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Old 09-10-2008, 03:09 PM   #3136 (permalink)
Mazim
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Action point usage I would buy. Maybe it is more efficient. It's to early, and tier one is not worth the time to test, but I will say this:

I very rarely don't get 1st on the heal parse. We all know how much PuGs matter though.
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Old 09-10-2008, 03:12 PM   #3137 (permalink)
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Quote:
Originally Posted by Mazim View Post
In 3 seconds I can cast a 150 damage ward, a regen for 400, and at least 1 heal for 80-100. Why would I bother?

Edit: All why while running around avoiding damage. Even if I could only get off the ward, and the regen I'm probably better off just doing that.
That "fragile" heal spell is shared with runepriests. Three seconds is an eternity in PvP, I think these bigger heal spells with longer cast times are probably meant for, and better suited, for PvE situations. Like healing a tank while he's killing a lair boss because you know you aren't going to be interrupted during the casting, etc.
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Old 09-10-2008, 03:21 PM   #3138 (permalink)
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Quote:
Originally Posted by Mazim View Post
Action point usage I would buy. Maybe it is more efficient. It's to early, and tier one is not worth the time to test, but I will say this:

I very rarely don't get 1st on the heal parse. We all know how much PuGs matter though.
Also not to nitpick, but in 3.0 seconds, you are only casting 2 spells and that's being generous due to the 1.5 GCD.

Healing charts in PUGs don't matter because 99% of PUGs don't even heal, but when you are grouped with guild healers and you going head to head, you quickly learn the best ways to heal and the most efficient and/or effective ways.

AP juggling and maximizing efficiency is really important and key to 0 deaths in your group in the entire Scenario, and this is shown in the 3.0s big heal because you regen a fair amount of AP in that timeframe, while still maintaining a high heal-per-sec and a high AP efficiency.
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Old 09-10-2008, 03:37 PM   #3139 (permalink)
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Question for the G11/15 users.

Just for shits and grins I made a Chosen just to see if the board can twist the auras. With looping the macro, I can twist 3 auras with no problem... as long as I'm not fighting. Going into combat and using combat arts fubars the timing with the macro.

Anyway, question is... anyone have the timings for an optimal aura macro using said keyboard? As of right now, I use 5.3sec between auras for cooldowns, which one would -think- was longer than the cooldowns but I constantly get the "not available" messages. It may be just lag screwing with the timings, but any input would be awesome.
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Old 09-10-2008, 03:39 PM   #3140 (permalink)
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What seperates a good team from a bad, is their healer being able to get those 3.0 heals off.
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Old 09-10-2008, 03:40 PM   #3141 (permalink)
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So when does OB end and preorder headstart begin? The 13th?
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Old 09-10-2008, 03:42 PM   #3142 (permalink)
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Originally Posted by Duppin View Post
So when does OB end and preorder headstart begin? The 13th?
Mythic Entertainment | Warhammer Realm War

CE: 14th, 7 AM EST
SE: 16th, 7 AM EST
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Old 09-10-2008, 03:43 PM   #3143 (permalink)
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So when does OB end and preorder headstart begin? The 13th?
Yeah, 13th or 14th. Head start is 3days before official release, iirc. so yeah 14th.
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Old 09-10-2008, 03:47 PM   #3144 (permalink)
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Since it appears people want to argue I'm more then happy.

First and foremost stop talking like you know what the best usage of AP is. You don't. Until I see the spreadsheet of tier 1 breaking it all down, and obviously hours was spent on it, dont bother posting like you know what your talking about in this manner=P

That aside cause I've admited, my way COULD not be the best usage, lets bring up survival, which responses have ignored. Any good focus fire would kill you in far less then 3 seconds.
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Old 09-10-2008, 04:00 PM   #3145 (permalink)
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Any and all gripes about UI issues and such should be reported with the in game feedback tool. (hit ESC, it's on the menu)

One report per gripe.
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Old 09-10-2008, 04:06 PM   #3146 (permalink)
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Quote:
Originally Posted by Mazim View Post
Since it appears people want to argue I'm more then happy.

First and foremost stop talking like you know what the best usage of AP is. You don't. Until I see the spreadsheet of tier 1 breaking it all down, and obviously hours was spent on it, dont bother posting like you know what your talking about in this manner=P

That aside cause I've admited, my way COULD not be the best usage, lets bring up survival, which responses have ignored. Any good focus fire would kill you in far less then 3 seconds.
WARDB - Warhammer Online Database - Look at spell lists and calculate efficiency, and HPS (heal-per-sec) for each spell.

People have been doing AP efficiency calculations weeks ago I know I had a spreadsheet of WP, AM and RP T1 skills at R10 from the first Preview Weekend, as I've done for every MMO as healers are my main class.

To give you some examples as R12 Rune Priest:
*Spells with insta-cast are calculated using the 1.5s GCD. Spells with a cast-time are calculated with Cast-Time + GCD.

Highest Heal-Per-Sec
Rune of Shielding (186 HP/S) - but 20s cool-down
Rune of Restore (Big Heal) (88.7 HP/S)
Rune of Mending (Insta-Heal + HoT) (66 HP/S)
Grungi's Gift (Insta-Heal) (48 HP/S)
Rune of Regen (HoT) (34 HP/S)

Highest AP Efficiency
Rune of Regen (18.7 HP/AP)
Rune of Mending (13.8 HP/AP)
Rune of Restore (8.9 HP/AP)
Rune of Shielding (7.9 HP/AP) - 20s cd
Grungi's Gift (2.4 HP/AP)

As expected, the highest HPS spells are the big heal + absorb shields. The highest efficiency spells are the HoT spells followed by the big heal. The big heal is the overall best heal spell if you factor in both variables, unless you have Rune of Shielding available which is the best HPS.

