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Old 09-01-2008, 04:01 PM   #1816 (permalink)
Skrigg
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Originally Posted by Jaded View Post
Why does it need to be changed? I'd like to hear your reasoning. I'm perfectly fine with tanks not being able to switch back and forth to use skills from different lines.
It's just a personal preference of mine. Being able to use your entire range of skills depending on the situation on the fly is better to me then locking out any skills completely for the duration of the fight you are in. I think it just adds more diversity to the tank classes in combat.
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Old 09-01-2008, 04:03 PM   #1817 (permalink)
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I'm jealous. After playing for 2 days in preview, I really am not looking forward to another week of pointless leveling that'll be deleted. They need to just release the damn game :/
Best thing to do is to play classes for the side your not going to play come release. This way you will get a good handle on what advantages and drawbacks they have when you fight them in RVR.

Last edited by Harkon : 09-01-2008 at 04:11 PM.
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Old 09-01-2008, 04:04 PM   #1818 (permalink)
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It's just a personal preference of mine. Being able to use your entire range of skills depending on the situation on the fly is better to me then locking out any skills completely for the duration of the fight you are in. I think it just adds more diversity to the tank classes in combat.
I'm going to agree they need to allow weapon swapping during combat. The other classes aren't locked out of specific skills because of weapon choices it just limits a good tank from playing the class to its fullest.
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Old 09-01-2008, 04:15 PM   #1819 (permalink)
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I'm going to agree they need to allow weapon swapping during combat. The other classes aren't locked out of specific skills because of weapon choices it just limits a good tank from playing the class to its fullest.
I disagree. You either choose to use the 2h for more dmg, and probably some AE swings, and you lose the mitigation ,stats and survivability the shield gives(like blocking spells) or vise versa .

Like just looking at IB. Run in with 2h use the moves 2h requires, big dmg + armor reduction , then swapping a shield on and using hold the line or other survivability moves to escape with no problem.

This way you cannot just on the fly run in get someone, then with a quick swap gain the advantages of a shield on the way out.

And no other class gains significant survivability with a single gear swap the way a tank can, so using that as a excuse is retarded.
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Old 09-01-2008, 04:18 PM   #1820 (permalink)
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I'd go a step further and require tanks to spec one or the other. But that's just me.
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Old 09-01-2008, 04:20 PM   #1821 (permalink)
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I'm just hoping the issue that was causing the crashing and leaking is fixed by the Open Beta period.

Still have my CE pre-order registered, and will likely carry through even if the problems persist, but 20-30 minutes betwixt crashes is a bummer.
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Old 09-01-2008, 04:20 PM   #1822 (permalink)
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To be honest I would just prefer then that they remove the requirements from the skills. If you want to use some of the 2h skills with s/s, fine...but you do it at reduced weapon damage. I just don't like locked out skills.

Edit: It is what it is though, not a game breaker by any means.
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Old 09-01-2008, 04:22 PM   #1823 (permalink)
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To be honest I would just prefer then that they remove the requirements from the skills. If you want to use some of the 2h skills with s/s, fine...but you do it at reduced weapon damage. I just don't like locked out skills.
Thankfully there's not alot of them, and mainly in the spec lines, But the few outside the spec lines are good enough to need a requirement.
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Old 09-01-2008, 04:24 PM   #1824 (permalink)
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See, to me locked out skills gives you more diversity in the classes. So you might have a 2h tank in there doing some damage and then a sword and board tank protecting the casters. I'd rather see that diversity than every tank being the same and switching back and forth between their two sets.

But that's just me.
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Old 09-01-2008, 04:30 PM   #1825 (permalink)
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I'm for the diversity provided by the talent tree's but not on core class mechanics. Its like healers they all heal pretty much the same until they go into one of the 3 tree's. Usualy I spec down the tree that gives the extra heals and then partialy into the one that allows for abit of extra dps for those situations. Tanks already have the same option one tree usualy caters to two handed weapons and another towards sword/board.
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Old 09-01-2008, 04:37 PM   #1826 (permalink)
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I just find it to be an equal trade off when you switch back and forth. If you swap to a s/s you loose weapon dps, and some offensive skills, you gain a block %, and some defensive skills. They could also attach a GCD to the swap so that you couldn't do instant swap+attack in 1 global.
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Old 09-01-2008, 04:45 PM   #1827 (permalink)
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Here's the thing though, could you swap, hit something like hold the line, then swap again, and still have the 45% parry and disrupt rate, while holding a 2h and doing the damage and moves a 2h can do.
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Old 09-01-2008, 04:52 PM   #1828 (permalink)
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They could make it so weapon specific ability cancel when you switch weapons, it's not that crazy. They just don't want tanks to switch between 2h and shield, matter of taste, I don't really care that much since if I play a chosen, I'll play a defensive one anyway, I'm not interested in playing a mdps tank, I'd rather play a witch elf if I'm going dps, or squigherder/magus depending on how they "fix" them.
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Old 09-01-2008, 05:24 PM   #1829 (permalink)
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Here's the thing though, could you swap, hit something like hold the line, then swap again, and still have the 45% parry and disrupt rate, while holding a 2h and doing the damage and moves a 2h can do.
If I had my choice to keep from abusing it I'd just make it so your morale was completely emptied. This would keep players from going in 2handed building up morale switching over to sword/board and poping off shield wall etc. That would be your negative impact for going between the two but still allowing you to access all your base skills. Also for the swapping like your talking about I would make it automaticly cancel any skills that weren't tied to that specific weapon thats equiped. I doubt they would go this far into if they ever did allow weapon swapping, atleast until ballance issues came up. Like a chosen going in using a 2hander killing someone, but being very low on health they switch over to there healing aura pop shield wall and basicly walk out of certain death.
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Old 09-01-2008, 05:28 PM   #1830 (permalink)
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Best thing to do is to play classes for the side your not going to play come release. This way you will get a good handle on what advantages and drawbacks they have when you fight them in RVR.
I understand the sentiment, but there really isn't that much of a difference between the realms. DoK and WP seem to be 99% identical, despite one dual-wielding and the other using a 2H; WH/WE are the same but the former has a bit more ranged tools; BW/Sorc both need to die ASAP or they'll blow shit up (and BW seems better at that than sorc, someone correct me if I'm wrong); Black Orc / Swordmaster are the same but SM gets Spirit-based damage which is probably more effective than regular old physical attacks; etc etc.

I was quite disappointed when I learned just how mirrored all the classes are. It's kinda nice that they took out a few classes since it makes the remaining mirror classes "unique."
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