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Old 10-07-2008, 03:35 PM   #6391 (permalink)
lost
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Ha, that single group healing RP trick is nice.
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Old 10-07-2008, 03:35 PM   #6392 (permalink)
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My White Lion is shelved at the moment. He's 26 and on Skull Throne and until pets issues are truely addressed i have no real desire to play him.

1. Fix pet pathing. The patch in 1.01 helped some but not enough. At least half the time i send my pet after someone he dissappears...yes just dissappears he either does this when i send him out, or when i try to recall him. No fucking clue what dimension he's in but i know he's still alive because i still have a petbar. However on a side note i do enjoy watch him run straight over the lava to kill people stuck on the rocks.

2. Give me a pet command bar that really works. I dont want to have to keep him on passive all the time in pvp. I want a "just assist me" stance. I also would like him to come back to me if i press "follow" instead of having to swap him out and then back into passive stance.

3. Do something about snare. Right now...the ONLY stance your white lion can be in, is Threaten. Hell when i am pvping the ONLY ability that i have turned on for my Lion is snare. I don't give a flying fuck what else he does as long as he snares. I would like to use the other stances but i cannot risk having my target simply run off.

4. Fix pet movement speed. This is such a crucial issue and one that is so easy to fix. Give the pets 20-30% move speed base or fix how they follow you. Its retarded to HAVE to spend a tactic slot to make your pet viable in pvp. If you really are afraid of increasing thier movement speed to much, then give our pets a "Dash" like abiltiy that many pets in WoW have. *Yes i know you could mash Charge when you tell your pet to attack but that seems like a huge waste of an ability to "just" get your pet somewhere.

5. Fix Pounce. This is probably the main reason why right now im playing a level 17 Marauder on Averhiem. I am glad they fixed it to where when i target something i litrally can "jump" 65ft towards them. But the "cool" effect is neutered by the fact when i land, i land on the mobs head or whatever, and i dont do the AE dmg. However, i get a hard-on when some dipshit kb's me back into the lava and they see me flying right back towards them before i even land.
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Old 10-07-2008, 03:36 PM   #6393 (permalink)
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Quote:
Originally Posted by Hatorade View Post
Yeah pets are fine once they get on someone it is the random disappearing of the pet bar and the pet that annoys people.
This. If you can ever get your pet to actually start meleeing someone you're usually fine. Unless of course you want to call the pet off, which is generally impossible to do unless the target dies.

Passive mode is what is really fucked up, which sucks so unbelievable bad, since passive mode is the only mode you dare use in scenarios. Having pet on anything but passive means it will run off and start wasting time on the first random ranged attack that happens to hit you and you'll never see the thing again. Again though, passive mode is just plain broken, and if I tell my pet to attack anyone from passive mode it just vanishes. Sometimes it will come back, sometimes it will warp to the target, sometimes it will just be gone for good, but the lion summon icon will stay active no matter what happens unless I click it then it's done for sure and I have to wait through the cooldown to summon a new one.
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Old 10-07-2008, 03:38 PM   #6394 (permalink)
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This. If you can ever get your pet to actually start meleeing someone you're usually fine. Unless of course you want to call the pet off, which is generally impossible to do unless the target dies.

Passive mode is what is really fucked up, which sucks so unbelievable bad, since passive mode is the only mode you dare use in scenarios. Having pet on anything but passive means it will run off and start wasting time on the first random ranged attack that happens to hit you and you'll never see the thing again. Again though, passive mode is just plain broken, and if I tell my pet to attack anyone from passive mode it just vanishes. Sometimes it will come back, sometimes it will warp to the target, sometimes it will just be gone for good, but the lion summon icon will stay active no matter what happens unless I click it then it's done for sure and I have to wait through the cooldown to summon a new one.
This is half the reason why when i tell my Lion to attack im just hoping that they kill the dumb bastard so i dont have to worry about where he went.
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Old 10-07-2008, 04:36 PM   #6395 (permalink)
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Strange. I really didn't have all these issues on my White Lion, but I only played him for about 12 hours.

What I did is bind "Pet attack" to f, and the default for "follow me" is shift f. Using just those two I never, ever had to mess with the pet bar.

I think the pet bar is just buggy like the morale bar. It's worthless to try clicking on any of the morale abilities too, because I'm sure you all know how often that actually works.

I just rebound all those and mash those keys instead. Never had pet problems, never have morale ability problems.

My pet would disappear, but he'd re-appear the first time I hit f with an enemy as a target. Then I'd send him after some Sorceress, who would then run back towards spawn, so I'd shift f, hit ` to target closest enemy, and hit f and he'd be on his way towards that thing.

The only reason I'm not still playing my WL is that we needed more healing.
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Old 10-07-2008, 04:41 PM   #6396 (permalink)
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Morale problems happens mostly when you hit a morale right after it's back up(rank1 for heals or mage bolts are the most common). I believe the cooldown on morales and the cooldown shown are different, seems the "real" cooldown is like 70-75secs, which fucks you up when you tend to need a morale right away. It does happen with keybindings, and happens mostly when you chain them, when I don't need to chain them they work just fine never have issue, but in long drawn fights it sucks.
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Old 10-07-2008, 04:42 PM   #6397 (permalink)
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As much as yeah they all kind of suck right now, I think we should hold off on sweeping statements about balance until people hit 40 and are settled into the game a little.

That said, if these classes are in the same situation at that point as they are now, then yeah they're going to need some loving.
Thanks for providing an example of what is wrong with too many damn players, and the industry in general. I don't want to play a gimp-ass class for 39 levels and then hit 40 and be happy. I'd prefer to enjoy the character and have some balance to him more or less throughout the entire level spread.

