Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 09-03-2008, 10:27 AM   #2011 (permalink)
Bixxby
Smilin for Jesus
 
Bixxby's Avatar
 
Join Date: Jun 2003
Posts: 251
-3 Internets
So uh...are they really making it impossible to go back and do quests in your own areas/lairs in the lower tier zones on the Open servers?
__________________
Bixxby is offline   Reply With Quote
Old 09-03-2008, 10:41 AM   #2012 (permalink)
Dacian Falx
Registered User
 
Join Date: May 2007
Location: Vancouver, BC
Posts: 13
+2 Internets
Quote:
Originally Posted by Jayblah View Post
1. How well do SW fare in melee combat using their melee stance?
a. Adequate to finish off a foe that enters melee range say at 50% HP?
b. If you get jumped by an mDPS whom you did not engage with ranged attacks, is your melee sufficient to make them think twice?
c. If "no" for b., is your CC sufficient to break away so you can engage at range?
Better than any of the other RDPS, but they are still RDPS. The stance helps mitigate alot of damage though.

It's one of those depends, does that foe have morale built and have his morale abilities available and you don't? healers? CC? Too many variables. But if you want an easy answer - MDPS maybe so, Tanks, probably not due to mitigation

You do have better CC, and you have the punt morale to put the target at range again. Then again, you have to hope you aren't CC'd by said melee class at the same time.
Quote:
2. Do SW/Engi/SH have a dead-zone like WoW Hunters did (i.e. a range at which they can not hit with melee attacks, nor ranged attacks)?
Yes. Any shot that goes out to 100+ range usually is 5-100 (dead zone). On Engineers, it's pretty easy to tell, their rifle shots have dead zones for the most part (aside from hip shot and one other), their Grenades are 0-65. For Shadow Warriors, all the skirmish abilities are 0-65 and all the scout ones are 5-100. You'll have to look at each ability once the skills are updated again.

Quote:
3. Compared to the glass-cannons (BW, Sorc), how much survivability does an SW have? What about the Engineer? Squig Herder? Which of the 3 is most hardy?
BW/Sorcs are really squishy, the other RDPS have more survivability and escapes from what I have seen.

Quote:
4. Also Skrigg, I checked the SW and SH abilities on Wardb. All of their long-range skills cap out at 100 yards, while the Engineer's "Snipe" caps at 150 yards. I couldn't find the SW/SH equivalents to "Snipe." "Snipe" seems pretty huge to me on paper. It has 600 damage at level 40 which seems to be the highest physical damage ranged attack of the 3 rDPS, with the longest range. Is this the most effective runner killer, long-range healer harasser skill of any of the three rDPS?
Maybe they have mastery options? The non-caster RDPS classes seem to hit less than the BW/Sorcs, simply due to mitigation (no resists at lower level). Once this levels out, the damages should get back into line, but the casters will always have a slight edge because resists aren't as prevalent as armor.

Just my views.
Dacian Falx is offline   Reply With Quote
Old 09-03-2008, 10:42 AM   #2013 (permalink)
Skrigg
Registered User
 
Skrigg's Avatar
 
Join Date: Dec 2006
Location: Florence, KY
Posts: 290
+25 Internets
Send a message via MSN to Skrigg
Quote:
Originally Posted by Bixxby View Post
So uh...are they really making it impossible to go back and do quests in your own areas/lairs in the lower tier zones on the Open servers?
This is what I hope they fix. Id rather not be chickened when I want to do some pve in lower tiers, like going and collection tome unlocks and doing dungeons.

Quote:
Originally Posted by Jayblah View Post
4. Also Skrigg, I checked the SW and SH abilities on Wardb. All of their long-range skills cap out at 100 yards, while the Engineer's "Snipe" caps at 150 yards. I couldn't find the SW/SH equivalents to "Snipe." "Snipe" seems pretty huge to me on paper. It has 600 damage at level 40 which seems to be the highest physical damage ranged attack of the 3 rDPS, with the longest range. Is this the most effective runner killer, long-range healer harasser skill of any of the three rDPS?
The SW can get some of his ranged attacks to 110 feet by being in scout stance. Festering Arrow is his big hitter. Squig Herders can get 110 feet by having the "big shootin'" squig out. Their big hitter is Poison Arrer.
Skrigg is offline   Reply With Quote
Old 09-03-2008, 10:47 AM   #2014 (permalink)
Lost Ranger
Still Lost
 
Join Date: Jul 2002
Posts: 2,325
-12 Internets
Quote:
Originally Posted by Jayblah View Post
1. How well do SW fare in melee combat using their melee stance?
a. Adequate to finish off a foe that enters melee range say at 50% HP?
b. If you get jumped by an mDPS whom you did not engage with ranged attacks, is your melee sufficient to make them think twice?
c. If "no" for b., is your CC sufficient to break away so you can engage at range?

2. Do SW/Engi/SH have a dead-zone like WoW Hunters did (i.e. a range at which they can not hit with melee attacks, nor ranged attacks)?

