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| | #842 (permalink) | |
| You fucking kids get off my lawn! Join Date: May 2007 Location: North Dakota
Posts: 518
| Quote:
Here 'tis. And yes, it does make the T1 RvR scenarios seem silly. I spec'd for damage (INT) and did nearly as much as #2-4 in one match today (while doing very little healing, of course, which isn't what I'd normally do). | |
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| | #843 (permalink) |
| Registered User Join Date: Feb 2004
Posts: 210
+3 Internets | Broad answer Angry Amadeus: The Prevailing Question: Is it Fun! - Warhammer Forums ![]() Personally I don't have this sort of fun since my first week on vanilla WoW and I will drag all my friends to WAR but it can get better (and will hopefully). Should attempt a write up on monday when they won't let me play / watch a friend/wife playing, but I will honestly tag myself a fanboi after playing. At worse Bliz will have some competition and will push up things a bit. |
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| | #844 (permalink) | |
| Registered User Join Date: Jan 2007
Posts: 433
| Quote:
__________________ Jaded - Witch Hunter of the Empire "I see the sinners suffering. I hear them screaming and I watch them burn and die." | |
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| | #846 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 199
+18 Internets | I finally got a chance to play for a couple hours. IMO: As-is it's fun enough to play right now, and has enough new kinds of mechanics to keep someone with MMO experience interested for at least a while. I could enjoy PQs and Scenarios/BGs by themselves for quite some time. For me it would be a no-regrets purchase just to see more of those. That said, if I were them, I'd be telling anyone who's working on either a) adding new things or b) stability to switch to polishing combat/abilities/stances/animation syncing/client combat prediction for the duration. That's its biggest strike from my extremely limited PoV. For this game especially, combat needs to be dead-on perfect, and it's not there yet. I know the stability prioritization point would seem counterintuitive, but I'd rather have a game that goes unavailable for 5 minutes every 2 hours, that's polished to a perfect sheen during the other 1:55, instead of one that's up all the time with combat in its current state. Longevity, I'll let other people comment about. 0.02. - Scott |
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| | #848 (permalink) | |
| Registered User Join Date: Jan 2005
Posts: 230
| Quote:
Go to your Tier 2 Zone and head to the keep there (will be very visible if you open your map). Your side must control the keep for the vendor to be there. He's inside and the items don't cost much. They are Rank 10, Renown 6 items and look great and rock. | |
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| | #850 (permalink) |
| Registered User Join Date: Apr 2007
Posts: 91
| Okay. I want to love this game. I really do. I bought the collectors edition for heavens sake. But stripped away from the hype and anticipation I've had for months it's essentially DAoC 2--only poorly executed. A short list of bugs/grievances: 1) The world is uninspiring. Quests are blands, unevolved standard MMO quests. Kill this. Run here and talk to this person. None of the stories grip you. After the 10th or 11th one my eyes glazed over and I stopped reading the stories altogether. The world is drab and gray. The graphics on this new MMO make WoW's dated graphics look like the cherry topping on your sundae. 2) Quests are a joke. There are too many of them and they're not well organized. This is completely contrary to their (good) idea of Chapter based maps to keep players progressing from map to map. Never in my entire MMO playing experience have I wanted a "Drop All Quests" button so desperately. The chapter based map system should make up for it but... 3) The map is confusing. Both Order and Destruction share the same map. This means that when their major pathways intersect you don't always know which way to go until you've dropped into the middle of a Dwarven warcamp. 4) Pathing bugs. Somtimes stuff will run away as soon as you hit it. Pet's are stupid. Additionally you are not able to run through other players. This means that in PvP a group of White Lions quickly becomes more of a source of Chaos than I ever will be--as a member of Chaos. 5) Animation bugs are frequent. My character spent fifteen minutes with his mouth drooped open and his hands straight up in the air as if my sleeves were improperly startched and I just saw a yeticorn. 6) It's an unconnected world. Zonelines. Flights are animation sequences of you clipping through the entire landscape towards your imaginary destination off in the distance. 7) Classes are clones of eachother. I expect overlap as they have to fit archtypes--but a significant number of classes are simply Order/Destruction clones of eachother. Don't get excited about the huge number of "unique" classes. There aren't that many. 8) Broken sounds are everywhere. My pet doesn't make sounds. My spell doesn't make sounds. The few voiceovers I heard for PQ's are poorly mastered from the soundboard and were blown out. A scream from a NPC sounded like someone stuffing a ventrilo mic halfway down their throat before being sodomized. 9) Overload: Morale abilities. Combat Abilities. Tactics Abilities. Core abilities. Mastery abilities. Tiered RvR. Renown levels. Renown rewards. Tiered keep unlocks. For starters... and there's no clearcut explanation for a new player. It took a few days for the most callused, war-torn MMO vets to figure everything out. Make no mistake, Mythic has carved themselves a healthy niche game. I just hope it's not so deep they can't climb out of it. I had a riotously good bit of fun in RvR and PQ's. The UI customization also had me rather impressed. But come on... Mythic has some work to do. Perhaps it's due to the EA takeover, but the game is ultimately unpolished. I might even go so far as to say unfinished. It's being pushed out the door with it's knickers down. You've been warned. |
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| | #852 (permalink) | |
| Registered User Join Date: Jan 2007
Posts: 433
| Quote:
__________________ Jaded - Witch Hunter of the Empire "I see the sinners suffering. I hear them screaming and I watch them burn and die." | |
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| | #853 (permalink) |
| King Me Join Date: Oct 2004 Location: Rocky Top
Posts: 1,502
| Does anyone know if controlling theo ther points in a zone makes taking a keep easier? We just tried our first keep siege and that stupid burning oil regenerates faster than two ballista and nuking can hurt it. Then we get inside and the 15 people on the other team run up to the lord and just stand there. WTF are you supposed to do?
__________________ ![]() Just an earthbound misfit, I |
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| | #854 (permalink) |
| Registered User Join Date: Jul 2007
Posts: 841
| Galgor man, what do you want? The classes have to be 'clones' of eachother to an extent, or one side gets an advantage. Mythic has just given them gimmicks or different mechanics that reach the same end. If you shit on Mythic for lame class design, there may be no hope for you. |
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| | #855 (permalink) | |
| Skuhjaybe! Join Date: Jun 2007 Location: Never-Communist Moscow
Posts: 981
| I had a blast taking a T2 keep with some friends and a warband of people I didn't know. Rewards: the T2 gear which looks AWESOME.
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