Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 08-23-2008, 10:00 AM   #811 (permalink)
Jaded
Registered User
 
Join Date: Jan 2007
Posts: 556
I rolled on another server this morning since I can't do anything no my T2 witch hunter now (no one around to PVP against) and Order dominates scenarios there as well.

It's pretty crazy. Order just annihilates Destro in scenarios but gets zerged to hell in open RvR.
Jaded is offline   Reply With Quote
Old 08-23-2008, 10:39 AM   #812 (permalink)
Rako
Registered User
 
Rako's Avatar
 
Join Date: Apr 2002
Posts: 189
Quote:
Originally Posted by Rakorake
Just some impressions:

Stayed up real late last night RvRing with the Order Guild on Blood Keep. Game is way fun! By the end of the night a good majority of us had gotten the T1 Reknown Armor and we were just stomping the scenarios. I believe we had two games where we won 500-3.

I was playing as a BW and it is way too much fun to throw AoE Fireballs into the groups of Chaos. Every person it hits makes a huge explosion, so there is crazy fireworks with massive groups. I wish I had taken some screenshots but there was one scenario where Chaos had a huge zerg going after one of the objectives, but it just so happened we had 5 Bright Wizards on our team. It was like fucking hiroshima for a few seconds and the whole team got wiped out. Lots of fun.

But yea, if they would just fix some of the combat lag, this game would have very little holding it back. Awesome time last night guys, great tanking by our ironbreakers and thanks for the heals Vishop!

~Tinuvan


Did some more RvR this morning, here are some of the fireball shots I was talking about:







Even though you can't see the actual dmg numbers pop up in the Screenshot, everyone in that fireball took around 200 dmg. Ownage. Sorry about the large sizes, too lazy to resize.

Last edited by Rako; 08-23-2008 at 10:41 AM..
Rako is offline   Reply With Quote
Old 08-23-2008, 10:39 AM   #813 (permalink)
Zarcath
is a little tea pot.
 
Zarcath's Avatar
 
Join Date: Jan 2004
Location: Hong Kong
Posts: 6,691
+74 Internets
dude just get to 20! the other peeps will catch up to T2 rvr today probably, and then you can melt their faces!

also jesus @ fireball ss. Looks like the nuke that goes off in the elf bg.
Zarcath is offline   Reply With Quote
Old 08-23-2008, 11:00 AM   #814 (permalink)
CyrusReij
I <3 Cats
 
CyrusReij's Avatar
 
Join Date: Aug 2005
Posts: 1,370
Bright Wizards = gay as hell in groups, in solo they drop easily but my fucking god do I hate seeing them hiding in the middle of a zerg tossing out ridiculous AEs.

On my server (Gorsplat or something) I don't know how the pop balance is, but Order owned us hard fucking core in scenarious like 9 times out of 10 (I won I think 3 times the whole of yesterday), yet they get owned in open RvR also. The main reason they were winning the scenarios though was that they had their entire team at lvl 8+ (usually alot of 10/11) while Destruction had a bunch of people sub lvl 7 who just liked to get rolled alot. Once I got lvl 11 and went back in there I barely died (I'm a Zealot) as I was able to keep myself and most the rest of the team alive with ease. Pretty much how WoW BGs work at low lvls, whoever has the higher lvl team wins.

PS. Zealots are awesome, For Tzeentch bitches!
CyrusReij is offline   Reply With Quote
Old 08-23-2008, 11:20 AM   #815 (permalink)
Shots
 
Shots's Avatar
 
Join Date: Nov 2006
Posts: 529
Quote:
Originally Posted by Wash View Post
No shit, genius. In battle, you use the mouse to turn fast or you die.

But that's no excuse to completely remove keyboard support from a game. All the devs need to do is add two simple buttons: look up/look down. That's it, it's basic functionality. But WAR hasn't done it. That shit is inexcusable.

If they have some plans to add it in the future and this is just a beta blip, then please, someone clue me in.

And if "MMOs are moving steadily towards full FPS mechanics" then that's a sad day for MMORPGs. Key word there being RPG.
I don't know if this was posted yet, as I haven't read the rest of the posts from here, but I looked into something and this might help. Go to your Warhammer directory and under the "user" directory edit the UserSettings.xml file. Search for CAMERA_UP and edit that line. I don't know why they don't have it in the on screen config though.