WAR has brought something to the genre I've not seen any other game do - provide enough fun and reasons not to rush to max level. Now you come along telling me to deal with my shitty class and hopefully at max level things will be good, and if not I can complain THEN.

Do you see the problem here?
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Old 10-07-2008, 05:14 PM   #6398 (permalink)
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I am all kinds of frustrated right now. Rolled a squig herder to play with some friends, and the frustration mounts. Pet classes with broken pets feels to me like mage classes with no spells.

I think it's one of the most innovative and flavored classes I've ever played, but it's broke, plain and simple.

I am actually considering re-rolling and leveling yet again to play with my friends. Problem is they are far enough ahead that I'll have to work to catch up.

That being said, I am sticking with it. What I am fearful of was mentioned above, I pray I don't play 39 levels of "Meh" to get to 40 for fun. I just assume you design from the ground up for fun from character creation to end game. I know that's sounding mean spirited but it's not intended to be. For 70 some bucks and x a month I assume I am paying for that right? I feel bad in a way because I think the world of the IP and I know Mark and the gang love it as well.

Can't help but feel they were pushed into release fully knowing what they had on their hands.
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Old 10-07-2008, 05:16 PM   #6399 (permalink)
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Seems to be a pretty large amount of people screaming for BW nerfs heh. I am curious to see where this goes because I personally don't think they are as over the top as some of these people like to claim but the vocal minority is in full nerd rage mode on the boards. I think people see BWs like the ones we roll with who get tons of healing and guard thrown on them when needed and freak the fuck out thinking that a 100 combust BW with guard on is how all BWs roll.

The class is pretty unreal if they maintain 100 combust. DoTs and Withering Heat at 100 combust is pretty amazing but I am not sure how I feel about nerfing a class that can't maintain that type of power longer then a few seconds without support from 1 or more healers. Over the course of a few seconds a BW can deal like 3k damage to himself at full combust in T4. That kind of mechanic deserves its rewards because that shit would try me fucking INSANE. Our healers have to work over time to keep a spam happy BW going strong.

Only complaint I have seen that I fully agree with is that Sorc don't match BW in power. Buff sorc to be more in line with BWs and I think things will work themselves out. Maybe if we are lucky some of the endless stream of Chosen/BO will roll sorc heh.
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Old 10-07-2008, 05:27 PM   #6400 (permalink)
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Buff sorc to match BW then buff archmage to match Shaman then buff blah blah blah blah suddenly everyone is the same in the name of balance!
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Old 10-07-2008, 05:30 PM   #6401 (permalink)
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Originally Posted by OneofOne View Post
Thanks for providing an example of what is wrong with too many damn players, and the industry in general. I don't want to play a gimp-ass class for 39 levels and then hit 40 and be happy. I'd prefer to enjoy the character and have some balance to him more or less throughout the entire level spread.

WAR has brought something to the genre I've not seen any other game do - provide enough fun and reasons not to rush to max level. Now you come along telling me to deal with my shitty class and hopefully at max level things will be good, and if not I can complain THEN.

Do you see the problem here?
WAR makes the theory of completing a class at 40 difficult, because you want to have fun and PVP throughout the journey to max level. But there isn't an easy way around it.
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Old 10-07-2008, 05:37 PM   #6402 (permalink)
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What makes BW so much better than Sorcerer? Aside from apparently getting AE root earlier I've noticed little difference thus far. My Sorc AE's like mad with enough support and I've never felt outgunned when I get into a Doombolt war with a BW.

Do they get some defining skill down the road that Sorc just doesn't get or what?
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Old 10-07-2008, 05:48 PM   #6403 (permalink)
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What makes BW so much better than Sorcerer? Aside from apparently getting AE root earlier I've noticed little difference thus far. My Sorc AE's like mad with enough support and I've never felt outgunned when I get into a Doombolt war with a BW.

Do they get some defining skill down the road that Sorc just doesn't get or what?
They both get AE root at 10. I believe the differences are on the dots(BW are insta cast while sorc are not, that's what I heard), the fact that pretty much every BW spells does more damage or more dps than the sorc equivalent, and their utility which is better(self dispel, 50% helaing reduction mastery dot and such stuff). Sorcs are perfectly viable though, just that BW are still better, thus the nerf cries.
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Old 10-07-2008, 05:50 PM   #6404 (permalink)
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What makes BW so much better than Sorcerer? Aside from apparently getting AE root earlier I've noticed little difference thus far. My Sorc AE's like mad with enough support and I've never felt outgunned when I get into a Doombolt war with a BW.

Do they get some defining skill down the road that Sorc just doesn't get or what?
It is mainly a comparison of their DoT trees that gets people up in arms. BWs get a 50% healing debuff with long range on it, and it damages the healer everytime they heal. Put it on a Zealot who has HoTs going and he basicly kills himself along with the other DoTs he would already have on him. Sorc do not get playing with fire at all which imo is wrong. The ability is extremely powerful and can shut a healer down.

Withering Heat is superior to the Sorc version because it not only has a 40% snare added to it, but its corp damage... which BW can debuff with boiling blood. It makes it so BWs can stay very deadly while remaining mobile. Which is fucking fine by me considering the retarded combust mechanic. If they have the patience to kill themselves alot (and they do) they deserve to rape face. The sorc is not as mobile which is noticeable in pvp. Keeping on the move while doing your job is MUCH > standing still blowing shit up.

BW doesn't need nerfed but Sorc needs a little assistance.
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Old 10-07-2008, 05:50 PM   #6405 (permalink)
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As a squig Herder I laughed at BW that would AoE sure they hurt but as an archmage sorc scare me. Everytime I see that purple scab comming my way I am like fuck!
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