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Old 08-28-2008, 06:14 AM   #1426 (permalink)
Pyksel
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Interview with Josh Drescher & TenTonHammer
Exclusive Video Interview with WAR's Josh Drescher | Ten Ton Hammer

Topics include
  • Population balance
  • Comic nature of Greenskins
  • Notification of Realm War inside & outside of game
  • Grouping
  • Level disparity in RvR
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Old 08-28-2008, 06:17 AM   #1427 (permalink)
machineman
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Originally Posted by Cinge View Post
See now thats cool. Your not just running them for renown or fun. Your also contributing to overall world effort, and you can see its effects as it moves along.
But then it all resets... ?

I guess I don't yet know what happens at that point. At level cap do you go back and do Tier 1-3 scenarios, etc? My understanding of the progression is that Tier 1-3 must be captured in order to get to the city seiging part... is that the case?
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Old 08-28-2008, 06:29 AM   #1428 (permalink)
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Originally Posted by machineman View Post
But then it all resets... ?

I guess I don't yet know what happens at that point. At level cap do you go back and do Tier 1-3 scenarios, etc? My understanding of the progression is that Tier 1-3 must be captured in order to get to the city seiging part... is that the case?
No. Stuff that happens at a given tier will have some effect on what happens at a higher tier, but the effect decreases the further from that tier you go. If you want to win tier 4, the best thing to do is work tier 4. But working other tiers still helps in some ways. A realm can complete the tier 4 progression and take the opposing city without doing anything in tiers 1-3. But if there are people in that realm running the 1-3 content, it will help some toward tier 4 victory points.
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Old 08-28-2008, 06:50 AM   #1429 (permalink)
Tallyn
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Originally Posted by Pyksel View Post
Interview with Josh Drescher & TenTonHammer
Exclusive Video Interview with WAR's Josh Drescher | Ten Ton Hammer

Topics include
  • Population balance
  • Comic nature of Greenskins
  • Notification of Realm War inside & outside of game
  • Grouping
  • Level disparity in RvR
That video was great. I don't suppose anyone has footage of hundreds of chickens attacking the newbie grounds? =)
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Old 08-28-2008, 06:57 AM   #1430 (permalink)
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No. Stuff that happens at a given tier will have some effect on what happens at a higher tier, but the effect decreases the further from that tier you go. If you want to win tier 4, the best thing to do is work tier 4. But working other tiers still helps in some ways. A realm can complete the tier 4 progression and take the opposing city without doing anything in tiers 1-3. But if there are people in that realm running the 1-3 content, it will help some toward tier 4 victory points.
Ok, well that's good I guess. But then, doesn't that pretty much put the focus back onto only a handful of scenarios and objectives at endgame? i.e. the WoW 4 battelgrounds syndrome?
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Old 08-28-2008, 07:03 AM   #1431 (permalink)
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Scenarios are half the fun if so, world RvR is a lot of fun (if not more) and the Renown system is awesome, it shouldn't get stale (at least not fast or by having only hard raids keeping us wiping-out for days / giving out controlled points per time - as a way to keep us busy hehe).

Renown - HammerWiki : The definitive Warhammer Online wiki.

Easy to expand when we reach the cap as well.
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Old 08-28-2008, 07:23 AM   #1432 (permalink)
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I'm a little more unsure about the viability of RvR from this video. He said specifically that they have no plans to mitigate population imbalances at the RvR level and no plans to even things out (other than the general pop cap) between sides even if one side is constantly stomping the other. Given what happened to Order on my server during preview (often getting outnumbered 3-4:1 in RvR) that seems a little odd. For some reason I thought they were going to use NPCs to mitigate some of these issues. It isn't a problem in scenarios, but just getting zerged is going to get tiresome after a while, and I don't see how an XP bonus is going to address that problem.

Other than that, great video and good stuff.
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Old 08-28-2008, 07:31 AM   #1433 (permalink)
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I thought he said that they'd apply dynamic population caps and varying leveling bonuses depending on the relative size and performance of the two factions. While it wouldn't do much on a daily or hourly basis, I can imagine over days-weeks it could serve to effectively equilibrate the populations The only thing he said they definitely wouldn't do is give RvR combat bonuses to the losing side, since that could end up penalizing superior gameplay by the winners, which seems only fair to me. I wouldn't want to play in a game where anything I did was auto-balanced away.
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Old 08-28-2008, 07:35 AM   #1434 (permalink)
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Originally Posted by Drajakur View Post
I'm a little more unsure about the viability of RvR from this video. He said specifically that they have no plans to mitigate population imbalances at the RvR level and no plans to even things out (other than the general pop cap) between sides even if one side is constantly stomping the other. Given what happened to Order on my server during preview (often getting outnumbered 3-4:1 in RvR) that seems a little odd. For some reason I thought they were going to use NPCs to mitigate some of these issues. It isn't a problem in scenarios, but just getting zerged is going to get tiresome after a while, and I don't see how an XP bonus is going to address that problem.

