|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #1190 (permalink) | |
| I Self Lord And Master | Quote:
Getting feared sucks, but its a hell of a lot better than people just killing eachother within 5 seconds of getting in to range. That is the problem with WoW, each player is just way way too powerful to be unmolested for very long. | |
| | |
| | #1191 (permalink) |
| Registered User Join Date: May 2005 Location: The River
Posts: 550
| I think it's a function of level. At level 8 to 10, I had a bunch of abilities to use in combat. I was learning the ropes of the game so I was just getting used to the geography, the GCD etc so I never felt that particularly "weak". There are debuffs and knockbacks that only become available to certain classes based on mastery specialization, so we would need folks with Closed Beta playtime to speak to the endgame PvP experience. |
| | |
| | #1192 (permalink) | |
| Still Lost Join Date: Jul 2002
Posts: 2,316
| Quote:
I honestly could never return to WoW pvp after my WAR experience. Getting chained feared, stuned, sheeped and hamstring all within 10 seconds would drive me to punch a baby. In WAR you fight non stop and it is the tactic/skill of you and your allies that win. Not who gets CC off first. | |
| | |
| | #1194 (permalink) | |
| Registered User Join Date: Sep 2006 Location: Michigan, USA
Posts: 228
| Quote:
But back on topic...have any of you "pre-ordered" at Target? My account page has me down for the pre-order, yet I was unable to get in for the preview. I'm not really sure if I was even eligible now that I think about it. At least I can try the head start.
__________________ lose: to fail to win; to be defeated in loose: free or released from fastening or attachment; not bound together; not fitting closely or tightly | |
| | |
| | #1195 (permalink) | |
| Gnomercy Join Date: Mar 2005 Location: Vegas Baby!!
Posts: 414
| Quote:
In terms of tempo I'd compare it to pvp with resilience of equal amount. And there is a form of resilience kinda, initiative(which reduces chance of crits against you, no dmg though). Fights are generally short on casters , unless healed, but obviously not as well against a tank in heavy armor. Resist play a huge part as they mitigate damage of spells, but have no effect on "total" resist. "Total resist" are call disrupts, and you can get actual + disrupt stats and Willpower Increases disrupt chance(This is where healers are a pita, by default they have a high disrupt). Also a few classes have healing debuffs, ranging from 25% all the way up to 100% , which should make it alot easier focusing a target. Also Spells can be blocked shields, making those tanks even more absorbant. Along with a use of guard(splits damage between the guarded target and the tank) and other abilities(such as Hold the Line, which gives allies behind you a 45% increase in disrupt chance and dodge/parry), you can make the tempo even more slow for the other side, without heals. I'm mostly speaking in terms of a grp roaming around, doing hit and runs. If your in the zerg vs zerg back and forth, its just like TM/SS but with a purpose(a keep behind you they want to take over, and secondary objectives). | |
| | |
| | #1197 (permalink) |
| Registered User Join Date: May 2005
Posts: 61
| Actually I was browsing my local Target a few days before preview weekend and saw some WAR Open Beta Access DVD case with a few free in-game items and a $5.00 off coupon of WAR offered for only $1.00. I said what the hell and bought it. I hopped on the mythic site that night, signed up for an account, popped in the key, and left it at that. A day or two later I saw all the buzz on the FoH site about some preview weekend announced, checked the account page, and I was in. I still haven't preordered the game, but I got into the preview weekend and open beta from it. |
| | |
| | #1198 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 288
+19 Internets | What is WAR's UI like? Is it anything like WoW's fantastic and extremely customizable LUA-based UI? Modifying WoW's UI was practically a metagame for me and tinkering with addons was often more fun than raiding. Last edited by Jayblah : 08-25-2008 at 09:11 PM. |
| | |
| | #1199 (permalink) | |
| Read Farmer Join Date: Jan 2004 Location: Hawaii
Posts: 5,342
+31 Internets | Quote:
WoW PvP, if you don't have a trinket or cooldown up, it's possible for you to get jacked before you even have a chance to respond. In WAR, that's never happened to me yet. Even if I have 4 guys railing me in the ass I can still get off my abilities that might let me survive (Morale Shield Block or Hold the Line, even my +25 parry ability). That's the thing I hate about WoW. In world PVP a rogue or lock could get the drop on me and I wouldn't be able to do shit because I'm not in my PVP gear at the time and didn't have my trinkets equipped. But yeah, from the limited play I got from the preview, I've yet to experience a total loss of my character like I have in WoW. | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |