Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 08-20-2008, 04:27 PM   #361 (permalink)
Aegorian
Registered User
 
Join Date: Apr 2006
Posts: 121
+1 Internets
Quote:
Originally Posted by Araxen View Post
You won't be able to patch till the Preview starts. I'm hoping they'll let us patch tomorrow so their servers aren't totally nuked on Friday.
actually, i would assume nuking the patch server would be exactly what they want
Aegorian is offline   Reply With Quote
Old 08-20-2008, 04:29 PM   #362 (permalink)
Ender4212
Registered User
 
Join Date: Apr 2006
Posts: 114
+2 Internets
I agree, let's hope the nuking of the server starts tomorrow. I'm also hoping they open the preview up relatively early on Friday. It's my day off and I'd love to be able to spend the day in there.
Ender4212 is offline   Reply With Quote
Old 08-20-2008, 04:32 PM   #363 (permalink)
porkyrogue
Registered User
 
porkyrogue's Avatar
 
Join Date: May 2005
Posts: 73
-1 Internets
Sucks I have work from 8pm till 1ish Fri, Sat, Sun. I should be good with an early start though!
porkyrogue is offline   Reply With Quote
Old 08-20-2008, 04:34 PM   #364 (permalink)
Pyksel
Registered User
 
Join Date: May 2007
Posts: 68
+0 Internets
Quote:
Originally Posted by Lowen View Post
How are Zealots as PvP healers compare to DoK's? Are Dok's like a holy paladin playstyle and Zealot a priest? I assume Zealots are bad in PvE also?
I play my Zealot a bit different than most I would imagine and have since WAR beta started.

I play mine more like a drain lock with the ability to choose between hanging in the midsection of battle and healing your defensive target/group or playing aggressively by assautling the front lines and keeping yourself healed. AP drains, knockdowns, and large morale dumps hurt, but the survivability is remarkable. This build essentially allows every damage spell you have to heal your defensive target (you) which is quite effective. Opening with a Harbinger is essential, followed by Boon, Tzeentch's Cry, Warp Reality, and Demon Spittle. If AP starts to run low or we're in a standoff, pop Ritual of Innervation and go ape shit on casting.

My build consists of the following:
WARDB - Career Builder - Zealot

Under the alchemy tree pick up Changer's Touch, Boon of Tzeentch, and Ritiual of Innervation. I then work up the Witchcraft tree taking Storm of Ravens and Lashing Waves to help my damage output, which in turn help my heals.

Tactics
Changer's Touch
Lashing Waves
Backlash
Warping the Spirit

Morales
Tzeentch's Talon (now AoE with the tactic)
Focused Mind
Suppressing the Fragile Unbelievers
Alter Fate

The synergy with the harbinger, harbinger tactic, changer's touch, the talon aoe debuff, etc. really offer up a unique playstyle unlike that of those that stand in the back and just heal from afar.
Pyksel is offline   Reply With Quote
Old 08-20-2008, 04:58 PM   #365 (permalink)
Froofy-D
upper management material
 
Froofy-D's Avatar
 
Join Date: Nov 2002
Location: Orlando, FL
Posts: 2,027
+8 Internets
Quote:
Originally Posted by Bobleclair View Post
From my experience in beta numbers make a huge different, order was 2/3 of destruction and literaly any pvp area i went to was owned by destruction, i never saw order winning in any area.
So if you like being the underdog go order, you will have lot of work.
Yeah that does seem to be the one possible game killer here. Considering the main draw of the game is world PVP.

IMHO nothing short of "if Order to Destruction ratio is beyond X to Y, no further characters can be created on the larger faction" will work. If you want to roll with 10 friends do it on the underdog side. Sometimes you have to make compromises to preserve game integrity.
Froofy-D is offline   Reply With Quote
Old 08-20-2008, 05:00 PM   #366 (permalink)
ajiatus
Registered User
 
Join Date: May 2006
Posts: 275
-3 Internets
My 30 seconds guide to classes in WAR:

With the exception of the Ironbreaker and the Chosen, which do not have an equivalent in the other faction, most classes are mirrors of each other with some differences that are beyond the scope of this guide.

