Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 09-10-2008, 08:54 AM   #3061 (permalink)
Saevok
Registered User
 
Join Date: Mar 2005
Posts: 26
-6 Internets
Quote:
Does anyone else lose all their spell effects right around the same time the bullshit combat lag kicks in each day?

And the combat issues aren't a pc issue Senen, everyone I've played with so far has nearly unplayable lag in the main world while scenarios are just fine (during primetime hours).
I have the same issues Vorph, and they seem to all kick in at the same time. GCD issues, dead npcs that appear alive (standing up and have full health bars when targeted), "That target cannot be attacked" and "Target Out of Range" issues, spell effects, and npc icons disappearing (vendor, trainer, quest, etc icons).
Saevok is offline   Reply With Quote
Old 09-10-2008, 09:12 AM   #3062 (permalink)
Tenks
Registered User
 
Join Date: Nov 2003
Posts: 522
I'm really trying to get myself hooked on this game so I'm going to try and set myself up for success.

I've read alot of impressions by people can someone tell me what class you personally found the most fun from 1-10. I'm thinking maybe BW since I've heard good things about the class and the empire starting zone.

I'm also going to try out Shaman tonight.
Tenks is offline   Reply With Quote
Old 09-10-2008, 09:15 AM   #3063 (permalink)
Designz
Registered User
 
Designz's Avatar
 
Join Date: Mar 2002
Location: Berkeley, CA
Posts: 567
-17 Internets
It'd be a shame if the game flops because of all those bugs
__________________
Kolle: "Doesn't really make a difference if science says when a person is a person since we don't have the technology to prove that a spirit even exists and when it happens to enter the body."
Designz is offline   Reply With Quote
Old 09-10-2008, 09:16 AM   #3064 (permalink)
Flood950
Registered User
 
Join Date: Aug 2007
Location: Boston
Posts: 353
Quote:
Originally Posted by Tenks View Post
I'm really trying to get myself hooked on this game so I'm going to try and set myself up for success.

I've read alot of impressions by people can someone tell me what class you personally found the most fun from 1-10. I'm thinking maybe BW since I've heard good things about the class and the empire starting zone.

I'm also going to try out Shaman tonight.
I really think it depends on how you like to play. I have found Warrior Priest to personally be the most fun, because I found you can play differently depending on the situation...healing only, damage/heal, damage only in RvR. They seem more complex than other classes, at least at low level.

Chosen is really fun for PQ's for me. Had a great time last night with one, they would be the opposite of Warrior Priests at low level, a lot of 22222222 business going on.
Flood950 is offline   Reply With Quote
Old 09-10-2008, 09:27 AM   #3065 (permalink)
Asmadai
Monolith - Area 52
 
Asmadai's Avatar
 
Join Date: Apr 2002
Location: Sealab
Posts: 2,470
Heh, I kept getting destroyed by people as a Swordmaster in RvR.

Switched to a shield/1hder, and it feels like I have an 85% chance to block. I'll have 5 people beating on me at once, and maybe, just maybe 1 out of every 10 hits will actually land.

I held a tunnel full of 10 people beating all on me (all while my healer was standing in the background, morons) and just sat there and held them the whole time while we capped both the flags. It was fun sure, but I expect blocking to get a serious nerf.

Another thing I've noticed as Order, does every single Destruction class have a lifetap of sorts? I've encountered many fights where the minimal dps I was putting out couldn't beat the regen some of these other classes had, which just led to an endless fight. Whatever class the little Dark Elf half-naked dual-wielding bitches are, are the ones I seemingly have the most problems with.

Edit: Oh and Shaman too....FUCK Shaman. I can't even fucking solo kill a Shaman.
Asmadai is online now   Reply With Quote
Old 09-10-2008, 09:40 AM   #3066 (permalink)
Vorph
Never Go Full Retard
 
Vorph's Avatar
 
Join Date: May 2002
Location: Hell
Posts: 5,883
Anyone who is grouped with a DoK [probably] has a lifetap; Covenant of Vitality gives a 20% chance to tap per attack.
Vorph is offline   Reply With Quote
Old 09-10-2008, 09:46 AM   #3067 (permalink)
Senen
Old School !
 
Join Date: Apr 2002
Posts: 584
Quote:
Originally Posted by Zerai View Post
Sorry but he's right.

One of the biggest problems with WAR is it's clunkiness. Which is mainly due to the terrible animations and the animation reductions as you move away from people. Look at a melee in WoW, and you see everyone running around attacking shit. And it looks smooth. In WAR, it's all jagged.

This isn't related to PCs or anything. Friend of mine has a top end PC. Mines pretty shitty. But we both notice it. There was even a long post on PA forums he found detailing it.

