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Old 08-24-2008, 01:29 PM   #931 (permalink)
Mogley
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A good post explaining how attacking the cities works.

Elder NDA - Page 2 - Warhammer Forums

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To save our elders from breaking the NDA I'll say this.

End game content functions exactly as we have explained in the podcast.

You lock down 2 pairings by capturing the fortress at the end of each. At this time the city becomes contested and enemy players may storm the gates and begin a city wide public quest build on ransacking, pillaging, and killing their enemies. We have tested capturing 2 pairings and watched the city flip to contested. In addition to the public quests you also have a scenario of epic proportions. It encompasses multiple rulesets and requires a large amount of coordination in order to win.

Cities are broken up into instances of 48 on 48, which in the concentrated, urban environment is quite intense. Players must play a tug of war in the city wide public quest to attempt to beat the other side (one side is trying to put out the fires that the other is lighting) in addition to controlling battlefield objectives at key strategic areas. This PQ plus winning scenarios contributes victory points, and much like normal zone capture this is displayed in the victory points bar above the minimap.

At this point the defender will either win and oust the attacker or the attacker will capture the city. No defenders can enter the city at this time and the rest will be booted once they're dead (but they're still able to put up a fight!) If the defenders win the campaign resets and control goes back to the neutral tier 4 zones.

Once the city is captured 2 public quests unlock and players are able to explore the PvE dungeons within the city. (expanding the amount of PvE content available to the server.)

Once these two PQ's are defeated the king encounter unlocks for all city instances and warbands can now assault the palace and challenge the king.

All of this has been tested, in some cases multiple times.

I'm not sure what bug's you're referring to but bugs do appear on the Test Server. These are builds that come straight from our internal test servers and this is why we roll out versions to the Test Servers first and why it's still under NDA.

The game is in a changing state and players on these servers are experiencing cutting edge content. We want, to some degree, for this content to still be exciting and mysterious for our players while still being able to test it thouroughly and make changes based on feedback.

Thanks all, hope that clears that up
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Old 08-24-2008, 02:14 PM   #932 (permalink)
NativityInBlack
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Hootie check out Mythic Entertainment | Warhammer Online

Open Beta start in ~10+ days so you can pick your favorite store to buy (the game still in development).

If you're an international customer you gotta buy from either Gamestop or Amazon the rest are not processing international customers.

I foresee a WAR withdrawal in the following days.

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Old 08-24-2008, 02:15 PM   #933 (permalink)
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Dwarf population is extremely low. Mythic needs to tune them up (not that the classes suck - they're all very well done), or engage in some sort of "dwarves are cool" pre-release propaganda of some sort.
Fuck that. My rune priest wants his 30 seconds queues at launch.
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Old 08-24-2008, 02:22 PM   #934 (permalink)
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They're really going to have to work on the keep sieges. For example last night with 8-12 people we took the order keep in Barak Var and in the elf area, mostly uncontested. Later in the night though we took almost a full warband and tried to take the keep in Troll Country(so we'd have every keep). They had about 30 people defending and even though the bashed the door down, took control of the basement, and sent a team to guard the back door to kill stragglers running back in(the order spawn point is way closer to both keeps in the Human/Chaos area) there was no way in hell you could clear the tower of people, and no way in hell you could control the area long enough to kill the keep lord. He leashes too often, it's too easy for people to slip through and start messing things up, and the respawn is too fast. I don't see how anyone is going to take any of the higher level(read: more favorable to the defense) keeps with any kind of moderate defense.

Also later in the night order managed to pull two keep lords to their warcamp and have their guards kill them. Don't ask me how, but we managed to kick their asses out of the keep and push them all the way to their warcamp but someone came behind, agro'd the lord, and dragged him all the way to the warcamp, where we watched 40 of them and their guards beat him down with us unable to do anything. They then went to barak var and tried to do the same thing, but that keep lord kept going to full health so they couldn't kill him with the guards.

Anyway if they fix those, make the quest log more user friendly, and fix the CTD they have a real winner on their hands. I am so fucking glad we are going order at release, the chaos healers(few that they have) generally spend the whole fight nuking.
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Old 08-24-2008, 02:25 PM   #935 (permalink)
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So can somebody tell me how exactly you're supposed to level up and shit in RvR? I'd much rather advance going that route. Fuck questing. I've been to Blood Mountain, Erkund, and Norland's RvR areas and there are either no people there, or when there is, I keep getting randomly hit by some sort of death touch mob or something that keeps killing me over and over again. Griffon Marksman aerial assault hits you for 2842? The other area had something similar.
Initially, run scenarios. Grab the rvr kill quests and scenario quests to supplement your xp. Buy your rvr gear. If you feel like a break, run some PQs to supplement/replace your rvr gear. Once you get a couple dozen people into T2, take keeps and grab the rvr objectives around them; alternate that with scenarios. It's fun as hell. PvE is good in the game, too, especially the PQs, but I did a mix my first run this weekend and then went back and did straight RvR and the only problem I ran into was hitting the renown cap a few times (my renown outpaced my rank leveling), which is not all that big a problem.
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Old 08-24-2008, 02:39 PM   #936 (permalink)
Zarcath
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So I took a quick look see at the difference in 1H vs 2H dmg for Swordmaster.

