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Old 10-07-2008, 06:40 PM   #6406 (permalink)
Azrayne
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Originally Posted by OneofOne View Post
Thanks for providing an example of what is wrong with too many damn players, and the industry in general. I don't want to play a gimp-ass class for 39 levels and then hit 40 and be happy. I'd prefer to enjoy the character and have some balance to him more or less throughout the entire level spread.

WAR has brought something to the genre I've not seen any other game do - provide enough fun and reasons not to rush to max level. Now you come along telling me to deal with my shitty class and hopefully at max level things will be good, and if not I can complain THEN.

Do you see the problem here?
Well do you think it's realistic to try and have the game balanced in every level range? And like it or not, the majority of play will end up being at 40, is it at all sensible to go toying with balance now when we don't even know how things will work out in a couple weeks time when T4 starts filling out?

I'm not saying that, if some class was horribly broken and it made 1 - 40 incredibly painful, they shouldn't fix it. Obviously all classes should be able to compete somewhat and should be able to level relatively smoothly. I'm referring more to stuff like the whole BW v. Sorc debate, where as much as there is obviously a discrepency, it's hardly gamebreaking and it's something that should be examined carefully over time before addressing it.

Last edited by Azrayne : 10-07-2008 at 06:43 PM.
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Old 10-07-2008, 06:50 PM   #6407 (permalink)
OneofOne
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Originally Posted by Azrayne View Post
Well do you think it's realistic to try and have the game balanced in every level range? And like it or not, the majority of play will end up being at 40, is it at all sensible to go toying with balance now when we don't even know how things will work out in a couple weeks time when T4 starts filling out?

I'm not saying that, if some class was horribly broken and it made 1 - 40 incredibly painful, they shouldn't fix it. Obviously all classes should be able to compete somewhat and should be able to level relatively smoothly. I'm referring more to stuff like the whole BW v. Sorc debate, where as much as there is obviously a discrepency, it's hardly gamebreaking and it's something that should be examined carefully over time before addressing it.
Not only do I think it's realistic, I EXPECT it. Yes you can't reach parity at every single level, but, as I said above, it should be more or less even. You can refer to the BW/Sorc debate if you choose, but don't make blanket statements then. I play a Shadow Warrior, who has the survivability of a caster, with less dps and utility. Hell, as a dps class, I have issues clearing small camps of mobs just so I can click something for a quest. On the other end of the spectrum is the Marauder who pulls the entire camps at once and AEs them. In both cases there is no measure of parity there.

I also find it pretty offensive that just because "most play will be at 40" we shouldn't try to find some balance at lower levels. I don't care about 40 right now. I care about 25. Mythic needs to address all levels of play, not just the top. By making the comment you did, you once again only seem to care about what play at max level is like. I'm not sure how else to try and explain this.
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Old 10-07-2008, 06:55 PM   #6408 (permalink)
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Well i just got done playing my White Lion for about 3hours and i must say the patch last night did indeed fix the issues reguarding my pet dissappearing. The overall pet pathing is much better right now, but alas thats about all they fixed.
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Old 10-07-2008, 06:58 PM   #6409 (permalink)
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Originally Posted by Lost Ranger View Post
BWs get a 50% healing debuff with long range on it, and it damages the healer everytime they heal. Put it on a Zealot who has HoTs going and he basicly kills himself along with the other DoTs he would already have on him.
What Destruction class(es) get a similar ability? As an Order Healer I get it on me a lot. It doesn't do much damage but it makes you waste time healing/dispelling yourself.
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Old 10-07-2008, 07:02 PM   #6410 (permalink)
Azrayne
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Originally Posted by OneofOne View Post
Not only do I think it's realistic, I EXPECT it. Yes you can't reach parity at every single level, but, as I said above, it should be more or less even. You can refer to the BW/Sorc debate if you choose, but don't make blanket statements then. I play a Shadow Warrior, who has the survivability of a caster, with less dps and utility. Hell, as a dps class, I have issues clearing small camps of mobs just so I can click something for a quest. On the other end of the spectrum is the Marauder who pulls the entire camps at once and AEs them. In both cases there is no measure of parity there.

I also find it pretty offensive that just because "most play will be at 40" we shouldn't try to find some balance at lower levels. I don't care about 40 right now. I care about 25. Mythic needs to address all levels of play, not just the top. By making the comment you did, you once again only seem to care about what play at max level is like. I'm not sure how else to try and explain this.