3. Compared to the glass-cannons (BW, Sorc), how much survivability does an SW have? What about the Engineer? Squig Herder? Which of the 3 is most hardy?
1. The melee is decent.
a. Finishing another melee of from 50% depends largely on what class they are as a SW. Obviously if a Black Orc/Chosen gets in your face you will be hard pressed to beat them 1v1, which as a SW if hopefully a position you are not putting yourself in often. You have decent armor, and damage good enough that you could bring a Witch Elf down though if she was already hurt. You won't have a ton of melee tools at your disposal though.

b. If a witch elf catches you off guard you will be in trouble. It is their job in rvr to bring RDPS down. That said, you are not out of options when someone closes the gap. SW have multiple abilities that can be used while on the run. If it is obvious you are the target of a inc melee, don't just stand there. The best thing you got going for you is being mobile without being worthless. Make them work for it, and if your lucky they will decide you're not worth the effort and take another target. If not keep kiting and bust out your blade when you need to.

c. Kinda covered in B. Yes, you have CC that can help keep melee at range similar to a WoW hunter. Just keep pumping those feet!


2. Yep. This goes back to the keep moving thing. The great thing about WAR is you don't have any 70% snares like crippling poison to deal with. It is easier to keep someone at range then it is in WoW.


3. I have limited experience with SH/Engy but the SW can take a beating compared to BW. If you swap into melee stance for the 100% armor boost, and have a healer it can be very rough to bring you down. I found with my BW that even with a healer its just hard to stay alive with a decent mDPS class beating my ass. You will never be tank status though, and even a small assist train will bring you down so try to stay out of melee if possible. You just get to be less scared of getting ganked from behind by a Witch Elf... something BWs have to keep a eye out for constantly.

If it is a range type class you want then the SW is it imo. SH/Engy will not out dps them and the SW has some decent tricks for RvR. I enjoyed my time on SW more then the others because I am not a fan of pets/turrets. Fun in concept, but in a huge battle their usefulness is limited imo. The SH gets benefits from having their squig out, but it is not uncommon to see the engys turret not doing shit.

Also, dont let snipe fool you. It does solid damage but its not going to kill anyone on its own. What will happen is you will snipe a sorc, it will hurt, they will then get healed and snipe is on cooldown heh. It can be nice to finish someone off who thinks they are safe and stops running but its use is limited imo. Maybe if a handful of engys worked together and all sniped at once it could be good times though I don't know.

Last edited by Lost Ranger : 09-03-2008 at 10:50 AM.
Lost Ranger is offline   Reply With Quote
Old 09-03-2008, 11:16 AM   #2015 (permalink)
Hatorade
Cause it's better than water
 
Hatorade's Avatar
 
Join Date: Oct 2003
Posts: 7,102
+23 Internets
Send a message via AIM to Hatorade Send a message via Yahoo to Hatorade
Squig Herder also get an execute type ability that does crazy damage if you are below 20% health. A good SH will being using that and really pissing off the other ranged dps that aren't being focus healed
__________________

www.houseforsaken.com
Hatorade is online now   Reply With Quote
Old 09-03-2008, 12:10 PM   #2016 (permalink)
Steamrice
Registered User
 
Join Date: Oct 2006
Posts: 315
-4 Internets
Is it Finish 'em Off? I've done a lot of tinkering around with squig herder's career tree and notice that it only does 399 dmg below 20% at 40 which is low compared to other abilities so I dunno if I am missing something about it?
Steamrice is offline   Reply With Quote
Old 09-03-2008, 12:21 PM   #2017 (permalink)
Jayblah
Registered User
 
Join Date: Nov 2004
Posts: 294
+18 Internets
Quote:
Originally Posted by Steamrice View Post
Is it Finish 'em Off? I've done a lot of tinkering around with squig herder's career tree and notice that it only does 399 dmg below 20% at 40 which is low compared to other abilities so I dunno if I am missing something about it?
Shadow Warriors have an similar skill with an extra feature if the Vengeful condition is met: Fell the Weak

Quote:
The non-caster RDPS classes seem to hit less than the BW/Sorcs, simply due to mitigation (no resists at lower level). Once this levels out, the damages should get back into line, but the casters will always have a slight edge because resists aren't as prevalent as armor.
I hadn't considered the Magus class until this point was made. With the Magus being the elemental equivalent to the Engineer, and resists being less prevalent, would the Magi be the better option between the two? Looking at their spells, they seem to have a good deal of debuffing utility (especially the very nice lower resist spell Glean Magic). How do Magi fare in terms of rDPS?

Magi also have the whole "badass magic carpet ride" gimmick going for them too!
__________________
Jayblah is offline   Reply With Quote
Old 09-03-2008, 12:52 PM   #2018 (permalink)
Rhym
Registered User
 
Join Date: Jan 2005
Posts: 230
-21 Internets
Magic resists seem really prevalent on all gear. You can get a very high resist to all types of magic that mitigates 50-60% of damage (at least according to tooltip). Seemed easier to get a lot of magic resist than stack initiative and toughness for physical resist.
Rhym is offline   Reply With Quote
Old 09-03-2008, 12:56 PM   #2019 (permalink)
hootie2
Registered User
 
Join Date: Dec 2004
Posts: 139
-9 Internets
someone give me a password to play!
Im seriously in need if some MMO goodness.

