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Old 08-28-2008, 09:20 AM   #1441 (permalink)
darkblue
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Originally Posted by Maleficence View Post
Another grievance is that the looting system sucks. You have to click the body and then click a "Loot All" button, that just aggravated me to no end. I tried looking briefly for a "loot all automatically" toggle but couldn't find it. Would be delighted if anyone knows how to activate that feature.
Works just like it did with WoW in the beginning, you can "Shift+Right Click" a corpse and it will loot all.
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Old 08-28-2008, 09:49 AM   #1442 (permalink)
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So does anyone else think renown levels later on will become like an aa problem? Someone with a ton of renown levels will have an advantage in stats and resists(especially this) and even the special conditions for killing certain races in RvR. It might take a year to get to full 80 level renown? I'm sure they'll also try to expand on RR as they go down the road.

So whomever comes in 6+ months later will be at a disadvantage. AA's were ok because you used it against npcs which the developers can always make harder to compensate. aa/rr you will be using against PC's and having an imbalance like that somewhere in PvP is not always a good thing. Imagine if WoW had aa/rr, hardcore PvPers would destroy the casuals(well they already do with their gear) but just imagine plus aa/rr how the state of things would be over there.

But I suppose that it's still better than having to grind out ten different reputations just to get gear instead to improve yourself. If getting to rr 80 doesn't take as long as a year as stated then things will be better.
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Old 08-28-2008, 09:52 AM   #1443 (permalink)
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oh noez you mean ppl that put more time in there char will be stronger then ppl that just bought the box?!??!

say it aint so.
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Old 08-28-2008, 09:52 AM   #1444 (permalink)
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I seriously doubt anyone will be RR80 inside of a year. DAOC had realm ranks which were similar, and it took years for people to get to the higher ranks. I'm sure it will be similar here.
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Old 08-28-2008, 10:06 AM   #1445 (permalink)
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But I suppose that it's still better than having to grind out ten different reputations just to get gear instead to improve yourself. If getting to rr 80 doesn't take as long as a year as stated then things will be better.
You're not meant to cap out in RR.
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Old 08-28-2008, 10:12 AM   #1446 (permalink)
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oh noez you mean ppl that put more time in there char will be stronger then ppl that just bought the box?!??!

say it aint so.
Well this ain't 1999. For good or for bad. Developers are going to be searching more and more for ways to make sure that new players aren't left completely out in the cold if they are just picking up the game, with no chance of ever catching up... that's a thing of the past. For good or for bad.
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Old 08-28-2008, 10:19 AM   #1447 (permalink)
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oh noez you mean ppl that put more time in there char will be stronger then ppl that just bought the box?!??!

say it aint so.
I'm just saying that isn't always the best thing to do for PvP in the long run. The reason why fps games stay popular is because everyone is on even ground character wise, the exception will be skill. But eventually someone will get good enough skill get over that hurdle to compete and can transfer that skill to other fps games, they're then on pretty even ground on any fps they play.

But when you start to take in account of having to collect gear and levels in the game as well it becomes harder for people even with similar skill levels to catch up. What happens in a year or two if they decide to have 160 RR? and it already takes a year to even get 80? As the game gets older it will severely hamper newer players. Hopefully it doesn't go up that fast and maybe just another 10-20 rr in a year.

Yes I highly agree the more time you put in the better your rewards should be, I totally have no problem with that, I don't raid very much at all and I have no problem with raiders attaining gear better that I will never get. They worked for it they earned it.

For the most part WoW has managed to keep the competition even by trying to match you with similar players in the Arena. Everyone has the same max level and same talent points to use in the end, it doesn't take a year to level a character to 70. Gear does make a big difference, but they give everyone a chance to obtain decent gear to keep up.

I'll be playing Warhammer from day one anyways, just thinking what might happen in the long run, wouldn't want the game to die because it becomes too hard getting new players into the game. Being a PvP focused game it wouldn't be good for someone to come in a year from now and think they have no chance to catch up.
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Old 08-28-2008, 10:20 AM   #1448 (permalink)
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Why do people keep saying things like only 4 battleground at max level? It's nowhere close. There are 30 total scenarios at launch and somewhere on the order of 20 in tier 4. These 20ish scenarios are not all available all the time however in tier 4. There are 5 different layers for each racial paring with Empire Vs Chaos having 7. (the capitals)

Which scenarios are active depends upon the state on zone control in each racial paring. i.e. Order controls Greenskins tier 2 zone, these specific scenarios unlock while the previous zones scenarios are closed. Destruction controls High Elf tier 1 zone so these other scenarios are unlocked and so on and so forth until which point two fortresses are owned by one faction. (Destruction owns both final fortresses in Dwarf/High Elf areas for instance)

At this point the Capital city is unlocked which contains 1 or 2 scenarios itself and every other scenario is locked.

JUST TO CLEAR THIS UP ONE LAST TIME, there are on the order of 20 scenarios at end game, not 4.
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Old 08-28-2008, 10:21 AM   #1449 (permalink)
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if it has the exponential growth rate like daoc's realm ranks, it will take a while.
Most people i knew would grind up to RR5 then slack off when it went through the roof.
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Old 08-28-2008, 10:23 AM   #1450 (permalink)
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Thats the beauty of it though. As people start getting more renown (at least in DOAC it worked this way) they in turn become worth more renown when killed. So the new player has a larger selection of high renown vets to kill and make way more renown / kill then when those vets started out.

Yes its going to be harder to kill them, but the payoff is higher too.
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Old 08-28-2008, 10:29 AM   #1451 (permalink)
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What happens in a year or two if they decide to have 160 RR? and it already takes a year to even get 80? As the game gets older it will severely hamper newer players. Hopefully it doesn't go up that fast and maybe just another 10-20 rr in a year.
Anyone that's played DAOC (as stated above) can assure you this will not be the case.
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Old 08-28-2008, 10:38 AM   #1452 (permalink)
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For the most part WoW has managed to keep the competition even by trying to match you with similar players in the Arena.
Wut? Haven't played much Arena eh? The gear gaps in this game are nowhere close to the gear gaps in WoW, renown ranks do not give you super awesome special abilities, you get all of your powers by rank 40.
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Old 08-28-2008, 10:39 AM   #1453 (permalink)
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The Renown bonuses are by far not as crucial as their DAoC counterparts. Sure a few more wounds or intelligence on a caster make him stronger, he might even get the + crit chance at rr40 but in the end thats nowhere like having Purge or SoS in DAoC. People are making a lot of fuss about it, there no need to.
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Old 08-28-2008, 10:39 AM   #1454 (permalink)
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Originally Posted by Maleficence View Post
Another grievance is that the looting system sucks. You have to click the body and then click a "Loot All" button, that just aggravated me to no end. I tried looking briefly for a "loot all automatically" toggle but couldn't find it. Would be delighted if anyone knows how to activate that feature.


Autoloot - Automatically uses 'Loot All' when looting a corpse, even when the modifier key is not held. Ive been using this mod, works well.
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Old 08-28-2008, 10:41 AM   #1455 (permalink)
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Nice but I still wonder why more games don't just outright steal Tabula Rasa's looting mechanic. Run over the body, loot the corpse.
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