The only difference in damage was auto attacks

Auto Attack
1H average 29
2H average 55

But at the loss of 15% block and +1 second delay, don't know how that affects procs. Damage from abilities seemed to remain constant between the two. I've heard there are abilities that require 2H but I haven't gotten them yet.
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Old 08-24-2008, 02:47 PM   #937 (permalink)
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Where the hell is the flight master in the Dwarf area? All the keeps in the Dwarf area on my server are held by Destruction. I want to go get my RVR gear.

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Old 08-24-2008, 02:48 PM   #938 (permalink)
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So got a chance to do a bit of RvR and T2 keep siege, though for the most part there were less than a handful of enemies around. We all got boosted to 18 once we entered the area.

Group of about 6-8 of us went and captured all the points, but when it got to the fighting in the keep cripes we got massacred in less than 10 seconds. We couldn't pull the bosses down to first floor and got nuked soon as we peeked up top.

Anyways back to scenarios but damn it's going to be fun once those areas fill up.
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Old 08-24-2008, 03:17 PM   #939 (permalink)
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This is my question, is there enough fun to be had to use WAR pvp as an offnight game for a WoW guild? Or if you cannot devote enough time to War, are you going to be at a severe disadvantage?

I'm looking to pick up WAR for two months with some guild members, cancel at wotlk launch, and perhaps pick up WAR for a couple nights a week 4-6 months after that.

I'd prefer to play PvP in a game I enjoy it in, and PvE likewise. Is this an unreasonable expectation of time to see much of WAR effectively?
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Old 08-24-2008, 03:27 PM   #940 (permalink)
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Originally Posted by Dandain View Post
This is my question, is there enough fun to be had to use WAR pvp as an offnight game for a WoW guild? Or if you cannot devote enough time to War, are you going to be at a severe disadvantage?

I'm looking to pick up WAR for two months with some guild members, cancel at wotlk launch, and perhaps pick up WAR for a couple nights a week 4-6 months after that.

I'd prefer to play PvP in a game I enjoy it in, and PvE likewise. Is this an unreasonable expectation of time to see much of WAR effectively?
While I've only played this weekend, my impression is that the tiered nature of RvR means that if you lag behind, you're doing fine because you're still competing with people who have also lagged behind. I think it would suit your purposes nicely. RvR is meaningful and awesome (taking a keep is one of my all-time favorite MMO experiences) and the scenarios are immeasurable improvements over WoW's BGs.
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Old 08-24-2008, 03:35 PM   #941 (permalink)
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Order is getting absolutely shit kicked today on my server, in both open PvP and Scenarios. I think it is mostly because Destruction side has a bunch of 11s trolling the low-level PvP stuff, and I keep on seeing rank 2-5 Order. Guess people are trying out new classes. Getting stomped isn't really very much fun though.
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Old 08-24-2008, 03:50 PM   #942 (permalink)
Steamrice
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witch2.avi - FileFront.com

17 minutes of a lvl 40 Witch Hunter making it look so easy to kill people and showing how stealth works. Seems like a rogue with sick melee damage but when anyone runs he can shoot them with his gun while chasing to finish him off.
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Old 08-24-2008, 03:51 PM   #943 (permalink)
Rathi04
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So I think I'm done with the preview weekend so I don't burn myself out even before open beta. I really like the iron breaker and will probably try the destruction tank classes in open beta since I went mostly order this time around. The only problem now is to find out what a high population server will be so I don't get stuck in a ghost town.
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Old 08-24-2008, 04:11 PM   #944 (permalink)
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Nice vid Steam, looks like a lot of fun.
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Old 08-24-2008, 04:17 PM   #945 (permalink)
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Originally Posted by Xenrauk View Post
So got a chance to do a bit of RvR and T2 keep siege, though for the most part there were less than a handful of enemies around. We all got boosted to 18 once we entered the area.

Group of about 6-8 of us went and captured all the points, but when it got to the fighting in the keep cripes we got massacred in less than 10 seconds. We couldn't pull the bosses down to first floor and got nuked soon as we peeked up top.

Anyways back to scenarios but damn it's going to be fun once those areas fill up.
We had to same issue trying to cap the keeps. The guards would just keep resetting.
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