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Old 08-27-2008, 12:36 PM   #1336 (permalink)
machineman
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If they can fix combat lag there's no reason this game won't have 2 mil subs between NA and Europe. Many parts of the game are just plain better than their WoW equivalent. It's just that right now the combat issues keep the whole package from coming together really well.
I think WAR is too niche-ey to have that many subs... its kind of a one trick pony. And I would still argue that the "scenarios" offer nothing more than WoW's battle grounds. Sure you can earn renown points, but that's only because Blizzard doesn't have those Consider them Arena points.
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Old 08-27-2008, 12:38 PM   #1337 (permalink)
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No worries, if War is that good, Blizzard will just adapt large quantities of their best ideas into the third WoW expansion. =p
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Old 08-27-2008, 12:39 PM   #1338 (permalink)
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#2 is good enough for me. Anything to light a fire under Blizzard so they aren't so damn slow updating the game. Everyone talks about how many subs and how much money Blizz is making. Imagine what their numbers would be if people like me stayed subscribed year round instead of cancelling while waiting on content patches.
I'm 100% sure you haven't consumed every piece of content that exists in WoW already.. so how can you complain about content patches when you haven't yet taken in all of the existing content? It's all relative.
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Old 08-27-2008, 12:41 PM   #1339 (permalink)
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Originally Posted by machineman View Post
I think WAR is too niche-ey to have that many subs... its kind of a one trick pony. And I would still argue that the "scenarios" offer nothing more than WoW's battle grounds. Sure you can earn renown points, but that's only because Blizzard doesn't have those Consider them Arena points.
Just quoting this for future use :P
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Old 08-27-2008, 12:46 PM   #1340 (permalink)
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Originally Posted by machineman View Post
I think WAR is too niche-ey to have that many subs... its kind of a one trick pony. And I would still argue that the "scenarios" offer nothing more than WoW's battle grounds. Sure you can earn renown points, but that's only because Blizzard doesn't have those Consider them Arena points.
Except there are on the order of 20 scenarios at release compared to the 4 WoW has and that you can find real open world pvp while you wait instead of milling about aimlessly at a queue point.

Just sayin...if WoW had decided that instead of adding tiny deathmatch maps to the game to just make 20 more BG maps I'd still be paying and playing.
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Old 08-27-2008, 12:47 PM   #1341 (permalink)
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And I would still argue that the "scenarios" offer nothing more than WoW's battle grounds. Sure you can earn renown points, but that's only because Blizzard doesn't have those Consider them Arena points.
I would argue that, too. Fortunately, scenarios are one of the less important parts of WAR, unless Mythic screws up and make them earn noticeably more renown/hour than open world PvP for average joes. But that one is easy to fix.
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Old 08-27-2008, 01:02 PM   #1342 (permalink)
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I'm 100% sure you haven't consumed every piece of content that exists in WoW already.. so how can you complain about content patches when you haven't yet taken in all of the existing content? It's all relative.
What? What a stupid comment to make. Yeah I consumed every piece of content which was VIABLE FOR ME. I dont give a shit how many fucking raid dungeons they add, as I dont raid so they dont relate to me. Yeah its all relative, you just got it backwards.
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Old 08-27-2008, 01:12 PM   #1343 (permalink)
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I'm 100% sure you haven't consumed every piece of content that exists in WoW already.. so how can you complain about content patches when you haven't yet taken in all of the existing content? It's all relative.
WoW has content for everyone, but not every content is for everyone.
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Old 08-27-2008, 01:14 PM   #1344 (permalink)
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The thing that makes this game more appealing for me is that 1) What you do matters from the start and 2) Its open to flexible scheduling. WoW like many said doesn't start til you hit max level. Everything is about getting there as fast as you can to get the rewards. Warhammer seems to be more about the journey, less about the destination. This allows players like me to be more casual.

