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Old 08-25-2008, 11:00 AM   #1111 (permalink)
Skrigg
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Not sure if this has been posted yet but someone made a pretty decent career planner.

Warhammer Character Planner
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Old 08-25-2008, 11:08 AM   #1112 (permalink)
Occido
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Originally Posted by Skrigg View Post
Not sure if this has been posted yet but someone made a pretty decent career planner.

Warhammer Character Planner
Nice, was wondering if something like this was out there.
Looks like Path of Grimnir and Path of Valaya are the way to go for Rune Priests.
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Old 08-25-2008, 11:09 AM   #1113 (permalink)
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I didn't mind being out numbered at all during PW. The true key to enjoying RvR is to look for open groups/warbands. It is just a easy mechanic and makes RvRing 1000x more awesome then it already is heh. I spent almost the entire day yesterday at Mandred's Hold fighting in a huuuuge battle and the forming up a warband took zero effort on anyones part. For those that don't know what the open group system does let me explain. You click a little button in the top left of the screen (default) and it lists warbands (raids) or groups in your area. If they are open then there is a join button next to them. Click join and you instantly join the raid without having to bother people for a invite.

We defended most of the day because Destruction had us out numbered but with the warband set up and people willing to listen and work together we held against a larger force all day. I expect to see alot of this when the game goes live. The larger the force becomes the more reckless and leaderless they become as well. More then once we sent their entire zerg running for their warcamp and in a couple cases managed to almost completely wipe them out. We got steam rolled a few times as well but Order was the clear winner of the day.

I have to say that DoKs had me laughing my ass off all weekend long too. They all seemed to think they were Drizzt and would charge the front line and get roflstomped a few seconds later. I saw a couple that played well and were a pain in the ass to beat but for the most part alot of them seemed to think that their shit didn't stink and charging 20 Order was something their class was capable of heh. I think DoKs are getting played way more offensive then they are intended to be. The 2 wicked swords might be adding to the problem I don't know. I hope it continues though because DoKs were free combo points all weekend.
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Old 08-25-2008, 11:23 AM   #1114 (permalink)
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I think people are overestimating how good BW/Sorc's are. Once you get your RR6 gear and better you have ~50-60% mitigation to all spell types (at least what our stats said). My friend played a sorc exclusively and even tho he was #1 or #2 damage in every scenario and topped the PQ's nearly everytime he felt like he wasnt doing that much damage. I think the damage figures they show in scenarios are bugged and it is giving BW/Sorc damage for when they hurt themselves and isn't reducing it by the mitigation but showing the full damage. Also, you can up your damage a ton by just AOEing bu you won't kill anyone. On my zealot when I see a bunch of BW's launching AoE's at us I just laugh and toss around a few HoTs making it worthless. Yea, they'll get a nice damage score but it's pointless.

I'd say 9 out of 10 times I died it was from the melees getting on me and not ranged.

Tanks do way too much damage. It is rediculous that I can kite 5 people around for ages but if I get 2 swordmasters on me I will die in under 30 seconds. The most rediculous was when this dual swordmaster duo was running around in Stonetroll's taking on 5 Destruction at a time. With guard on each other it would take us ages to kill them and whoever they focused on I could barely keep up as sole healer. You toss those 2 tanks a healer and they get their CC later. I mean why roll anything else?
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Old 08-25-2008, 11:28 AM   #1115 (permalink)
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I can't speak for sorc but at least in the BWs case they are beastly. One of our BWs last night said with 100% combustion he managed to just break 1k on a crit. He was 20, and it was during the Mandred's Hold defense so pretty much everyone had the good t2 gear. If they can be kept alive with 100% combustion they can really destroy shit.

The "good" BWs will be the ones with healing support. Without it their damage goes way down.
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Old 08-25-2008, 11:30 AM   #1116 (permalink)
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Tanks do way too much damage. It is rediculous that I can kite 5 people around for ages but if I get 2 swordmasters on me I will die in under 30 seconds. The most rediculous was when this dual swordmaster duo was running around in Stonetroll's taking on 5 Destruction at a time. With guard on each other it would take us ages to kill them and whoever they focused on I could barely keep up as sole healer. You toss those 2 tanks a healer and they get their CC later. I mean why roll anything else?
Your tanks should have been doing the same thing, then, snaring them and otherwise and getting in their way while your ranged killed them. Believe me, I died plenty as an ironbreaker. =/
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Old 08-25-2008, 11:31 AM   #1117 (permalink)
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Yep, you can tell when a BW has a decent healer behind him, the bodies out in the field start to pile up when that mini-nuke goes off.
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Old 08-25-2008, 12:06 PM   #1118 (permalink)
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Not sure if this has been posted yet but someone made a pretty decent career planner.

Warhammer Character Planner
wow. the character customization junkie in me just went limp.

I guess they figured "everybody is going to pick from a few cookiecutter builds, so why not make those builds for them?"

lack of depth ftl.
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Old 08-25-2008, 12:06 PM   #1119 (permalink)
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I consistently topped killing blows in scenarios as a BW, the large flashy aoe isn't really even the good one.

Detonate is where its at, you throw on a hex (dot generally) on someone then cast Detonate which explodes around them causing a large dot on everyone in the area.

Using instants mostly and your rank 1 morale skill will kill people dead more often than not. Standing around using your long cast time spells is a sure way to die.

The nice thing about the instant aoe stuff is just causing dmg to multiple targets forces the healers to actually target different people and throw heals on them, allowing you more time to actually burn down your main target.

Repeatedly trying to kill a large force with the flashy aoe is just bad playing and usually a waste of time. (that said if you can get several BW's together and assisting it can be devastating.)