It looks like:
Code:
< KeyBinding action="CAMERA_UP" key="NONE" />
CAMERA_DOWN is right below it also.
Shots is offline   Reply With Quote
Old 08-23-2008, 11:25 AM   #816 (permalink)
Gilgamel
King Me
 
Gilgamel's Avatar
 
Join Date: Oct 2004
Location: Rocky Top
Posts: 3,226
+4 Internets
Just a heads up if you want to do scenarios. Hop into the queue wherever you are, then take a ride to the other two same tier areas. My group of 6 stayed queued up in all 3 all night last night, and usually got in in 15-20 minutes as destruction. I wish we had some of you order folks on our server, because we had exactly one competitive match in all of primetime last night.
__________________
Just an earthbound misfit, I
Gilgamel is offline   Reply With Quote
Old 08-23-2008, 11:26 AM   #817 (permalink)
Araxen
A Bearded Gnome
 
Araxen's Avatar
 
Join Date: Mar 2002
Location: Near Chicago, IL
Posts: 5,516
Send a message via ICQ to Araxen Send a message via AIM to Araxen
I had to quit playing because these characters are just gonna get deleted and I don't want to put all this time in just for them to get deleted. I wish it would just go live today heh. I could easily play this game 24 hours a day right now, but I want my shit to be permanent.
__________________
PSN: Araxen
Currently Playing:
Eve - Talendor Vsevius(Main), Beth O(Salvage Alt))
Araxen is offline   Reply With Quote
Old 08-23-2008, 11:27 AM   #818 (permalink)
Jaded
Registered User
 
Join Date: Jan 2007
Posts: 556
That's such a pain in the ass. They really need to just let you queue all of them from anywhere. Gets pricey in T2 as well.
Jaded is offline   Reply With Quote
Old 08-23-2008, 11:32 AM   #819 (permalink)
Caocao
Stop running back to old times
 
Caocao's Avatar
 
Join Date: Mar 2003
Location: EC Tunnels
Posts: 952
Send a message via AIM to Caocao
Quote:
Originally Posted by Araxen View Post
I had to quit playing because these characters are just gonna get deleted and I don't want to put all this time in just for them to get deleted. I wish it would just go live today heh. I could easily play this game 24 hours a day right now, but I want my shit to be permanent.
What do you mean these characters are going to get deleted?
Caocao is offline   Reply With Quote
Old 08-23-2008, 11:37 AM   #820 (permalink)
Araxen
A Bearded Gnome
 
Araxen's Avatar
 
Join Date: Mar 2002
Location: Near Chicago, IL
Posts: 5,516
Send a message via ICQ to Araxen Send a message via AIM to Araxen
They are going to wipe before it goes live...
__________________
PSN: Araxen
Currently Playing:
Eve - Talendor Vsevius(Main), Beth O(Salvage Alt))
Araxen is offline   Reply With Quote
Old 08-23-2008, 11:38 AM   #821 (permalink)
Jabberwhacky
Walker told me I have AIDS
 
Jabberwhacky's Avatar
 
Join Date: Jan 2003
Location: Busan
Posts: 3,408
^ it's just a preview weekend, shit's done tomorrow

Quote:
Originally Posted by CyrusReij View Post
Bright Wizards = gay as hell in groups, in solo they drop easily but my fucking god do I hate seeing them hiding in the middle of a zerg tossing out ridiculous AEs.

On my server (Gorsplat or something) I don't know how the pop balance is, but Order owned us hard fucking core in scenarious like 9 times out of 10 (I won I think 3 times the whole of yesterday), yet they get owned in open RvR also. The main reason they were winning the scenarios though was that they had their entire team at lvl 8+ (usually alot of 10/11) while Destruction had a bunch of people sub lvl 7 who just liked to get rolled alot. Once I got lvl 11 and went back in there I barely died (I'm a Zealot) as I was able to keep myself and most the rest of the team alive with ease. Pretty much how WoW BGs work at low lvls, whoever has the higher lvl team wins.

