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| | #1577 (permalink) | |
| Registered User Join Date: Aug 2003
Posts: 413
| Quote:
With that 'fact' out of the way, then yes it's very similar to WoW combat, except that nearly everyone is ability spam happy in a way that makes combat rogues look sedately paced. | |
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| | #1578 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,633
+24 Internets | Quote:
Thus my comment pretty much stands right, it's quite hard comparing general balance between 2 games, and it's especially hard to compare a pve game pvp balance with an unreleased untested pvp game, especially when you don't even compare the same gameplays(small scale deathmatch vs large scale scenarios/objective based gameplay). I'll go ahead and say it's impossible. | |
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| | #1579 (permalink) |
| Registered User Join Date: May 2007
Posts: 466
| Everything you said above is true but the meat of WoW pvp IS the arena, and rankings/gear are the best rewards for pvp in the game. Therefore that is really the only place that balance matters in WoW pvp. I said it before if WoW had added more BG maps and made that its focus of pvp instead of Arenas I'd still be playing. I just enjoy objective oriented pvp more I guess rather then simple deathmatches which you'll find trying to complete pvp objectives anyways. |
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| | #1580 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
| Quote:
Sure, arenas can't be compared to WAR scenarios directly since it's a different metagame, but the fact that 2200+ teams are 15-25% a certain makeup and 15-25% of a second makeup means that up to half the 2200+ teams in some categories are 1 of 2 group compositions--something is wrong there. You disagreed and said I was retarded earlier for saying WAR is more balanced, but I'll take some time to try and dig a bit deeper into what I meant. As you know, WAR has fewer CCs, and no such thing as stunlocks. Stuff like this you also agree makes WAR more "balanced" per se, though balance might be the wrong word. The fact WAR was designed from the ground-up to be a PvP game is what I mainly mean when I say "more balanced." When given a choice in design between PvP or PvE, WAR chooses PvP and WoW chooses PvE--that's why stuff like stunlock existed in WoW and intentionally avoided in WAR. But a side reason WAR is more balanced (in my opinion) is because of the math behind the classes. Note--I am going to simplify this discussion a lot, so please don't take this word for word as representative of current gameplay. It's not too evident yet since most people have played only T1/T2, but the classes are almost hardcore stringent in the algorithms calculating their tanking, damage, healing. What this means is that you can literally substitute a Archmage/Rune Priest/Shaman/Zealot, and assuming equal skills, you'll contribute to the group the same "amount." This is partially due to shared skills, and partially because they design classes heavily based on exact amounts of mitigation/damage/healing they can perform or sustain. There's been a few threads on the CB forums where they analyzed the numbers in-depth behind the classes and found "Hey wait a minute all these classes fundamentally do the same "healing" or "tanking" or "damage"" and complained that it makes the classes boring--true, it might be more boring but it's more balanced because now all classes are more viable. Doesn't mean it's perfectly balanced because of course the X-factor is the utility each class brings above the fundamentals. In WoW, each class is truly unique. No shared skills per se and that results in some classes doing better in PvP in certain scenarios (be it 2v2, 3v3, 4v4, 5v5 or WSG). In WoW, groups aren't about "tank/caster/healer" as it is about specifically "Druid/Warlock/Priest." In WAR, you can actually think about group composition in terms of tank/caster/caster/DPS/DPS and substitute many classes into those slots and still compete at the highest level. Disclaimer: Again, it gets a lot more complicated than this and of course a 15v15 optimal group is going to look different than a 48v48 optimal setup, and again there might be slight differences due to utility, but you can "compete." It's not a super uphill climb to beat that other team because you have a Archmage instead of a Rune Priest. Anyways, that's the intended goal. It might not be there yet, but you can see how WAR might have that goal in mind, whereas WoW might sacrifice some PvP decisions in favor of PvE and doesn't want to dilute classes and share skills across them because that would make them lose PvE flavor. Last edited by Necrolyte : 08-28-2008 at 11:20 PM. | |
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| | #1582 (permalink) | |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,612
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| | #1583 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 177
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| | #1584 (permalink) |
| Registered User Join Date: Apr 2006 Location: Seoul
Posts: 1,211
| Damn, 25% of the top teams in WoW are the SAME combination? There are 36 possible class combinations. If the game was properly balanced to award skill, you wouldn't see 1/4 teams being the exact same combination. Since classes play specific roles, I could see like 8-10% because there are only so many damage + tank or support + damage combos, but 25%? that's not balanced. Not even close. |
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| | #1585 (permalink) | |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,612
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| | #1586 (permalink) |
| Still Lost Join Date: Jul 2002
Posts: 2,325
| If I remember right black dye in DAoC was the most expensive or one of the most expensive. If any really dark colors are available I imagine it will be similar because most people seem to favor dark coloring. The merchant dyes are terrible though with the exception of the silvery/white colors. I don't normally go for pure black but some darker shades of blue/red would be nice. Don't want to look like a circus clown now do we. |
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| | #1587 (permalink) |
| Registered User Join Date: Dec 2006 Location: Florence, KY
Posts: 290
+25 Internets | Here are a few beta 1 screenies when i went through my Zealot and chosen phase. All 3 of these colors had slightly darker and lighter iterations available. I believe they are all now loot/craft only. |
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| | #1588 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,633
+24 Internets | Quote:
That's what I've been saying since the first post, you simply can't compare balance between 2 games that don't use the same gameplays. It's like comparing wow and war PvE. And again, it's even more baseless since no one has tested in detail war's endgame. In the end it'd be better for war if people stopped comparing to wow when it's not trying to achieve the same thing at all. | |
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| | #1589 (permalink) | |
| Proud Communist | Quote:
__________________ That slaves your ordinance, that will not see Because he doth not feel, feel your power quickly; So distribution should undo excess, And each man have enough. | |
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