As far as tanks, people are really overrating them in some senses because they are using poor tactics. I had no problem taking out opposing tanks with my small crew of people. Guide to killing tanks goes as follows - have someone snare them, then throw a dot or two on them making sure someone still has a need to heal them, but largely ignore them. Attack that healer behind him. At that point the healer needs to start healing himself or he will die, ensuring that the tank previously mentioned stops receiving heals.

A tank with no healing is not hard to kill for many classes.

Last edited by Daezuel : 08-25-2008 at 12:09 PM.
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Old 08-25-2008, 12:18 PM   #1120 (permalink)
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wow. the character customization junkie in me just went limp.

I guess they figured "everybody is going to pick from a few cookiecutter builds, so why not make those builds for them?"

lack of depth ftl.
In just those trees yeah maybe but you also get Tactics of three different kinds plus standards that your guild leader can pick.
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Old 08-25-2008, 12:18 PM   #1121 (permalink)
Kreugen
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Check your abilities, all melee dps get an ability later on to enter enemy keeps through the postern door. They'll die in drives no doubt but it will keep the defenders occupied.

I don't know why you have to zone for so long just going through a door though, I wonder if you are vulnerable during that bs.

Bright wiz - in the standoffs you do amazing damage and can get easy kills just by stacking up dots first - so your target doesn't run away - and then dropping the high combustion bombs. I felt far less effective in stonetrolls crossing, where both sides tend to be constantly moving in big piles, yet I would still lead in damage. The key to the class is frequent preemptive use of the flee button. Don't want for them to run up and snare you, get the hell away. Never stand your ground and you'll live a hell of a lot longer.
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Old 08-25-2008, 12:23 PM   #1122 (permalink)
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Check your abilities, all melee dps get an ability later on to enter enemy keeps through the postern door. They'll die in drives no doubt but it will keep the defenders occupied.

I don't know why you have to zone for so long just going through a door though, I wonder if you are vulnerable during that bs.

Bright wiz - in the standoffs you do amazing damage and can get easy kills just by stacking up dots first - so your target doesn't run away - and then dropping the high combustion bombs. I felt far less effective in stonetrolls crossing, where both sides tend to be constantly moving in big piles, yet I would still lead in damage. The key to the class is frequent preemptive use of the flee button. Don't want for them to run up and snare you, get the hell away. Never stand your ground and you'll live a hell of a lot longer.
Agreed, I've noticed squishy classes largely don't make good use of the flee button. With just a swordmaster as a partner and me rolling archmage, even if I get snared I'm throwin up hots, aoe detaunt, shielding myself then waiting for the split second that my snare is gone then BAM - I'm gone.

Run into a pack of friendlies then turn around and waste that idiot that chased you too far and is out of AP.

Flee is your best friend in this game and I rarely see people making use of it.
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Old 08-25-2008, 12:31 PM   #1123 (permalink)
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I didn't mind being out numbered at all during PW. The true key to enjoying RvR is to look for open groups/warbands. It is just a easy mechanic and makes RvRing 1000x more awesome then it already is heh. I spent almost the entire day yesterday at Mandred's Hold fighting in a huuuuge battle and the forming up a warband took zero effort on anyones part. For those that don't know what the open group system does let me explain. You click a little button in the top left of the screen (default) and it lists warbands (raids) or groups in your area. If they are open then there is a join button next to them. Click join and you instantly join the raid without having to bother people for a invite.

We defended most of the day because Destruction had us out numbered but with the warband set up and people willing to listen and work together we held against a larger force all day. I expect to see alot of this when the game goes live. The larger the force becomes the more reckless and leaderless they become as well. More then once we sent their entire zerg running for their warcamp and in a couple cases managed to almost completely wipe them out. We got steam rolled a few times as well but Order was the clear winner of the day.

I have to say that DoKs had me laughing my ass off all weekend long too. They all seemed to think they were Drizzt and would charge the front line and get roflstomped a few seconds later. I saw a couple that played well and were a pain in the ass to beat but for the most part alot of them seemed to think that their shit didn't stink and charging 20 Order was something their class was capable of heh. I think DoKs are getting played way more offensive then they are intended to be. The 2 wicked swords might be adding to the problem I don't know. I hope it continues though because DoKs were free combo points all weekend.
In this big battle, did you have any choopy play or lag?
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Old 08-25-2008, 12:37 PM   #1124 (permalink)
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There is definitely a point where your computer will start chugging in large scale rvr, I'm not quite certain what point that is however.

I've had at least 100+ people on my screen and barely lagged at all, yet at another point in a keep defense there were sooo many people I was getting 1 fps.

I have seen by far more people fighting in this game than any other game on the market before you hit the dreaded slideshow.

Thankfully in tier 4 there are very good reasons to be fighting in all of the 3 major rvr area's so people will HAVE to split up for success. Those reasons don't really exist in tier 1/2 so people basically congregated almost entirely in EvC rvr.
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Old 08-25-2008, 12:53 PM   #1125 (permalink)
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In scenarios I got some hiccups that didn't seem to be character related, might be texture/level related. There was some slowdowns when there was a lot of spell effects going off.

In open RvR, I had some pretty bad slowdowns, especially in keep sieges. At some points it was so bad, I had to double check to make sure FRAPs wasn't the culprit.

Unplayable? Not really, no. I didn't care that much, it was still relatively fun. I didn't get massive e-rage like I do in WoW PvP. I like that in PvP, I CAN PvP. I don't get CC'd or stunned into inaction. I can actually participate and not have to use a bunch of trinkets and CDs in order to be useful.
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