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| | #976 (permalink) |
| Registered User Join Date: Jan 2007
Posts: 433
| You'll enjoy Warrior Priest. They certainly feel overpowered at level 10.
__________________ Jaded - Witch Hunter of the Empire "I see the sinners suffering. I hear them screaming and I watch them burn and die." |
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| | #977 (permalink) | |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,612
| Quote:
Warrior priests, on the other hand, are in certain contexts just plain disgusting. I was running a PQ with one last night and the dude was soloing three or four +con mobs in less time than it took me to down one of them, without any need of healing from me and with zero downtime or risk to himself. I chatted with the guy awhile, and his take is that they're not all that great in group situations, but they are miles above everyone else in the solo combat context. It seems like staying on top of healing in a pvp environment with a warrior priest would be really, really tough. Another upside to rune priest is that I was almost always either #1 or 2 on the contribution list when bonuses were calculated for PQ loot roles. Not that it often meant anything (damn my piss-poor rolling skills), but in the long run it should be quite helpful for gearing up. | |
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| | #980 (permalink) |
| You fucking kids get off my lawn! Join Date: May 2007 Location: North Dakota
Posts: 518
| I sure hope Mythic is smart about release servers. I'd rather see things over-populated for the first month or so, honestly. This is one of those games that requires lots of other people around to be fun, preferably balanced evenly between the sides. The PQs are impossible with only a few people, as are taking keeps and other RvR objectives, etc. I spent the last hour running around Altdorf - which is huuuuge - and saw only three other people. Most people don't like to hang around MMORPGs if they feel alone. They also have one heluva lot of bugs to fix in two weeks. The NPC AI and pathing issues - which they acknowledged - just kill the fun, especially when they make taking keeps and RvR objectives impossible. There are animation bugs (my AM gets stuck in some spell animations, and the blazing trail will extend across the entire zone unless I re-log), the 100% chance of CTD when the client hits 2GB of mem usage, etc. None of this is news to you folks, but I'm super leery of Mythic releasing too darn many servers. I've commented on it on the in-game forms over and over. I hope they read that stuff. Anyways, I had a ton of fun and will definitely see the other three of you that intend to play on RP servers with my Archmage! |
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| | #981 (permalink) |
| Still Lost Join Date: Jul 2002
Posts: 2,325
| There is no real reason to be in Altdorf atm heh. On my server the T2 rvr area has been a non stop war. Order is currently defending one of the keeps and has been holding Destruction off for hours hehe. TONS of people currently and I am having zero problems. I did just CTD though which kinda sucks. Hoping they fix that little issue soon. Anyway... back to goblin stomping! |
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| | #982 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 534
| Quote:
If you were on gorfang in the relic one where the guy glows and ahs to hold it... that was prob my guild doing the 500-10 games sorrY! | |
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| | #983 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 2,777
+44 Internets | So, quick breakdown of stats compiled from Barak Varr and Blood whatever. First off, Barak Varr is the most evenly balanced server to date, wheras Blood has 40% more destruction than order, so keep that mind. I averaged the count of level 10+ players at 10pm est. Order bright wizard 54 shadow warrior 44 Archmage 42 warrior priest 36 Ironbreaker 34 Rune Priest 32 Swordmaster 31 Witch Hunter 30 Engineer 18 white lion 8 329 Destruction Sorceress 65 black orc 58 Chosen 55 Disciple of Khaine 54 Shaman 53 Zealot 40 Marauder 29 squid herder 22 Witch elf 15 Magus 13 404 Here's where you see the real problem: Tanks Heals Mdps Rdps Order 65 110 38 116 Dest 113 147 43 100 Apparently, everyone has figured out that the life of a melee dps sucks ass compared to that of a tank, which survives five times longer and doesn't do much less damage. But the shortage of tanks on order is alarming. I think anyone playing order, even on a -balanced- server, is in for a rough time. EDIT: Fixed witch elf numbers. Apparently you search for them by "elf". Last edited by Kreugen : 08-24-2008 at 11:06 PM. |
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| | #986 (permalink) |
| Registered User Join Date: May 2007
Posts: 466
| How are you getting these numbers? I get a max return of 30 using /who or the interface. Just curious. (I mean seriously ONE witch elf? on Barak Varr? I'm in tier 2 and I promise you I've had 3 WE's on me at one time!) Last edited by Daezuel : 08-24-2008 at 10:12 PM. |
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| | #987 (permalink) | |
| The Shocker Join Date: Mar 2003 Location: Anchorage, AK
Posts: 207
| Quote:
I cracked the code on killing heavy archetypes and can beat most casters but jfc Zealots, holy fucking hell are they hard to kill. | |
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| | #989 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 2,777
+44 Internets | Are you sure it was a WE and not a DoK? Because I had a game where there were 4 chosen, 2 black orcs, 4 DoKs, misc shaman/zealots/dps and we lost 500 to 7. Tank and healing heavy groups are destroying. Of course those same tanks are probably miserable in a pug zerg fest RVR. BV there were 0 WE's above level 10. Blood had 1. Last edited by Kreugen : 08-24-2008 at 10:20 PM. |
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| | #990 (permalink) |
| Registered User Join Date: Jun 2008
Posts: 134
+15 Internets | I was expecting to see a lot more marauders running around. They are beasts if played properly with support. The RDPS vs. MDPS balance should even out some once tanks figure out how to play. Playing as a healer, I've had to explain how Guard works and why they should use it and a shield instead of a 2h. A lot do not understand that shields can block magical attacks, not just melee. Blocking hits for someone and splitting the damage they take is huge. Hold the Line is great in a coordinated guild warband. Three tanks with overlapping Guards leading a MPDS charge with Hold the Line will absolutely rape the other side's RDPS. Anyone behind the tanks will get +45% chance to disrupt magic attacks and +45% chance to dodge ranged physical attacks. |
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