When the open beta starts on the seventh, can i use the 9 gig beta download i already have?

Anyhow this will definitely be the first MMO ive played or bought since WoW.

I'm thinking of going bright wizard for order,or Sqig herder for chaos.
I was sold on a chaos shaman but now i think too many people wil be playing them, as well as too many people on chaos.

Can't wait
__________________
Bite me!
hootie2 is offline   Reply With Quote
Old 09-03-2008, 01:05 PM   #2020 (permalink)
Duppin
Registered User
 
Join Date: Aug 2002
Posts: 4,469
-17 Internets
Quote:
Originally Posted by CnCGOD View Post
You must not have been around for the fights there. It was a 24/7 zerg of 20+ 60s on both sides. Which makes me think you are either a retard or a newbie. Either way you are exactly why people enjoy killing newbies... a whining pussy.
And you are exactly the sort of pasty basement dwelling e-thug that costs MMOs subscribers when you try to prop up your lack of manhood by attacking people that have no effective way to fight back.

The good news is, publishers are getting smarter about how harmful that type of behavior is to a game's overall health, and it's why you won't get your "open PvP environment" in any game ever again.
Duppin is offline   Reply With Quote
Old 09-03-2008, 01:15 PM   #2021 (permalink)
Dashal
Registered User
 
Join Date: Jul 2003
Posts: 1,195
+4 Internets
If they are doing well, adding servers and feel like it they can throw up a Mordred type FFA PvP server a few months down the road. One should do it, two max. Let people of like mind gank each other all the live long day and go on about how hardcore they are. Fine by me. Might even be fun to roll on for something different as an alt.
Dashal is offline   Reply With Quote
Old 09-03-2008, 01:17 PM   #2022 (permalink)
Hatorade
Cause it's better than water
 
Hatorade's Avatar
 
Join Date: Oct 2003
Posts: 7,102
+23 Internets
Send a message via AIM to Hatorade Send a message via Yahoo to Hatorade
Quote:
Originally Posted by hootie2 View Post
someone give me a password to play!
Im seriously in need if some MMO goodness.

When the open beta starts on the seventh, can i use the 9 gig beta download i already have?

Anyhow this will definitely be the first MMO ive played or bought since WoW.

I'm thinking of going bright wizard for order,or Sqig herder for chaos.
I was sold on a chaos shaman but now i think too many people wil be playing them, as well as too many people on chaos.

Can't wait
The fuck...may want to actualy read a little bit before you post. Chaos is a race, Destruction vs Order. Greenskins are the ones that have the Squig Herder and Shamans.
__________________

www.houseforsaken.com
Hatorade is online now   Reply With Quote
Old 09-03-2008, 01:19 PM   #2023 (permalink)
Jabberwhacky
Walker told me I have AIDS
 
Jabberwhacky's Avatar
 
Join Date: Jan 2003
Location: In da FACE!! (two times)
Posts: 2,859
Quote:
Originally Posted by Dashal View Post
If they are doing well, adding servers and feel like it they can throw up a Mordred type FFA PvP server a few months down the road. One should do it, two max. Let people of like mind gank each other all the live long day and go on about how hardcore they are. Fine by me. Might even be fun to roll on for something different as an alt.
No that's stupid. Open with one god damn FFA server. It's not hard. It's been done before...by them. It has absolutely no effect on all you pussies that don't want to play there, so there's no reason for the lack. It's WAAAAAAAAAAAAAGGGGGHHHHHH!!! not WAAAAAA-owait were friends lol
Jabberwhacky is online now   Reply With Quote
Old 09-03-2008, 01:27 PM   #2024 (permalink)
ToeMissile
Registered User
 
ToeMissile's Avatar
 
Join Date: Oct 2007
Location: not Vegas
Posts: 181
-16 Internets
Quote:
Originally Posted by hootie2 View Post
someone give me a password to play!
Im seriously in need if some MMO goodness.

When the open beta starts on the seventh, can i use the 9 gig beta download i already have?

Anyhow this will definitely be the first MMO ive played or bought since WoW.

I'm thinking of going bright wizard for order,or Sqig herder for chaos.
I was sold on a chaos shaman but now i think too many people wil be playing them, as well as too many people on chaos.

Can't wait
Ah, attention to detail at it's finest.
__________________
Annyong-hi kaseyo
ToeMissile is offline   Reply With Quote
Old 09-03-2008, 01:35 PM   #2025 (permalink)
Horse
Registered User
 
Horse's Avatar
 
Join Date: Mar 2007
Posts: 1,490
-34 Internets
Quote:
Originally Posted by hootie2 View Post
someone give me a password to play!
Im seriously in need if some MMO goodness.

When the open beta starts on the seventh, can i use the 9 gig beta download i already have?

Anyhow this will definitely be the first MMO ive played or bought since WoW.

I'm thinking of going bright wizard for order,or Sqig herder for chaos.
I was sold on a chaos shaman but now i think too many people wil be playing them, as well as too many people on chaos.

Can't wait

I'm personally rolling a protoss herald of xotli

we should join linkshells, whisper me on us-east
Horse is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 03:23 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6