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Old 08-28-2008, 02:30 PM   #1516 (permalink)
Daezuel
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^^ Thanks for the heads up, most of my Elder experience was at 31 anyways.

That still doesn't open up any abilities you can't regularly get however, you just may get one or two more. Definitely not enough to go completely down two tree's and pick up all the abilities.

They need to add those to character planners.

Last edited by Daezuel : 08-28-2008 at 02:54 PM.
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Old 08-28-2008, 02:32 PM   #1517 (permalink)
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I don't even PvP in WoW. And that's kind of my point - from the innocent bystander's perspective... Mythic is going to have to do alot more to convince alot of people why it IS different than WoW pvp. Because most people are seeing scenarios and progressive tiers... but do not understand what happens after that, etc.
Not going to give you -internets or anything, but most people will realize how different PvP is from WoW once they hit their first RvR area, if not before. Even the Tier 1 RvR area brings a completely different experience then PvP in WoW.
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Old 08-28-2008, 02:34 PM   #1518 (permalink)
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You now receive 25 Mastery points through normal Rank progression. One every other level between 10 - 20, and one per level between 20 - 40. You then receive 5 Mastery points through Renown Rank progression. One every 5 renown ranks starting at Renown rank 60

For a total of 30 mastery points by level 40 RR 80.
Whoa, since when? That's kinda huge.
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Old 08-28-2008, 02:44 PM   #1519 (permalink)
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Whoa, since when? That's kinda huge.
Unless its been changed since 3.2, thats when I saw it in the patch notes. The last confirmation of it that I can find is on 8/19.
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Old 08-28-2008, 02:45 PM   #1520 (permalink)
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Since the beginning as far as I know. It's just that few people are hardcore enough to get to RR40 and then bitch to devs to explain how it really works.

Last edited by Wilfan : 08-28-2008 at 02:48 PM.
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Old 08-28-2008, 03:04 PM   #1521 (permalink)
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Ah I see the WarDB planner has a tiny point cap button on it that changes it to 30, tricky bastards. Doing some more research on it some people suggest the last point at RR80 is non assignable and increases all paths by one. I don't think they've given Elders rank 40 RR 80 characters ever though have they?
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Old 08-28-2008, 03:06 PM   #1522 (permalink)
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Originally Posted by Daezuel View Post
Doing some more research on it some people suggest the last point at RR80 is non assignable and increases all paths by one. I don't think they've given Elders rank 40 RR 80 characters ever though have they?

We have heard that in beta as well. No, max we have ever had is R40 RR 70.
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Old 08-28-2008, 03:30 PM   #1523 (permalink)
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That's really not true... at some point you have to account for player ability and experience - either of which can fail the other of the above situation.
Sure, player skill is always a factor. Insane gear advantages though quickly start to remove it from pvp though. Lets not even say S4, simple S2 welfare epics is enough. A person in full S2 will stomp the shit out of someone who just dinged 70 and at best has dungeon blues. Even if the rookie 70 is a better player he would still lose. In some cases he could prob win if the S2 guy is THAT terrible but even a keyboard turner should win.

My point was lets not all gasp in shock and horror because people late to the WAR party are not going to be equals to those who are getting in at head start. It is how all MMOs work, so lets not bury our heads in the sand and pretend other wise. Don't take what I said to the extreme either. A rank 40 RR40+ player is not going to be a god amongst men compared to fresh 40s. It just isnt 100% equal and fair. The RR40+ player should and prob will win is all.