No see, classes like SW fall under the 'if the class was broken to the point of making 1 - 40 painful' catagory.' We're arguing two completely different things here. You're obviously nursing a pretty huge chip on your shoulder about the whole thing though.
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Old 10-07-2008, 07:16 PM   #6411 (permalink)
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SWs are terrible. Period. When they ding 40, they become 'slightly playable' due to Lilath's Arrow.
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Old 10-07-2008, 07:20 PM   #6412 (permalink)
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Originally Posted by Froofy-D View Post
What Destruction class(es) get a similar ability? As an Order Healer I get it on me a lot. It doesn't do much damage but it makes you waste time healing/dispelling yourself.
none, your bw gets every ability under the sun and sorcs get a big fat cock in the ass in terms of talent trees.
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Old 10-07-2008, 07:26 PM   #6413 (permalink)
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What makes BW so much better than Sorcerer? Aside from apparently getting AE root earlier I've noticed little difference thus far. My Sorc AE's like mad with enough support and I've never felt outgunned when I get into a Doombolt war with a BW.

Do they get some defining skill down the road that Sorc just doesn't get or what?
While the two classes share the same basic skeletons, the areas where they differ are almost always in the BW's favor, and in general the internal synergy of BW's abilities are just a few notches above those of their Destruction mirror. Here's a good rundown of the advantages of a Bright Wizard over a Sorcerer.
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Old 10-07-2008, 07:30 PM   #6414 (permalink)
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I'm pretty burned out. Leveling by PQs/pve quests is extraordinarily slow at 26. The only scenario that ever pops for destruction is Tor Anroc, and it's a shitty scenario.

What makes it worse is every game has a solid 4+ ironbreakers. Ironbreaker knockback has a 10 second cooldown, hits multiple targets, and snares. They have a morale knockback that roots. Ironbreaker knockback for some reason punts for a distance 2-3x longer and higher than a chosen's. So I have a single target, 30 second cooldown, 1/3 of the distance knockback that, even if by some miracle it does get someone into the lava, doesn't kill them because they run out unsnared.

Every tor anroc scenario I spend a good half of my time dying in lava and running back to the fight.

But, the only way to level remotely fast is to win scenarios. Very frustrating.

It would be nice if any other scenario would pop, but none do. We've even tried queueing a group for every other scenario, but even at prime time it takes a good 45 minutes or more.
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Old 10-07-2008, 07:40 PM   #6415 (permalink)
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Buff sorc to match BW then buff archmage to match Shaman then buff blah blah blah blah suddenly everyone is the same in the name of balance!
I support buffing Sorcs, but what aspect of Archmage needs buffing? I usually see their healing near the top in T2 scens... is their damage just so woefully pathetic that it could use a tweak?
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Old 10-07-2008, 07:46 PM   #6416 (permalink)
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Originally Posted by Vitae View Post
Witch Elf and Witch Hunter snare removal also grants a 10 second immunity, so you cannot resnare them until after they have gained the full distance of Flee.

It's not particularly meaningful in the long run, sure, but it's definitely fairly annoying in Phoenix Gate.
If hes sprinting as well to keep up then the immunity will be finished by the end of it, most classes get the same snare removal anyway so its a complete non issue considering any class could do the same.

The snare immunity from what ive seen is a complete joke anyway, ive used it to remove root and been snared instantly after.
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Old 10-07-2008, 07:47 PM   #6417 (permalink)
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Originally Posted by r3probate View Post
I support buffing Sorcs, but what aspect of Archmage needs buffing? I usually see their healing near the top in T2 scens... is their damage just so woefully pathetic that it could use a tweak?
shaman get some better dmg stuff i guess but i never see shaman dpsing so i dont think that imbalance is nearly as big as the differences between bw and sorc or ib.
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Old 10-07-2008, 07:48 PM   #6418 (permalink)
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My snare is on a timer too, dumbass.
So run after him with flee then resnare? Most classes (melee) have some kind of snare removal so what the hell are you complaining about, seems like you are just a fucking idiot to me, moaning about a complete non issue. What you should be moaning about is your class being complete shit, which in your hands im sure is taken to a new level of mouthbreathing awesomeness.
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Old 10-07-2008, 07:49 PM   #6419 (permalink)
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SWs are terrible. Period. When they ding 40, they become 'slightly playable' due to Lilath's Arrow.
So they're like a long-range DPS class without the DPS? And get owned in comparison to Bright Wizards? Geez, that is disheartening.
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Old 10-07-2008, 08:16 PM   #6420 (permalink)
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They're a medium-short ranged AE DPS class at 40. :P
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