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| | #931 (permalink) | |
| Registered User Join Date: Jun 2008
Posts: 134
+15 Internets | A good post explaining how attacking the cities works. Elder NDA - Page 2 - Warhammer Forums Quote:
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| | #932 (permalink) |
| Registered User Join Date: Feb 2004
Posts: 210
+3 Internets | Hootie check out Mythic Entertainment | Warhammer Online Open Beta start in ~10+ days so you can pick your favorite store to buy (the game still in development). If you're an international customer you gotta buy from either Gamestop or Amazon the rest are not processing international customers. I foresee a WAR withdrawal in the following days. ![]() Last edited by NativityInBlack : 08-24-2008 at 02:17 PM. |
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| | #934 (permalink) |
| King Me Join Date: Oct 2004 Location: Rocky Top
Posts: 1,502
| They're really going to have to work on the keep sieges. For example last night with 8-12 people we took the order keep in Barak Var and in the elf area, mostly uncontested. Later in the night though we took almost a full warband and tried to take the keep in Troll Country(so we'd have every keep). They had about 30 people defending and even though the bashed the door down, took control of the basement, and sent a team to guard the back door to kill stragglers running back in(the order spawn point is way closer to both keeps in the Human/Chaos area) there was no way in hell you could clear the tower of people, and no way in hell you could control the area long enough to kill the keep lord. He leashes too often, it's too easy for people to slip through and start messing things up, and the respawn is too fast. I don't see how anyone is going to take any of the higher level(read: more favorable to the defense) keeps with any kind of moderate defense. Also later in the night order managed to pull two keep lords to their warcamp and have their guards kill them. Don't ask me how, but we managed to kick their asses out of the keep and push them all the way to their warcamp but someone came behind, agro'd the lord, and dragged him all the way to the warcamp, where we watched 40 of them and their guards beat him down with us unable to do anything. They then went to barak var and tried to do the same thing, but that keep lord kept going to full health so they couldn't kill him with the guards. Anyway if they fix those, make the quest log more user friendly, and fix the CTD they have a real winner on their hands. I am so fucking glad we are going order at release, the chaos healers(few that they have) generally spend the whole fight nuking.
__________________ ![]() Just an earthbound misfit, I |
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| | #935 (permalink) | |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,612
| Quote:
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| | #936 (permalink) |
| Read Farmer Join Date: Jan 2004 Location: Hawaii
Posts: 5,368
+32 Internets | So I took a quick look see at the difference in 1H vs 2H dmg for Swordmaster. The only difference in damage was auto attacks Auto Attack 1H average 29 2H average 55 But at the loss of 15% block and +1 second delay, don't know how that affects procs. Damage from abilities seemed to remain constant between the two. I've heard there are abilities that require 2H but I haven't gotten them yet. |
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| | #937 (permalink) |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 588
+5 Internets | Where the hell is the flight master in the Dwarf area? All the keeps in the Dwarf area on my server are held by Destruction. I want to go get my RVR gear. Last edited by Menion : 08-24-2008 at 02:50 PM. |
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| | #938 (permalink) |
| SC2 WTFRU! Join Date: Nov 2006
Posts: 163
| So got a chance to do a bit of RvR and T2 keep siege, though for the most part there were less than a handful of enemies around. We all got boosted to 18 once we entered the area. Group of about 6-8 of us went and captured all the points, but when it got to the fighting in the keep cripes we got massacred in less than 10 seconds. We couldn't pull the bosses down to first floor and got nuked soon as we peeked up top. Anyways back to scenarios but damn it's going to be fun once those areas fill up. |
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| | #939 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 285
+1 Internets | This is my question, is there enough fun to be had to use WAR pvp as an offnight game for a WoW guild? Or if you cannot devote enough time to War, are you going to be at a severe disadvantage? I'm looking to pick up WAR for two months with some guild members, cancel at wotlk launch, and perhaps pick up WAR for a couple nights a week 4-6 months after that. I'd prefer to play PvP in a game I enjoy it in, and PvE likewise. Is this an unreasonable expectation of time to see much of WAR effectively? |
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| | #940 (permalink) | |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,612
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| | #941 (permalink) |
| I have a competition in me. Join Date: Nov 2004 Location: In the clinch.
Posts: 668
| Order is getting absolutely shit kicked today on my server, in both open PvP and Scenarios. I think it is mostly because Destruction side has a bunch of 11s trolling the low-level PvP stuff, and I keep on seeing rank 2-5 Order. Guess people are trying out new classes. Getting stomped isn't really very much fun though. |
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| | #942 (permalink) |
| Registered User Join Date: Oct 2006
Posts: 315
| witch2.avi - FileFront.com 17 minutes of a lvl 40 Witch Hunter making it look so easy to kill people and showing how stealth works. Seems like a rogue with sick melee damage but when anyone runs he can shoot them with his gun while chasing to finish him off. |
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| | #943 (permalink) |
| I like to edit. Join Date: Sep 2004
Posts: 369
| So I think I'm done with the preview weekend so I don't burn myself out even before open beta. I really like the iron breaker and will probably try the destruction tank classes in open beta since I went mostly order this time around. The only problem now is to find out what a high population server will be so I don't get stuck in a ghost town. |
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| | #945 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,500
| Quote:
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