PS. Zealots are awesome, For Tzeentch bitches!
I noticed the exact same thing on Blood Keep. I was leveling a Chosen this morning and in one scenario Order had 3 11's and 4 10's, and we just had 2 10's. Needless to say we got worked. It's a strange phenomenon.
Jabberwhacky is offline   Reply With Quote
Old 08-23-2008, 11:43 AM   #822 (permalink)
Caocao
Stop running back to old times
 
Caocao's Avatar
 
Join Date: Mar 2003
Location: EC Tunnels
Posts: 952
Send a message via AIM to Caocao
Ah that's my bad. Figured it was a in before every body else deal. Game looks decent for early game content. DAoC really lacked in this. The BG's weren't honestly fun till around 29+ when your class really started to shape up.
Caocao is offline   Reply With Quote
Old 08-23-2008, 12:07 PM   #823 (permalink)
Naj
Registered User
 
Join Date: Sep 2004
Posts: 249
+11 Internets
VN Boards - State of the Preview Weekend

Quote:
Folks,

I'll be expanding this as the weekend goes by but here's where we stand right now in terms of some of the issues that have been discussed, tossed around, thrown like a spear at our heads since the Preview Weekend started:

1) We peaked last night at around 30K concurrent players across our servers, that is obviously a great number. During that time the servers performed extremely well in terms of CPU usage and we never once came close to max usage so we know that we will meet our server cap populations for launch.

2) Regarding overall server stability we've pretty much exceeded our expectations. We've only had two full server crashes across all servers since we began. Neither crash was due to player load, CPU overload, code going brain dead,etc. but due to a minor issue on our part. The same is true for region crashes of which we only had two. Unfortunately, we had more scenarios crash (20) than we like but the number is still quite low considering we've been running 15 servers for more than a day.

3) Client crashes (crashes to desktop) are down from the last stage of closed beta and thanks to all the people playing, we've already fixed two issues that have caused some of the CTDs. We're not there yet but we are in better shape than we were last month and we will be even better at launch. Even now the CTDs are lower than some games were at release but having said that, it's not good enough for us and CTDs are issue #1A for us right now.

4) Pet AI and pathing is severely broken. The Preview Weekend patch (3.3) unfortunately borked the system. This is issue #1B for us. Even though this is a beta and new bugs/issues are to be expected, we messed up on this issue. We expect a quick turnaround on this next week. So please accept my apologies for this one, it should not have happened.

5) On the subject of graphical quality, SLI, etc., the problems that some players have reported are being focused on as well. From what we've been able to gather so far (other than on SLI which is a known issue), there is something weird happening with a small percentage of graphic cards as well as a possible issue which crept into this patch. We'll know more about it this week.

6) On some targeting issues, we're looking into that as well.

7) Regarding the GCD, we are not going to remove the GCD but we are continuing to look into some of the issues that have been reported with its use. As our closed beta testers have reported, our Combat Responsiveness Code made a huge difference to the game's feel and we're going to continue to look at the GCD and see if it needs tweaking along with any bug fixes that need to be done. I'll be posting more about this as well in the coming days/weeks. While the bugs with the GCD isn't our #1 priority, making combat feel even more responsive and fun is a major issue so it will continue to get looked at and tweaked over this last month and beyond.

So, that's it for now, more to come as the PW progresses as things arise. Overall we are thrilled with the response to the game on the Web, to our in-game surveys and from our feedback/bug tools. I'm glad we still have almost a month before launch but I am also quite happy where we are other than the problem with pathing/AI for which again I offer my apologies.

Mark
Naj is offline   Reply With Quote
Old 08-23-2008, 12:18 PM   #824 (permalink)
Drtyrm
Registered User
 
Join Date: May 2005
Location: The River
Posts: 633
-2 Internets
How different is this Mythic team from the guys who ran DAoC?
__________________
Quote:
Originally Posted by Makata View Post
When have I ever started shit out of the blue?
Drtyrm is offline   Reply With Quote
Old 08-23-2008, 12:18 PM   #825 (permalink)
Kreugen
Fires of Heaven Ancient
 
Join Date: Jan 2002
Posts: 3,219
+71 Internets
I can confirm that the pathing thing is a new issue and not the norm, btw.
Kreugen is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 02:12 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6
Hello CPX Interactive