If you want to argue about survivability on a target, let's look at a 5s timeframe.

-----

The Big Heal Way
0.0s) Cast Rune of Shielding
1.5s) Start casting Rune of Restore
4.5s) Land Rune of Restore
Total HP Mitigated: 678 HP
Total AP Used: 80



The Spastic Way - Mazim's Way
0.0s) Cast Rune of Shielding
1.5s) Cast Rune of Regeneration
3.0s) Cast Grungi's Gift
4.5s) Cast Grungi's Gift
Total HP Mitigated: 423 + 112 (Regen) = 535 HP
Total AP Used: 125


Guess who wins on survivability tests if you can pull off the big heal? 20% more healing, 30% less AP usage.
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Old 09-10-2008, 04:07 PM   #3147 (permalink)
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Quote:
Originally Posted by Mazim View Post
Since it appears people want to argue I'm more then happy.

First and foremost stop talking like you know what the best usage of AP is. You don't. Until I see the spreadsheet of tier 1 breaking it all down, and obviously hours was spent on it, dont bother posting like you know what your talking about in this manner=P

That aside cause I've admited, my way COULD not be the best usage, lets bring up survival, which responses have ignored. Any good focus fire would kill you in far less then 3 seconds.
Sigh now you are just trolling, you are missing the point entirely. Any decent mmo player understands already the best usage of AP. Spreadsheets may have the hard numbers but a 45ap ability that heals for roughly five times the amount of one that costs 30ap is def the best usage of AP.

Dark medicine costs 55ap but is a DD and a large HoT. I use that one a ton on squishy people just to give them alive. Survival was not of topic until now so yes lets talk about that. Shield yourself while running around and use embrace of the warp spam your Scourge and HoT is about the only way to keep you alive. I do stop for the 1sec cast time of Dark Medicine as well.

No one said the fragile heal was a good idea to cast on yourself while getting attacked. It is possible to get it off with a shield on you but that usually breaks before you are finished casting the large heal.
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Old 09-10-2008, 04:21 PM   #3148 (permalink)
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Okay, there's something weird going on.

My quests all keep getting reset, along with other tome entries like bestiaries and such.
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Old 09-10-2008, 04:48 PM   #3149 (permalink)
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You know what sucks? When you 3s fragile heal is a melee attack. Damnit, Disc/WP need another single target heal. Shit fails all the time, it's channelling too, so you often don't even get a single tick out of it. When you're not being hit(and god know that happens so often when you're a healer in melee range ^^) it's insane healing, but most of the time you're happy if you get 1 tick.

Still a nice class though, good usage of morale heals is key to DoK/WP healing, since you'll often fall behind on burst shit. I like it, got my DoK to 15, and as long as I don't play with retards I'm fine.

I haven't seen a single tank use his guard ability yet, besides our group's tank. Hell we do PQs, and when our tank isn't here, here comes joe the shmuck random pug chosen, and lo and behold, idiot didn't buy a freaking shield. It's not like there's renown vendor selling weapon for nothing. And the worst, they can't even hold aggro for shit. You'd think a 2h would help them.
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Old 09-10-2008, 04:55 PM   #3150 (permalink)
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Quote:
Originally Posted by Necrolyte View Post
Stuff
First and foremost either the GCD doesn't apply to instant cast spells, or the its buggy. Test this yourself. You can easily get 1 heal cast off every second according to the chatlog. It's not skipping seconds either as you will see.

Also, the survival tests are nice, but again, your cast sequence is setup to the be the least amount for the 5 seconds. With that they might be close together, however the overall cost of "my" way would still be higher. However it doesn't factor in the amount of damage your mitigating from running around and being out of range, and such which was the point of my first post.



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Sigh now you are just trolling, you are missing the point entirely. Any decent mmo player understands already the best usage of AP. Spreadsheets may have the hard numbers but a 45ap ability that heals for roughly five times the amount of one that costs 30ap is def the best usage of AP.
A lot of people on this board like to contribute things to trolling. If I was trolling I wouldn't of admitted I could be wrong, and we wouldn't have got that last very informative post. Any decent MMO player knows its never a good idea to just go by theory crafting, and reading the tool tip. Its not 5 times its 3 times. Its basically a 45ap 300 point heal compared to a 90ap heal for 270....which obviously makes it look bad that way, however in the PvP I've seen so far the player would be dead long before you got that single heal off in any form of organized PvP.

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Originally Posted by Necrolyte View Post
Dark medicine costs 55ap but is a DD and a large HoT. I use that one a ton on squishy people just to give them alive. Survival was not of topic until now so yes lets talk about that. Shield yourself while running around and use embrace of the warp spam your Scourge and HoT is about the only way to keep you alive. I do stop for the 1sec cast time of Dark Medicine as well.
Survival was the point of my first post..... I'm not sure what dark medicine is tbh.

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No one said the fragile heal was a good idea to cast on yourself while getting attacked. It is possible to get it off with a shield on you but that usually breaks before you are finished casting the large heal.
Not sure what this is directed at?
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