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| | #2192 (permalink) | |
| I Self Lord And Master | Quote:
Maybe I am confused, but pre-alerts only work if one of two things exist: there is a combat log entry indicating it, or the ability is on a timer. Both things are readily available, a mod just allows you to not stare at the combat log / a stopwatch. | |
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| | #2193 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,657
+5 Internets | Quote:
It's true that if all the members of your raid have memorized the strategy and patterns for the boss, then the mod isn't really spoiling anything; but I think that's false more often than true. Most people tend to use the mod as a crutch for quite a long time. If the boss gives a combat log entry or has a special animation or something like that, however, it's a clear sign that the designers want you to take note of that ability, and I think it's perfectly fine to use a mod to tell you about it in a different way if you prefer. Preprogrammed patterns are different. | |
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| | #2194 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,636
+24 Internets | Quote:
In that regard, websites posting strategies are much more of a crutch than addons giving you timers. Timers are nice and all, but they're worthless if you have no idea what you're going to do in a fight. And if you learn the strat by yourself, you then know the timers anyway, so having the addon doesn't make the fight any easier in either case. If you wanna bitch about wow's raiding being ruined by addons, think again, it's more the strats being widely spread by everyone as soon as the boss is killed that arguably "ruins" raiding. Then again, reading a strat and actually experiencing the fight, and adapting the strat to your own guild still made raiding fun enough for me. Bitching about Wow's UI making PvP stuff easier can be backed up, addons like Clique, the focus and ToT frames and ingame macros allowing instant targetchanges multiple times, along with addons keeping track of other players cooldowns(for fake casting kicks/pummels, or cloak of shadow cd etc). A lot of it is actually just from the base game though, so it's not like it makes it any easier for only some people, everyone uses the same macro system, and the rest has limited usage at best. In arenas tournaments, addons are forbidden too, so for the few people who actually care about pvp, it's better not to rely too much on addons(even the most shitty ones like the one showing a frame for your fucking focus target) Thing is, whatever UI addon you're using, what it does is only display information in an accessible way. You still have to make decisions and press buttons for shit to happen. Here's an example to think about: Know those music games, DDR and Guitar Hero and shit. It's quite clear what you have to do. Doesn't mean everyone gets perfect because you have large color circles lighting up when you have to press them. Doesn't make it less fun than other games either(I mean, in a general way, I don't like those games, but still). | |
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| | #2195 (permalink) |
| Registered User Join Date: Jan 2007
Posts: 93
| /shill For all you theory-crafters out there, I just pushed a major update to WARDB, which includes a new career builder with tactic and morale ability support. Check it out: Chosen Career Builder - Warhammer Online In this build is also a new item stats module, which you can see in action on an item set page: Warlord's Accursed Defender Kit - Item Sets - Warhammer Online If you have ideas for new site features, let me know! |
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| | #2196 (permalink) | |
| Slayer of Waffles Join Date: Oct 2002
Posts: 137
| Quote:
edit: I just checked again and the authentication/login page is still down. I can't access my closed beta account or enter any codes. It'll work and get hammered the very day open beta starts, book it. Shit. | |
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| | #2197 (permalink) | |
| WAAAGH Join Date: May 2006 Location: Washington (STATE)
Posts: 1,059
+4 Internets | Quote:
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| | #2198 (permalink) | |
| Registered User Join Date: Jan 2005
Posts: 230
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| | #2199 (permalink) |
| Tunare's most surly gnome Join Date: Feb 2002 Location: Sunny Upstate NY
Posts: 988
+4 Internets | [quote=Pyros;1186316]Well those mods are designed by people who did the encounter before you and found the timers and stuff. You can decide to avoid using them, and wipe for 1 night until you find them, but what's the point really. Some people do it however. In that regard, websites posting strategies are much more of a crutch than addons giving you timers. Timers are nice and all, but they're worthless if you have no idea what you're going to do in a fight. And if you learn the strat by yourself, you then know the timers anyway, so having the addon doesn't make the fight any easier in either case. /QUOTE] I'm going to respectfully disagree with you here. Back in the olden-days (before there was such a thing as a customizeable UI for a game) you might have read up on strategies for a given critter or encounter but that was largely hearsay and even the best most detailed descriptions came out many months after the content was on farm status on most servers. There really is a fundamental difference in the game between hearing what the list of abilities are for a mob and seeing those abilities counting down with cooldown timers, notes on where to stand and where not to stand in a pull down menu, flashing red text and gongs sounding when you need to do something special etc. Its not just a description and its not just a strategy guide its really a choreographed battleplan and virtual general all-in-one. Heck by the time people get to explore new content in WoW (that is the DAY OF RELEASE) not only is there a complete writeup of every aspect of the encounter available, but so are UI addons that describe and teach any tricky part of the encounter plus youtube videos showing the battle from any one of 5 different camera perspectives. The UI stuff really does make a fundamental difference in the game and in the ability for people to play. If it didnt then why would people go into a fetal panic if a patch breaks all their various UI tools?
__________________ "Because the status is NOT quo. The world is a mess and I just need to .. rule it." - Dr. Horrible |
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| | #2200 (permalink) | |
| Tunare's most surly gnome Join Date: Feb 2002 Location: Sunny Upstate NY
Posts: 988
+4 Internets | Quote:
Its been awhile since such a thing happened mind you, but the last time we tried raiding in WoW with non functional DeadlyBossMods or whatever it was universal failure time.
__________________ "Because the status is NOT quo. The world is a mess and I just need to .. rule it." - Dr. Horrible | |
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| | #2202 (permalink) | |
| Registered User Join Date: Aug 2005
Posts: 40
| Quote:
Back in eq before we had boss mods and cooldown timers and stuff, we'd just get 1 person with a stopwatch to spam a macro to raid when an important boss cooldown was going to be up. End result pretty much the same for all but 1 person in the raid. Heck, we didn't even need to wipe alot to figure it out, we'd just check the combat logs to see what spell hit us, then look it up on lucy to see what the cooldown was... clearly a lot of effort there. Granted, in wow, there's alot more going on to keep track of, and there's extra stuff like alerts for "you are standing too close to XX" etc, but I'm pretty sure that most if not all of the current fights you could do without boss mods if you really put your mind to it. People just aren't used to having to do that. | |
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| | #2203 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 547
| Quote:
Similar thing goes for timers. Additionally, no one has time to pick up a stopwatch and call them out on Vent. There are some raid leaders who can't help themselves not to call every little stupid ability, but all of them stop at timing stuff. I hear they have to press buttons at least every 3 seconds, unlike in the glory days of old. | |
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| | #2204 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,636
+24 Internets | Spoiler Alert, click show to read: Anyway, that's a fucking huge derail. TLDR version: Addons don't play for you, if you think they do, fine, we disagree, I'm sure EQ's PvE was much better than WoW's, doesn't matter since this is a thread about War. When are PW servers going up? Last edited by Pyros : 09-05-2008 at 06:58 AM. |
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