There is a Rock, Paper, and Scissors of sorts, and it's as follows:
Melee DPS kills Ranged DPS that kills Tanks that kill MDPS, etc.
Healers fall loosely in this sequence depending on the nature of their damage output

MDPS:

4 Classes, two types:

2 Light Armor and Stealth (to close gap with RDPS target)
Witch Hunter and Marauder
Highest DPS in game

2 Medium Armor and Charge (to close gap with RDPS)
White Lion and Marauder
trades some DPS for better armor
The White Lion's DPS output comes in part from its mobile pet.

RDPS:

6 Classes, three types:

2 Glass Cannons
Bright Wizard and Sorceress
Highest RDPS
“glass cannons”

2 RDPS with stationary pet
Engineer and Magus
Part of their DPS comes from their stationary pets
Debuffs and PbAoE

2 Flexi-casters
Shadow Warrior and Squig Herder
Can cast while moving at midrange
Has some melee skills
The Squig Herder's DPS output comes in part from its mobile pet.

TANKS:

4 Classes, three types

1, 2, 3 Combo Tanks
Swordmaster and Black Orc
Some abilities can only be cast in sequence, as in 1, 2, 3, 1, etc.

PbAoE debuffs Tanks
Chosen
Carries an aura around itself that debuffs enemies

Rage (grudge) Tanks
Ironbreaker
Abilities can be used or get stronger the more the Ironbreaker is in combat
Ironbreaker needs another team player to help “grudge” grow faster

HEALERS:

6 Classes, three types

Ranged healer/casters
Archmage/Shaman
Must balance ranged damage and ranged heals for maximum effect

Melee healer/warrior
Warrior Priest/Disciple of K
Melee damage needed to power heals

Flexi-healer
Runepriest/Zealot
Wide range of spells and heals, including buffs and stationary area buffs
__________________
There is also the fact that in my opinion...
ajiatus is offline   Reply With Quote
Old 08-20-2008, 05:01 PM   #367 (permalink)
Tolanin
h8
 
Join Date: Aug 2002
Posts: 2,959
-19 Internets
that or allow some limited form of faction switching and then start fucking over the bonuses for winning if the side that won had a big number advantage.
Tolanin is offline   Reply With Quote
Old 08-20-2008, 05:09 PM   #368 (permalink)
larseny316
Registered User
 
Join Date: Apr 2002
Posts: 298
+0 Internets
Balance

Never understood why they simply don't give the side with less players above XX level, a bonus to exp based on the ratio of the population. It wouldn't change RvR, but it would encourage new players to play the other side.

If I login and see that I'll be making 2x exp, because my side is outnumbered 2:1, I'll go ahead and roll order. Enough people think the same way, and the ratio balances out (and the exp bonus goes down/vanishes)
larseny316 is offline   Reply With Quote
Old 08-20-2008, 05:12 PM   #369 (permalink)
Tolanin
h8
 
Join Date: Aug 2002
Posts: 2,959
-19 Internets
Quote:
Originally Posted by larseny316 View Post
Never understood why they simply don't give the side with less players above XX level, a bonus to exp based on the ratio of the population. It wouldn't change RvR, but it would encourage new players to play the other side.