Anyway, you're way overcompensating here. His issues are completely valid. However, what makes them nice, is that is his primary issues. Polish. Mythic has built a pretty solid system, but they lack polish. You bring up those other games..the difference is, they don't even have the solid system underneath, theirs wasn't an issue of polish, theirs was an issue of a piece of shit game engine. So get off Mythic's nuts and realize lacking polish isn't the worst thing they could be missing, but it is important. Especially in this day and age with WoW dominating the market.


And Jay, thanks a ton for that PlanB swordmaster mod. Made playing it a fuckload better.
Here's what I base my personal experience of off when refrencing the games performance.

The below system runs with the clunkyness that you talk about mainly in large rvr battles. Where the animations are culled back to improve performance thats part of the engines design. Meaning if you have a system near that spec wise your going to have that issue till you upgrade.

Amd 3700
9600gt
2gigs corsair ram
raptor drive
win xp

The below system is my main gaming system now. I have zero lag, zero clunkyness, and zero animation culling. Basicly I run the game full out with zero problems. Obviousy this is my personal experience but another RL friend also runs two systems with almost identical specs and we have the same results.

E8500 OC to 4.2ghz
GTX 260
8gigs of corsair xms2
300gig velociraptor
Vista 64 premium
Senen is offline   Reply With Quote
Old 09-10-2008, 09:50 AM   #3068 (permalink)
madmaan
High Quantity of Win
 
Join Date: Sep 2006
Location: Dallas, TX
Posts: 155
I am going to call bullshit on the no clunkyness. I see no mention of the engine scaling back anything automatically based on your computer especially when all video settings are set to maxed out.

Can anybody get see any official confirmation of this?
madmaan is offline   Reply With Quote
Old 09-10-2008, 09:53 AM   #3069 (permalink)
Bizanich
Registered User
 
Join Date: Oct 2002
Posts: 2,676
+0 Internets
Quote:
Originally Posted by Asmadai View Post
Heh, I kept getting destroyed by people as a Swordmaster in RvR.

Switched to a shield/1hder, and it feels like I have an 85% chance to block. I'll have 5 people beating on me at once, and maybe, just maybe 1 out of every 10 hits will actually land.

I held a tunnel full of 10 people beating all on me (all while my healer was standing in the background, morons) and just sat there and held them the whole time while we capped both the flags. It was fun sure, but I expect blocking to get a serious nerf.

Another thing I've noticed as Order, does every single Destruction class have a lifetap of sorts? I've encountered many fights where the minimal dps I was putting out couldn't beat the regen some of these other classes had, which just led to an endless fight. Whatever class the little Dark Elf half-naked dual-wielding bitches are, are the ones I seemingly have the most problems with.

Edit: Oh and Shaman too....FUCK Shaman. I can't even fucking solo kill a Shaman.
I hear you on the blocking thing. I was actually able to kill two Black Orcs wielding large weapons and no shield + a Squig Herder at the same time with my Ironbreaker because I blocked / parried the shit out of them. I think a lot of this had to do with my gear being a lot better then them, though, so dunno (I have a helmet , most don't in 1-10's). Still, I strafed constantly to ensure no attacks coming in from behind where I'd lose the benefit of the shield and my block triggered shield attacks felt like they come up constantly.

Do Swordmasters get a knockdown?

The only way I've been able to kill Zealots and Shaman are by attacking them as an Ironbreaker, snaring, use the attack that boosts my STR for 20 seconds, then Taunt. By this time they've noticed me and have attacked me with spells...this triggers their auto-attack, which causes me to block (I attack from behind preferably, and as soon as I taunt I strafe to be in their front view, usually easily done due to snare), and as soon as the block triggers, I use my knockdown.

This leaves them on the ground with my Taunt still active, so then I start whaling away with my +30% damage bonus. Clickclickclickclickclick (I swear it seems that even though the GCD isn't done, you can attack faster..i know, crack fantasy).

By the time they get up, I re-apply snare (the timing usually works out perfectly for this), and start the whole thing over again. Usually only need to do this 2-3x to kill one.

If I have a real dps melee with me, it usually only takes one.

Come to think of it, this works against most Destruction.
Bizanich is offline   Reply With Quote
Old 09-10-2008, 09:55 AM   #3070 (permalink)
Draegan
i am shape
 
Draegan's Avatar
 
Join Date: Sep 2006
Posts: 4,939
-29 Internets
Only time I got clunkyness on my 7950 GT was when I started playing the game in 1920x1200.
Draegan is offline   Reply With Quote
Old 09-10-2008, 09:58 AM   #3071 (permalink)
Zerai
~
 
Zerai's Avatar
 
Join Date: Mar 2007
Location: An Igloo
Posts: 2,951
-6 Internets
No. The default, top of the line, best animations...suck.

I don't care about scaling back. They suck by default.

And I don't know if swordmasters get a knockdown, but I don't have one yet at 10. Makes me want to switch to ironbreaker. Knockdown + knockbacks = good times.

