they give back the Blackguard ^^.

Last edited by Pyros : 10-10-2008 at 04:28 PM.
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Old 10-10-2008, 04:27 PM   #6629 (permalink)
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I didn't know BO's got that ability, never seen one use it =/ My bad. The block ability drains the same way, and in both cases because it doesn't have a cool down you can use it pretty constantly with only small breaks ot regen some AP. Not sure if the block one has a cool down or not?
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Old 10-10-2008, 04:27 PM   #6630 (permalink)
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Warhammer reaches 750,000. To lazy to see if anyone else posted this. Glad to see it is a great success for Mythic and will hopefully continue to be. At the rate they address player feedback (which is amazing) they should have no problem holding on to a solid number of subs.



Mythic Entertainment | Warhammer Realm War
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