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| | #1516 (permalink) |
| Registered User Join Date: May 2007
Posts: 466
| ^^ Thanks for the heads up, most of my Elder experience was at 31 anyways. That still doesn't open up any abilities you can't regularly get however, you just may get one or two more. Definitely not enough to go completely down two tree's and pick up all the abilities. They need to add those to character planners. Last edited by Daezuel : 08-28-2008 at 02:54 PM. |
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| | #1517 (permalink) | |
| Registered User Join Date: Jan 2006
Posts: 826
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| | #1518 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,500
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| | #1520 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 547
| Since the beginning as far as I know. It's just that few people are hardcore enough to get to RR40 and then bitch to devs to explain how it really works. Last edited by Wilfan : 08-28-2008 at 02:48 PM. |
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| | #1521 (permalink) |
| Registered User Join Date: May 2007
Posts: 466
| Ah I see the WarDB planner has a tiny point cap button on it that changes it to 30, tricky bastards. Doing some more research on it some people suggest the last point at RR80 is non assignable and increases all paths by one. I don't think they've given Elders rank 40 RR 80 characters ever though have they? |
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| | #1522 (permalink) | |
| Registered User Join Date: Dec 2006 Location: Florence, KY
Posts: 290
+25 Internets | Quote:
We have heard that in beta as well. No, max we have ever had is R40 RR 70. | |
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| | #1523 (permalink) | |
| Still Lost Join Date: Jul 2002
Posts: 2,325
| Quote:
My point was lets not all gasp in shock and horror because people late to the WAR party are not going to be equals to those who are getting in at head start. It is how all MMOs work, so lets not bury our heads in the sand and pretend other wise. Don't take what I said to the extreme either. A rank 40 RR40+ player is not going to be a god amongst men compared to fresh 40s. It just isnt 100% equal and fair. The RR40+ player should and prob will win is all. Last edited by Lost Ranger : 08-28-2008 at 03:33 PM. | |
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| | #1524 (permalink) |
| Registered User Join Date: Oct 2004 Location: laughlin afb
Posts: 71
| How much time do you all think the devs of WAR have spent playing MMOs? Hell how much time has any development team spent playing MMOs? Seriously how do you spend years developing a game and not know exactly what your PVP system is going to be? Or any system for that matter. I want to see what kind of experience these devs have under their belt. If these fuckers have never seen the Coldain Ring War, or spent days farming thousands of lenin cloth to open the gates of AQ then they need to subscribe to some online games and get a feel for what they're making and who they are making it for. I want the AoC devs to do the same thing. I still play AoC and below my EXP bar is a PVP EXP bar that is completely fucking empty and I have a whole tablet on my character window dedicated to PVP that is also devoid of anything but 0's. How do you not know what you want out of your game? I've done programming so I can empthasis with trying to develope a system that you're not 100% on, especially if you're trying to tie that system into other systems you've designed that you were also not 100% on. I get shit not nearly working how you thought it might but if after years of developing backed by millions of dollars and thousands of man hours you still aren't sure about one of the corner stone aspects of your game? These kids need to do what I'm doing. I've looked into game design schools within the US and I currently have 7 MMO subscriptions. I want to know what is out there. I want to know how the mob takes to new ideas, where people find their fun at. Anyway WAR has caught my eye and much like AoC I am going to hit level to max in the game and see how it holds me. I don't beta games but it sounds from you guys like the game is very social, which has me very excited. Ephron
__________________ The higher up you aim the farther down you fall, the farther down you fall the harder you'll hit the ground, the harder you hit the ground the further you'll bounce. |
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| | #1525 (permalink) | ||
| born by the river Join Date: Mar 2005
Posts: 366
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| | #1526 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,636
+24 Internets | There's a huge difference between AoC releasing without any PvP content whatsoever, and War devs not being sure what exactly the MINOR PvP ruleset is going to be and how they're going to make it work without making it a gankfest that they're trying to avoid, while retaining fun for higher levels and a difference between this and the normal ruleset. |
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| | #1528 (permalink) |
| Registered User Join Date: Aug 2008
Posts: 5
+2 Internets | Just because you're stupid doesn't mean everyone else is also stupid. I have only been looking into this game for a week and I was able to play the PW for a little bit on a friends account. The difference in quality pvp content is obvious. |
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| | #1530 (permalink) | ||
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
| Quote:
Very few people in WoW Open Beta were helping to test the game In fact, even in Closed Beta, quite a few people were just finding the best ways to level and the best leveling routes. Only Friends & Family Alpha had super strict testing environments.Quote:
Look at the # of people who have said they are willing to try the game just due to the trailer alone. Finally, don't bring that 2 year following WAR bs. I never followed WAR, I never tried WAR before Preview Weekend, and I know the differences after 1 hour of playing Preview Weekend. | ||
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