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| | #1336 (permalink) | |
| born by the river Join Date: Mar 2005
Posts: 366
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Consider them Arena points. | |
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| | #1338 (permalink) | |
| born by the river Join Date: Mar 2005
Posts: 366
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| | #1339 (permalink) | |
| Gnomercy Join Date: Mar 2005 Location: Vegas Baby!!
Posts: 414
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| | #1340 (permalink) | |
| Registered User Join Date: May 2007
Posts: 466
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Just sayin...if WoW had decided that instead of adding tiny deathmatch maps to the game to just make 20 more BG maps I'd still be paying and playing. | |
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| | #1341 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 547
| I would argue that, too. Fortunately, scenarios are one of the less important parts of WAR, unless Mythic screws up and make them earn noticeably more renown/hour than open world PvP for average joes. But that one is easy to fix. |
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| | #1342 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,212
| What? What a stupid comment to make. Yeah I consumed every piece of content which was VIABLE FOR ME. I dont give a shit how many fucking raid dungeons they add, as I dont raid so they dont relate to me. Yeah its all relative, you just got it backwards.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #1344 (permalink) |
| Registered User Join Date: Jul 2006
Posts: 529
| The thing that makes this game more appealing for me is that 1) What you do matters from the start and 2) Its open to flexible scheduling. WoW like many said doesn't start til you hit max level. Everything is about getting there as fast as you can to get the rewards. Warhammer seems to be more about the journey, less about the destination. This allows players like me to be more casual. Second with the flexible scheduling is I hated how raids/arenas were so scheduled. It just shot my week having to reserve 4.5 nights to the both of them. Now I'm sure in War you can be a part of an organized group and agree to be on at a certain time to take enough objectives to get to a city siege. But you can also be a casual player who just happens to log on then while some guild(s) are making a push and you can help out by being part of public groups, taking objectives and being part of the world pvp. That is tremendously appealing to me, and its making me consider picking up this game. What I do know though is that I'll never play WoW again. It's too tied to the max level timesink stuff to be appealing. |
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| | #1345 (permalink) | |
| Registered User Join Date: May 2006
Posts: 91
+2 Internets | Quote:
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| | #1346 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 358
+50 Internets | I enjoyed the hell out of the RVR stuff. Thought it was very well done. I did play the White Lion, then played some other classes, races as I was told the Elf race was by far the worst starting area. I knew there were some design issues when I saw 20 people standing near the giant crossbow, waiting their turn to individually man it and kill harpies ![]() This could be the game the pulls me away from WoW though. I was just hoping for more in the way of polish than I saw this weekend though the pathing of my pet and Mark's explanation made sense and eased some of the issues I had. And ya, I have been in quite a few beta's, starting with EQ on forward. I was in EQ2 from early alpha until the end.
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| | #1347 (permalink) | |
| 2k rating -- So easy a caveman could do it. Join Date: May 2003 Location: MN
Posts: 1,557
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From the very start of the game, the leveling grind 1-60 was way, Way, WAY more polished than the level 60+ game. Anyone who wanted real fun had it, leveling all the way up thru mostly immersive (fuck the barrens) zones and some of the best instances were the low level ones. Anyone who rushed to 60 and missed doing SFK at level 25 got shafted out of an experience. That's not game design, that's the playerbase deciding what's important. No one's fucking stopping you from taking your time, being "casual" and leveling slowly. It's just that everyone only gives a shit about the top end and that's the way it'll always be. There's a good argument to be made about WoW wasting some of the best dungeons they had (SFK,Deadmines, etc) on fucking level 25's. The game starts when you want it to start. | |
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| | #1348 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 294
+18 Internets | Quote:
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| | #1349 (permalink) |
| born by the river Join Date: Mar 2005
Posts: 366
| Fact is... they are providing content. It's not their fault you don't want to partake in it. I'm pretty sure that for most casual players, there is plenty of content left to be had... wether it's working on reputation, crafting a weapon, or what have you. You can't expect them to supply every little gameplay niche with bottomless content. That's not what the $15 is for anyway. |
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| | #1350 (permalink) | |
| Cause it's better than water Join Date: Oct 2003
Posts: 7,102
+23 Internets | Quote:
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