Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 08-25-2008, 01:26 AM   #1051 (permalink)
Occido
Your money's on the dresser.
 
Occido's Avatar
 
Join Date: Aug 2007
Location: Somewhere in the Mountains
Posts: 1,585
-31 Internets
Quote:
Originally Posted by Saban View Post
Willpower increases healing, Intelligence increases spell damage, Toughness reduces melee damage, Initiative reduces chance to be crit and something else, Wounds adds health.

I try to stack Willpower, Wounds and Toughness as a rune priest.
Awesome, much appreciated.
__________________
When a man isn't busy killing another, he spends the rest of his time killing what resembles himself the most.
Occido is offline   Reply With Quote
Old 08-25-2008, 01:39 AM   #1052 (permalink)
Rhym
Registered User
 
Join Date: Jan 2005
Posts: 230
-21 Internets
Herders aren't necessarily bad, just for the preview their pets were totally fucking bugged so they sucked. They will be the most underplayed class at release b/c of the horrible experience from preview weekend though. That I can guarantee.
Rhym is offline   Reply With Quote
Old 08-25-2008, 01:43 AM   #1053 (permalink)
Duppin
Registered User
 
Join Date: Aug 2002
Posts: 4,469
-17 Internets
I almost wish some game would decide not to have pet classes at all.

Pet pathing almost never works correctly, and balancing pet classes is a pain in the ass as well.

I guess enough people like playing them that you almost have to have them in your game, though.
Duppin is online now   Reply With Quote
Old 08-25-2008, 01:45 AM   #1054 (permalink)
PerritoBites
Registered User
 
PerritoBites's Avatar
 
Join Date: Dec 2003
Location: PR, UY, ROC
Posts: 1,930
I though this game wasn't going to have pets :/ When they were talking about the classes, they said that instead of controlling a pet, you would wear it, like armor. (and like the cinematic trailer)
__________________
PerritoBites is offline   Reply With Quote
Old 08-25-2008, 01:57 AM   #1055 (permalink)
Eversus
Registered User
 
Join Date: Mar 2007
Posts: 9
+2 Internets
Toughness reduces melee damage.

Actually it reduces damage from every source, be it melee or magic.
Eversus is offline   Reply With Quote
Old 08-25-2008, 02:01 AM   #1056 (permalink)
Saban
Registered User
 
Join Date: Dec 2003
Posts: 2,022
+14 Internets
I hope someday they can add scaling to PQs, so that lets say theres only 3 of you, the fucking things won't spawn a hero and 2 champions for the last boss.
Saban is online now   Reply With Quote
Old 08-25-2008, 02:04 AM   #1057 (permalink)
D3ll
Registered User
 
D3ll's Avatar
 
Join Date: Jul 2006
Posts: 29
+0 Internets
Quote:
Originally Posted by Saban View Post
I hope someday they can add scaling to PQs, so that lets say theres only 3 of you, the fucking things won't spawn a hero and 2 champions for the last boss.
I think there's a few too many PQs, it's gonna be tough to keep them all full unless they up the loot a little more.
D3ll is offline   Reply With Quote
Old 08-25-2008, 02:40 AM   #1058 (permalink)
Qhue
Tunare's most surly gnome
 
Join Date: Feb 2002
Location: Sunny Upstate NY
Posts: 988
+4 Internets
I can understand the reasoning, but it is kinda unfortunate that every class has an exact or near exact mirror on the opposite side.
__________________
"Because the status is NOT quo. The world is a mess and I just need to .. rule it." - Dr. Horrible
Qhue is online now   Reply With Quote
Old 08-25-2008, 02:44 AM   #1059 (permalink)
Aamina
Skuhjaybe!
 
Aamina's Avatar
 
Join Date: Jun 2007
Location: Never-Communist Moscow
Posts: 981
Yes, because the cluster-f that every game devolves into when classes aren't matched becomes a "that side has [x] and is overpowered in [y] situation WAAAAH!" is really what we want here.
__________________


Quote:
Originally Posted by The Bard
Man, if Barbie's Super-Fun Treehouse Adventures dosent deliver on it's promises i'll be crushed. I hear they are including a pan-african Ken as a playable class. It's not officially part of the lore but Mattel approved it so it must be ok.
Aamina is offline   Reply With Quote
Old 08-25-2008, 02:53 AM   #1060 (permalink)
SlyyDaugg
Registered User
 