Other than that, great video and good stuff.
Fighting the zerg is fun. Being part of it isnt.
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Old 08-28-2008, 07:58 AM   #1435 (permalink)
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Ok, well that's good I guess. But then, doesn't that pretty much put the focus back onto only a handful of scenarios and objectives at endgame? i.e. the WoW 4 battelgrounds syndrome?
Given that that "handful" involves multiple objectives across fifteen (large) zones, plus there are still the high level scenarios (are there six of these? I'm not sure), plus apparently good PQs in RvR areas, it's a far cry from WoW's 4 battlegrounds syndrome. And that's just the content that will be in at launch.

You seem pretty firmly pessimistic about this game, but I assure you if you care at all about PvP it's worth checking out.
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Old 08-28-2008, 08:40 AM   #1436 (permalink)
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Originally Posted by Drajakur View Post
I'm a little more unsure about the viability of RvR from this video. He said specifically that they have no plans to mitigate population imbalances at the RvR level and no plans to even things out (other than the general pop cap) between sides even if one side is constantly stomping the other. Given what happened to Order on my server during preview (often getting outnumbered 3-4:1 in RvR) that seems a little odd. For some reason I thought they were going to use NPCs to mitigate some of these issues. It isn't a problem in scenarios, but just getting zerged is going to get tiresome after a while, and I don't see how an XP bonus is going to address that problem.

Other than that, great video and good stuff.
It worked out alright for DAoC at least. Albion pretty much always had the most population on every server yet rarely did they control the relics, DF or all their own keeps. From what I hear on my WoW message board it seems like a skilled group of people can easily take on a group 3x their size.

Long-and-short is that the zerg in DAoC rarely accomplished anything. Mainly due to retardation and the zerg mentality. They were more than willing to slam 50 Albions (45 of them being paladins) against a keep in Emain Macha for 3 hours and never taking it while Mid/Hib would rape their land.
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Old 08-28-2008, 09:03 AM   #1437 (permalink)
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I have been hearing about getting loot drops off of players. How does that work? Who gets to loot the player? As a Rune Priest I will be disappointed if I can't get loot off enemies because I am not doing much damage and healing the guys who are getting kills.
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Old 08-28-2008, 09:09 AM   #1438 (permalink)
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Whatever group has loot rights on the corpse.
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Old 08-28-2008, 09:11 AM   #1439 (permalink)
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I have been hearing about getting loot drops off of players. How does that work? Who gets to loot the player? As a Rune Priest I will be disappointed if I can't get loot off enemies because I am not doing much damage and healing the guys who are getting kills.
If you're in a group looting rules apply just like with mobs, so you'll get to roll for drops. When it sucks is when you're going solo and you're not doing much damage. As WP I saw most of the loot drops while playing as a group, but rarely saw much in terms of loot while fighting solo. I would get coin loot.

Another grievance is that the looting system sucks. You have to click the body and then click a "Loot All" button, that just aggravated me to no end. I tried looking briefly for a "loot all automatically" toggle but couldn't find it. Would be delighted if anyone knows how to activate that feature.
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Old 08-28-2008, 09:16 AM   #1440 (permalink)
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Originally Posted by Drajakur View Post
I'm a little more unsure about the viability of RvR from this video. He said specifically that they have no plans to mitigate population imbalances at the RvR level and no plans to even things out (other than the general pop cap) between sides even if one side is constantly stomping the other. Given what happened to Order on my server during preview (often getting outnumbered 3-4:1 in RvR) that seems a little odd. For some reason I thought they were going to use NPCs to mitigate some of these issues. It isn't a problem in scenarios, but just getting zerged is going to get tiresome after a while, and I don't see how an XP bonus is going to address that problem.

Other than that, great video and good stuff.
Maybe I'm in the minority, but I don't care for setting up RvR where everything is equal (population wise). I say just let things go naturally, and yes there will be more players on one side then the other, but good players find a way to overcome these types of obstacles. I just find it more fun this way. Going to war and being limited in how many players you can bring just doesn't feel right. If we are talking about Scenerios, sure limit each side to 40, but open world RvR and taking battlekeeps and cities should be no holds barred.
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