And the shield seems balanced since, you do almost nothing with it. And while yes, you can hold 10 people beating on you, which I've done and it's hilarious...if they attack your healer, they'll win.

It's mainly just idiots. See WoW. When you run a warrior out in a field and start owning people with a healer hiding in a bush, you dominate. But when they notice the healer, you lose. Same deal. People are just, on average, complete morons.

We got into one of those endless fights, they had 2 shamans and 2 black orcs and random dps. We had a runepriest, archmage, swordmaster, and ironbreaker, and some random dps. We had us tanks focusing on the shamans, and the dps killing the dps. They couldn't keep everyone up, so their dps started dying, and we'd kill the shamans. While they all attacked us tanks.

Last edited by Zerai : 09-10-2008 at 10:01 AM.
Zerai is online now   Reply With Quote
Old 09-10-2008, 10:13 AM   #3072 (permalink)
Steamrice
Registered User
 
Join Date: Oct 2006
Posts: 315
-4 Internets
Quote:
Originally Posted by madmaan View Post
I am going to call bullshit on the no clunkyness. I see no mention of the engine scaling back anything automatically based on your computer especially when all video settings are set to maxed out.

Can anybody get see any official confirmation of this?
It's definitely not scaling, it's a permanent on thing. Any animations within a few feet of me run at their full frames and everything else seems to have half their frames cut out (like say 10 out of 20 frames on everything moving in the distance). It looks really silly for a game coming out in this day. It might just be the only thing that is making this game look horrible in motion and if they remove this robot animation thing then this game will look MUCH better in motion.
Steamrice is offline   Reply With Quote
Old 09-10-2008, 10:16 AM   #3073 (permalink)
Jaded
Registered User
 
Join Date: Jan 2007
Posts: 433
-13 Internets
Quote:
Originally Posted by Jayblah View Post
Day Three: The Witch Hunter

Stuff about Witch Hunters
Agreed completely. I was totally psyched about playing one at release, but after playing two now (during the PW and open beta) I just don't think I'll be able to stomach it.

The class definitely suffers AOC Assassin-syndrome. IE light armor, low hit points, but is required to be in the thick of things. I honestly think our DPS is somewhat subpar for the tradeoffs, at least at the levels I've played. (15 and lower)

Executions don't seem to scale very well. The DD execution is pretty much pointless after a few levels as it does maybe 10% of an even level healer's health, which is what? One tick of their HoTs? That leaves Burn Heretic, which again HoTs pretty much counteract completely. Once I got to T2 scenarios I just plain could not take out a healer. Their hps was > than my dps.

I'd like to believe Mythic will tweak WH and WE post-release, but they've made it pretty clear in the past during DAOC that the devs just downright dislike rogue archetypes. That was the reason for no real stealth, afterall.
__________________
Jaded - Witch Hunter of the Empire
"I see the sinners suffering. I hear them screaming and I watch them burn and die."
Jaded is offline   Reply With Quote
Old 09-10-2008, 10:19 AM   #3074 (permalink)
Horse
Registered User
 
Horse's Avatar
 
Join Date: Mar 2007
Posts: 1,490
-34 Internets
Quote:
Originally Posted by Steamrice View Post
It's definitely not scaling, it's a permanent on thing. Any animations within a few feet of me run at their full frames and everything else seems to have half their frames cut out (like say 10 out of 20 frames on everything moving in the distance). It looks really silly for a game coming out in this day. It might just be the only thing that is making this game look horrible in motion and if they remove this robot animation thing then this game will look MUCH better in motion.
Wait, so there are other games that have better animation with 50-100 people on screen at the same time? I count one, WoW, and they still hedge that by simply not showing anything past a certain distance based on the area and density.


WAR's stated that there is an intentional distance animation cut-out to reduce lag and increase drawing distance, which I personally prefer to not being able to see someone in the far distance.
Horse is offline   Reply With Quote
Old 09-10-2008, 10:24 AM   #3075 (permalink)
Bizanich
Registered User
 
Join Date: Oct 2002
Posts: 2,676
+0 Internets
Quote:
Originally Posted by Horse View Post
Wait, so there are other games that have better animation with 50-100 people on screen at the same time? I count one, WoW, and they still hedge that by simply not showing anything past a certain distance based on the area and density.


WAR's stated that there is an intentional distance animation cut-out to reduce lag and increase drawing distance, which I personally prefer to not being able to see someone in the far distance.
This. I remember the grand battles in Emain in DAoC, especially after the stun nerf patch, that had hundreds of people battling on the screen, and they had the same animation cuts when people were further away.

Gameplay > Graphics in this case.

Besides, gives me favorable flashbacks to the old days on Nintendo where some games with battles had sprites continually doing 2-3 frames of fighting in the background to make it seem like a bigger fight....

That being said, it did feel herky-jerky at some points last night when I was fighting, but I attribute that to the game having been on 6 hours straight at that point....
Bizanich is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 02:52 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6