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Old 08-28-2008, 04:37 PM   #1531 (permalink)
RiskyChris
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Originally Posted by Necrolyte View Post
Actually, the point was that people weren't rushing to level cap. In WoW, in EQ2, etc, people were rushing as high as they could in Betas to give them an advantage in retail so they could rush to level cap even faster.

Very few people in WoW Open Beta were helping to test the game In fact, even in Closed Beta, quite a few people were just finding the best ways to level and the best leveling routes. Only Friends & Family Alpha had super strict testing environments.
I have a question about the RR cap -- will a significant portion of the playerbase cap out or will the game always have a gradient in level distribution (moving RR cap)?
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Old 08-28-2008, 04:39 PM   #1532 (permalink)
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Originally Posted by machineman View Post
And subjective.
only to those who think WoW pvp is in any way able to be considered quality. I knew all of jack and shit about WAR until the Preview Weekend and in 2 days of playing the game it blew away years of WoW....
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Old 08-28-2008, 04:41 PM   #1533 (permalink)
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Originally Posted by RiskyChris View Post
I have a question about the RR cap -- will a significant portion of the playerbase cap out or will the game always have a gradient in level distribution (moving RR cap)?
As far as we know, it's not a moving cap, but it's extremely difficult to cap.

Some Elders on the forums are quoting that the concept is getting RR70 to RR71 is the same as RR1-RR50 so most players might soft cap around the RR50 mark, and the hardcore will dig deeper towards RR80.
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Old 08-28-2008, 04:41 PM   #1534 (permalink)
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Originally Posted by CyrusReij View Post
only to those who think WoW pvp is in any way able to be considered quality. I knew all of jack and shit about WAR until the Preview Weekend and in 2 days of playing the game it blew away years of WoW....
Do you even know what subjective means?
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Old 08-28-2008, 04:43 PM   #1535 (permalink)
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Originally Posted by machineman View Post
Do you even know what subjective means?
It's only subjective when you have experienced it and then make an opinion. You're just making stuff up and drawing conclusions from conjecture.
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Old 08-28-2008, 04:45 PM   #1536 (permalink)
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Originally Posted by Necrolyte View Post
It's only subjective when you have experienced it and then make an opinion. You're just making stuff up and drawing conclusions from conjecture.
This, and to quote a popular internet saying "Your opinion is wrong".
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Old 08-28-2008, 04:49 PM   #1537 (permalink)
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Originally Posted by Necrolyte View Post
It's only subjective when you have experienced it and then make an opinion. You're just making stuff up and drawing conclusions from conjecture.
I have experienced it... I am a WAR CE Pre-Order, played at the CE Closed Beta and the Preview Weekend so far...

When I first stumbled upon a Scenario in WAR, I was like "oh, WoW BG I get it... hmmm... nothing different about this". That was at all of like level 2, where I still had no idea what influence was, what renown was, what morale was, etc. There is no way for a player that hadn't been following the game to know all of that.

Then I proceeded to do the PvE quests... I thought "Ok, cool... just like WoW"... and then stumbled upon the PQ's (which are cool). Then a quest that sends me to a scenario and which was repeatable (sound familiar?) and then a quest that sends me to a warcamp. That then sends me to an RvR area where it feels like a Tarren Mill/SS zerg with EoTS objectives. Sure, i was earning XP and renown... other than that... been there done that.

Was playing a witch hunter, and I couldn't think of a single way to make it feel and play more like a WoW combat rogue. Fact. Fighting in WAR is very similar to WoW in all ways, but .5 seconds slower.

So again... the differences are going to have to be hilighted by Mythic to make a difference to most players.

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Old 08-28-2008, 04:55 PM   #1538 (permalink)
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Originally Posted by Necrolyte View Post
As far as we know, it's not a moving cap, but it's extremely difficult to cap.

Some Elders on the forums are quoting that the concept is getting RR70 to RR71 is the same as RR1-RR50 so most players might soft cap around the RR50 mark, and the hardcore will dig deeper towards RR80.
It becomes a sharper curve, but I don't think it's just hardcore. Just the hardcore will get to the cap faster.
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Old 08-28-2008, 05:03 PM   #1539 (permalink)
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Originally Posted by machineman View Post
I have experienced it... I am a WAR CE Pre-Order, played at the CE Closed Beta and the Preview Weekend so far...

When I first stumbled upon a Scenario in WAR, I was like "oh, WoW BG I get it... hmmm... nothing different about this". That was at all of like level 2, where I still had no idea what influence was, what renown was, what morale was, etc. There is no way for a player that hadn't been following the game to know all of that.

Then I proceeded to do the PvE quests... I thought "Ok, cool... just like WoW"... and then stumbled upon the PQ's (which are cool). Then a quest that sends me to a scenario and which was repeatable (sound familiar?) and then a quest that sends me to a warcamp. That then sends me to an RvR area where it feels like a Tarren Mill/SS zerg with EoTS objectives. Sure, i was earning XP and renown... other than that... been there done that.

Was playing a witch hunter, and I couldn't think of a single way to make it feel and play more like a WoW combat rogue. Fact. Fighting in WAR is very similar to WoW in all ways, but .5 seconds slower.

So again... the differences are going to have to be hilighted by Mythic to make a difference to most players.
There is no hope for you then

Notice there are very few players that are voicing the same complaints with you about WAR not being more "different" than WoW in PvP. You make it sound like a lot of players think like you, which is a common psychological misconception.

Just the fact that WAR is far more balanced for PvP than WoW is enough of a difference for most PvP vets in the end too--which is to be expected, one game was built from the ground up to be PvP-based, and one was built from the ground up to be PvE-based.

PS - If you tried the Weekend, I'm really confused why you have all these uncertainties and questions. You're seriously in the minority about what's "different."
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Old 08-28-2008, 05:04 PM   #1540 (permalink)
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K we get it, machineman wants to grind out another 75K honor for another PvP set. Same thing as having fun in a scenario.
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Old 08-28-2008, 05:14 PM   #1541 (permalink)
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If you read the Tome you get introduced to a lot of those things.

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Fuck I'm out of beer.
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Old 08-28-2008, 05:16 PM   #1542 (permalink)
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Just the fact that WAR is far more balanced
Ok, since I'm too much of a dullard to follow the other topics, lets try this one.

What criteria, especially at this stage of the game, are you using to judge the "balance"? Under what conditions? What tiers? etc.
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Old 08-28-2008, 05:20 PM   #1543 (permalink)
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Ok, since I'm too much of a dullard to follow the other topics, lets try this one.

What criteria, especially at this stage of the game, are you using to judge the "balance"? Under what conditions? What tiers? etc.
What conditions? The fundamentals of PvP are not RPS, for starters.
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Old 08-28-2008, 05:24 PM   #1544 (permalink)
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What conditions? The fundamentals of PvP are not RPS, for starters.
He said WAR is far more balanced. That's a pretty bold and blanket statement, especially at this stage. What's the basis of that? Of course I assume there are facts... right?
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Old 08-28-2008, 05:26 PM   #1545 (permalink)
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Well, if WAR has more than 3 or 4 classes that are worth playing for PVP, then it's more balanced that WoW.
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