Second with the flexible scheduling is I hated how raids/arenas were so scheduled. It just shot my week having to reserve 4.5 nights to the both of them. Now I'm sure in War you can be a part of an organized group and agree to be on at a certain time to take enough objectives to get to a city siege. But you can also be a casual player who just happens to log on then while some guild(s) are making a push and you can help out by being part of public groups, taking objectives and being part of the world pvp. That is tremendously appealing to me, and its making me consider picking up this game. What I do know though is that I'll never play WoW again. It's too tied to the max level timesink stuff to be appealing.
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Old 08-27-2008, 01:21 PM   #1345 (permalink)
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Originally Posted by machineman View Post
I think WAR is too niche-ey to have that many subs... its kind of a one trick pony. And I would still argue that the "scenarios" offer nothing more than WoW's battle grounds. Sure you can earn renown points, but that's only because Blizzard doesn't have those Consider them Arena points.
Yeah, except renown points don't reset and don't require you to have a team running a minimum number of games each week. They also allow for customization, something that arena and bg rewards in WoW absolutely do not. Oh, and you don't need to group with a specific class so you can win the weekly Arena game of rock paper scissors.
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Old 08-27-2008, 01:21 PM   #1346 (permalink)
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I enjoyed the hell out of the RVR stuff. Thought it was very well done.
I did play the White Lion, then played some other classes, races as I was told the Elf race was by far the worst starting area.
I knew there were some design issues when I saw 20 people standing near the giant crossbow, waiting their turn to individually man it and kill harpies
This could be the game the pulls me away from WoW though.
I was just hoping for more in the way of polish than I saw this weekend though the pathing of my pet and Mark's explanation made sense and eased some of the issues I had.
And ya, I have been in quite a few beta's, starting with EQ on forward. I was in EQ2 from early alpha until the end.
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Old 08-27-2008, 01:22 PM   #1347 (permalink)
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The thing that makes this game more appealing for me is that 1) What you do matters from the start and 2) Its open to flexible scheduling. WoW like many said doesn't start til you hit max level. Everything is about getting there as fast as you can to get the rewards. Warhammer seems to be more about the journey, less about the destination. This allows players like me to be more casual.
100% utter fucking bullshit.

From the very start of the game, the leveling grind 1-60 was way, Way, WAY more polished than the level 60+ game. Anyone who wanted real fun had it, leveling all the way up thru mostly immersive (fuck the barrens) zones and some of the best instances were the low level ones. Anyone who rushed to 60 and missed doing SFK at level 25 got shafted out of an experience. That's not game design, that's the playerbase deciding what's important.

No one's fucking stopping you from taking your time, being "casual" and leveling slowly. It's just that everyone only gives a shit about the top end and that's the way it'll always be. There's a good argument to be made about WoW wasting some of the best dungeons they had (SFK,Deadmines, etc) on fucking level 25's.

The game starts when you want it to start.
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Old 08-27-2008, 01:24 PM   #1348 (permalink)
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Second with the flexible scheduling is I hated how raids/arenas were so scheduled. It just shot my week having to reserve 4.5 nights to the both of them. Now I'm sure in War you can be a part of an organized group and agree to be on at a certain time to take enough objectives to get to a city siege. But you can also be a casual player who just happens to log on then while some guild(s) are making a push and you can help out by being part of public groups, taking objectives and being part of the world pvp. That is tremendously appealing to me, and its making me consider picking up this game. What I do know though is that I'll never play WoW again. It's too tied to the max level timesink stuff to be appealing.
I completely agree with this sentiment. I don't have the ability to set aside large blocks of time devoted to MMO gaming, and if I did, I'm not sure I want to. In any case, I'm pretty certain I'll never allow myself to become a "hardcore" raider again. If WAR truly allows someone to log in and immediately start participating meaningfully in content, then its the game for me. Otherwise, there's always TF2 and DotA.
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Old 08-27-2008, 01:32 PM   #1349 (permalink)
machineman
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What? What a stupid comment to make. Yeah I consumed every piece of content which was VIABLE FOR ME. I dont give a shit how many fucking raid dungeons they add, as I dont raid so they dont relate to me. Yeah its all relative, you just got it backwards.
Fact is... they are providing content. It's not their fault you don't want to partake in it. I'm pretty sure that for most casual players, there is plenty of content left to be had... wether it's working on reputation, crafting a weapon, or what have you. You can't expect them to supply every little gameplay niche with bottomless content. That's not what the $15 is for anyway.
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Old 08-27-2008, 01:33 PM   #1350 (permalink)
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I completely agree with this sentiment. I don't have the ability to set aside large blocks of time devoted to MMO gaming, and if I did, I'm not sure I want to. In any case, I'm pretty certain I'll never allow myself to become a "hardcore" raider again. If WAR truly allows someone to log in and immediately start participating meaningfully in content, then its the game for me. Otherwise, there's always TF2 and DotA.
Sure does like an hour to get to level 5 if you don't know what you are doing and hit up some open RvR combat get renown rank 6 buy some gear quest until rank 11ish repeat FTW!
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