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Old 08-28-2008, 03:33 PM   #1524 (permalink)
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How much time do you all think the devs of WAR have spent playing MMOs? Hell how much time has any development team spent playing MMOs? Seriously how do you spend years developing a game and not know exactly what your PVP system is going to be? Or any system for that matter. I want to see what kind of experience these devs have under their belt. If these fuckers have never seen the Coldain Ring War, or spent days farming thousands of lenin cloth to open the gates of AQ then they need to subscribe to some online games and get a feel for what they're making and who they are making it for. I want the AoC devs to do the same thing. I still play AoC and below my EXP bar is a PVP EXP bar that is completely fucking empty and I have a whole tablet on my character window dedicated to PVP that is also devoid of anything but 0's. How do you not know what you want out of your game? I've done programming so I can empthasis with trying to develope a system that you're not 100% on, especially if you're trying to tie that system into other systems you've designed that you were also not 100% on. I get shit not nearly working how you thought it might but if after years of developing backed by millions of dollars and thousands of man hours you still aren't sure about one of the corner stone aspects of your game? These kids need to do what I'm doing. I've looked into game design schools within the US and I currently have 7 MMO subscriptions. I want to know what is out there. I want to know how the mob takes to new ideas, where people find their fun at.

Anyway WAR has caught my eye and much like AoC I am going to hit level to max in the game and see how it holds me. I don't beta games but it sounds from you guys like the game is very social, which has me very excited.

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Old 08-28-2008, 03:43 PM   #1525 (permalink)
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You just had to try Preview Weekend for more than few hours to notice things such as people are enjoying their early levels in WAR and don't feel the need to rush.
And how is this different from any other MMO preview/pre-release/open beta? It's not... everyone enjoys the early levels of everything.

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Do you need an explanation of why PQs are different from WoW PvE questing too or something? I don't get it. The differences in WAR PvP are very clear. It's not even close.
Whatever. The differences are NOT clear to the casual gamer that hasn't been following the game daily for the past 2 years.
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Old 08-28-2008, 03:46 PM   #1526 (permalink)
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There's a huge difference between AoC releasing without any PvP content whatsoever, and War devs not being sure what exactly the MINOR PvP ruleset is going to be and how they're going to make it work without making it a gankfest that they're trying to avoid, while retaining fun for higher levels and a difference between this and the normal ruleset.
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Old 08-28-2008, 03:50 PM   #1527 (permalink)
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Whatever. The differences are NOT clear to the casual gamer that hasn't been following the game daily for the past 2 years.
Do you have any actual evidence for this assertion?
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Old 08-28-2008, 03:58 PM   #1528 (permalink)
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Whatever. The differences are NOT clear to the casual gamer that hasn't been following the game daily for the past 2 years.
Just because you're stupid doesn't mean everyone else is also stupid. I have only been looking into this game for a week and I was able to play the PW for a little bit on a friends account. The difference in quality pvp content is obvious.
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Old 08-28-2008, 04:27 PM   #1529 (permalink)
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The difference in quality pvp content is obvious.
And subjective.
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Old 08-28-2008, 04:33 PM   #1530 (permalink)
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And how is this different from any other MMO preview/pre-release/open beta? It's not... everyone enjoys the early levels of everything.
Actually, the point was that people weren't rushing to level cap. In WoW, in EQ2, etc, people were rushing as high as they could in Betas to give them an advantage in retail so they could rush to level cap even faster.

Very few people in WoW Open Beta were helping to test the game In fact, even in Closed Beta, quite a few people were just finding the best ways to level and the best leveling routes. Only Friends & Family Alpha had super strict testing environments.

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Whatever. The differences are NOT clear to the casual gamer that hasn't been following the game daily for the past 2 years.
The better marketing question is, does it matter? Stuff like the cinematic trailer, screenshots, videos, and marketing hype PR are much more effective at luring casual gamers into the game for a trial. Do you really think explaining in-detail about PQs or scenarios is going to win them more subscribers than a good cinematic campaign for the casual gamers? Once the trailers lure people in, they will understand the gameplay differences within the hour because in WAR, you jump into the WAR end-game concept of PvP from L1. That's why people don't have to rush to level cap. They are doing at L1 what they are doing at L40, and it's fun throughout the leveling. In WoW, are you raiding at low levels?

Look at the # of people who have said they are willing to try the game just due to the trailer alone. Finally, don't bring that 2 year following WAR bs. I never followed WAR, I never tried WAR before Preview Weekend, and I know the differences after 1 hour of playing Preview Weekend.
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