If I login and see that I'll be making 2x exp, because my side is outnumbered 2:1, I'll go ahead and roll order. Enough people think the same way, and the ratio balances out (and the exp bonus goes down/vanishes)
not if the other side can sack the order capitol all the time and order cant do the same.. the gear difference that would cause really has the potential to cause a cascade.
Tolanin is offline   Reply With Quote
Old 08-20-2008, 05:15 PM   #370 (permalink)
ajiatus
Registered User
 
Join Date: May 2006
Posts: 275
-3 Internets
In this game the RvR metagame matters. The faction that can break into the enemy's city will get access to high level content and special loot. The losing faction may find some of its PvE dungeons off-limit. In short, you have a lot of incentive to win the metagame battle, losing all the time will not be fun.
__________________
There is also the fact that in my opinion...
ajiatus is offline   Reply With Quote
Old 08-20-2008, 05:15 PM   #371 (permalink)
Lonin
WAAAGH
 
Lonin's Avatar
 
Join Date: May 2006
Location: Washington (STATE)
Posts: 1,043
+5 Internets
Here's my character profile for those interested. You can see the equipment slots, some items, stats, achievements and how PQ's and influence work.

Woad - Characters - WARDB
__________________
Lonin is offline   Reply With Quote
Old 08-20-2008, 05:17 PM   #372 (permalink)
WillzZz
Registered User
 
Join Date: Mar 2005
Location: San Francisco
Posts: 1,025
+2 Internets
Quote:
Originally Posted by Jait View Post
But you can logon to War and say "Fuck PvE levelling." Queue up some scenarios and browse the net for a couple minutes until you're in. Very little wait. And that's very appealing to someone like me who may only want to logon for 30 minutes on a busy weekday. You can get in at least 2 Scenarios in that time.

Fuck, don't say that. Lack of time to play is my biggest reason not to play. This thread is going to be bad for job future if I keep reading it ^^ I expected doom and gloom and you all failed me miserably.
WillzZz is offline   Reply With Quote
Old 08-20-2008, 05:17 PM   #373 (permalink)
Itzena
SOS-dan #76564674
 
Itzena's Avatar
 
Join Date: Sep 2002
Location: Near a big fucking castle, the UK
Posts: 6,115
-26 Internets
Quote:
Originally Posted by larseny316 View Post
Never understood why they simply don't give the side with less players above XX level, a bonus to exp based on the ratio of the population. It wouldn't change RvR, but it would encourage new players to play the other side.
Because bonus xp is meaningless at the endgame, whereas being part of the zerg isn't.
Quote:
If I login and see that I'll be making 2x exp, because my side is outnumbered 2:1, I'll go ahead and roll order. Enough people think the same way, and the ratio balances out (and the exp bonus goes down/vanishes)
Except this doesn't happen because most people want to stick with their mains. See also Mal'ganis (et al) immediately after WoW's launch where, despite the game only being a couple of weeks old and the newest servers not being grotesquely overpopulated, most people stuck with their (L20 at best) "mains".
__________________
Itzena is offline   Reply With Quote
Old 08-20-2008, 05:31 PM   #374 (permalink)
Aborath
Registered User
 
Aborath's Avatar
 
Join Date: May 2005
Location: Tennessee
Posts: 242
+0 Internets
Quote:
Originally Posted by Froofy-D View Post
Yeah that does seem to be the one possible game killer here. Considering the main draw of the game is world PVP.

IMHO nothing short of "if Order to Destruction ratio is beyond X to Y, no further characters can be created on the larger faction" will work. If you want to roll with 10 friends do it on the underdog side. Sometimes you have to make compromises to preserve game integrity.
They had better do something like this. Being the underdog is nice and all, but I'd like at least a small shot at winning from time-to-time.

I'm a bit behind on the thread. Can anyone with decent experience with the Shadow Warrior give their opinion on the class in RvR?
__________________
< Avarice >
Aborath is offline   Reply With Quote
Old 08-20-2008, 05:34 PM   #375 (permalink)
Braen
Watches the Watchmen
 
Braen's Avatar
 
Join Date: Dec 2003
Location: Dallas
Posts: 4,047
+1 Internets
How did DAoC handle it? At a certain ratio, locked people from playing the bigger realms? Bonuses to damage for the smaller realms? Something like that..
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming

"That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft

Last edited by Braen : 08-20-2008 at 05:38 PM.
Braen is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 07:37 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6