Join Date: Oct 2007
Posts: 68
-10 Internets
Quote:
Originally Posted by Drtyrm View Post
I'd rather we have some semblance of parity in gear so it's more about personal and team skills than who has what uber drops.
I'd rather you stop sucking the life out of my games.
SlyyDaugg is offline   Reply With Quote
Old 08-25-2008, 02:54 AM   #1061 (permalink)
Lonin
WAAAGH
 
Lonin's Avatar
 
Join Date: May 2006
Location: Washington (STATE)
Posts: 1,059
+4 Internets
After playing both a Squig Herder and Shadow Warrior to 16, I'm pretty unimpressed with both, although I like the Squig Herder more because 1) it's not a high elf and 2) you seem to get more flexibility on what abilities you can use and don't have to deal with stance dancing. The Shadow Warrior has some annoying bugs right now that decrease the fun a bit, but I'm more disappointed with their overall mechanics and power. Both classes do considerably less DPS than a BW or Sorc in exchange for a bit more survivability and MDPS options. However, they're not survivable enough to really make much of a difference being light armor wearers and the MDPS options are pretty limited and obviously a lot less powerful than a true MDPS class. They seem to be stuck in the middle between a MDPS and a nuker. They aren't terrible or broken, but mediocre would probably be the best way to describe them.

Then again, I only played in the lower levels, so I can't say how they stack up in the later game.

Quote:
Originally Posted by D3ll
I think there's a few too many PQs, it's gonna be tough to keep them all full unless they up the loot a little more.
Totally agree with this. They either need to add scaling like mentioned above so smaller groups can do them and larger groups have more of a challenge, or they should cut it down to 2 PQ's per chapter; one difficult and one normal PQ.
__________________
Lonin is offline   Reply With Quote
Old 08-25-2008, 03:15 AM   #1062 (permalink)
Troll
Registered User
 
Troll's Avatar
 
Join Date: Jun 2006
Posts: 188
-7 Internets
I played both a RP and DoK, and I have to say that the DoK's survivability is rediculously bad. You're somehow supposed to stay alive, DPS and heal with a rather limited ability pool while being more flimsy than any of the pure casting healers, like the RP. With my RP I was able to keep my people alive, stay alive myself and do more DPS than my DoK could've ever dreamed of.

That's not to say I didn't have fun on my DoK, but only on the PVE side of things.
Troll is offline   Reply With Quote
Old 08-25-2008, 04:14 AM   #1063 (permalink)
Velk
Registered User
 
Join Date: Aug 2003
Posts: 413
-1 Internets
Quote:
Originally Posted by Qhue View Post
I can understand the reasoning, but it is kinda unfortunate that every class has an exact or near exact mirror on the opposite side.
They aren't though.

Shadow Hunter != Squig Herder
Marauder != Witch Hunter
Witch Elf != White Lion
Chosen != Ironbreaker

You could make an argument for bright wizard/sorc, black orc/swordmaster, goblin/archmage and rp/zealot, but they are still a far cry from 'near exact mirrors', something that becomes increasingly obvious as you level up.
Velk is offline   Reply With Quote
Old 08-25-2008, 04:21 AM   #1064 (permalink)
Vepil
Registered User
 
Vepil's Avatar
 
Join Date: Jul 2007
Posts: 140
I noticed the same with the DoK, there for a while we were a beast and they did a lot of changes to "adjust down damage" of the DoK slowing the killing in PvE. It seems in PvP we are a wet noodle or more likely I just sucked. I changed over to an archmage for this weekend and had a great time. Good dps for solo play and great healing, I have to try the warrior priest again and decide on caster or melee healer.
Vepil is offline   Reply With Quote
Old 08-25-2008, 06:03 AM   #1065 (permalink)
Pyros
Registered User
 
Join Date: Sep 2006
Posts: 1,633
+24 Internets
Quote:
Originally Posted by Velk View Post
They aren't though.

Shadow Hunter != Squig Herder
Marauder != Witch Hunter
Witch Elf != White Lion
Chosen != Ironbreaker

You could make an argument for bright wizard/sorc, black orc/swordmaster, goblin/archmage and rp/zealot, but they are still a far cry from 'near exact mirrors', something that becomes increasingly obvious as you level up.
You're not comparing the right mirrors though.

Shadowhunter mirror is marauder, Squig herder mirror is White Lion. They're actually the exceptions, since one is melee while the other is ranged, but they use the same mechanics(stances for first couple, pets for 2nd).
Witch Elf are the mirrors of Witch Hunters, and Chosen are the mirrors of Swordmaster while Black Orcs are the mirrors of Iron Breakers. Chosen and SM don't mirror well, mostly because the chosen mirror and the SM mirrors were removed(black guard and knight of the blazing sun).
Pyros is online now   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 09:17 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6