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| | #7097 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 3,001
| They are not duking it out on the thread far as I know. There are a few "lulz WoW > WAR" posters on there who appear to be fresh recruits from the WoW general section but I didn't see anyone I would say is Kaplan. Mark is responding to some interviews they did. You would have to read all the pages to find the links to the different responses. Too tired to sift through that beast again heh. |
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| | #7098 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 2,664
| Quote:
Q for everything except Tor Anroc. The map is lame as fuck. 1) It's too big 2) You can't use mounts 3) People take the baubble and run it back to their spawn for zerg protection. That map needs a serious redesign. The baubble should do a fixed damage per tick based on distance from the volcano. If you are near the volcano, it should be something small like 300/tick. If you are near a spawn area, it should be 3000/tick. | |
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| | #7099 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 98
+7 Internets | Quote:
I still don't think that it is perfect and I think the above DoT idea would be absolutely brilliant in keeping things interesting but, for me, hating the map came in the first half of T3 and I am enjoying the map more in the latter half. | |
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| | #7100 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,219
+39 Internets | You know, pretty much every idiot I see bitching about KBs in TA ingame when I'm playing are fucking standing next to the lava, or trying to circle a tank when on a bridge, or standing on the edge of the middle area, or doing all kinds of stupid retarded shit. I fall in lava myself on my DoK, but it's consterning seeing people bitch about things they could prevent by not being total retards. Like omg nerf IBs, these fuckers all pack on him(31 IB with a shield), on the fucking bridge near order respawn. OBVIOUSLY they're gonna get kbed into lava, how stupid is that. Overall TA isn't all that bad really, it's just that it's way too easy to insta kill bad people, when they can at least act as human shields on other scenarios. And too easy to turtle I guess, but with the dot and stuff, it's not that easy, and you can't zerg spawn that much due to rez timers and distance to run back(10secs from spawn to ledge). If you can't break turtling it's usually more an issue of tank attack retardasis, where all your melees and even your BWs target that 31 black orc/ironbreaker because he's the closest target. Goddamn NPCs, the AI fucking suck in scenarios. |
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| | #7102 (permalink) | |
| Registered User Join Date: Nov 2006 Location: Florida
Posts: 422
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| | #7103 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 1,268
| Quote:
Jacobs is just being a baby, and is overly sensitive to criticism about his game. Shit, when beta ended, his official letter or whatever went on about why people shouldn't dare criticize his game because his team worked SOOO hard on it for 3 years. Please. | |
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| | #7105 (permalink) | ||
| Registered User Join Date: Nov 2002
Posts: 1,268
| Quote:
Quote:
I might be able to tolerate this nonsense if the map were small and allowed mounting. But as it is, I was spending WAY more time waiting for respawn + running back than I was fighting, only to get insta-killed in seconds half the time upon returning to battle. | ||
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| | #7106 (permalink) | |
| Face the mighty Bison Join Date: Oct 2002
Posts: 3,244
+18 Internets | Quote:
It's true you can't avoid it 100% of the time....sometimes you have to take a chance or you just don't notice someone coming at you (I punted a Sorc in once and he/she never saw me because I came OUT of the lava behind him/her, wasn't his/her fault at all) What class did you play? As for complaining about PUGS sucking, well, yeah, that's true everywhere and goes without saying. | |
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| | #7107 (permalink) | |
| Chopper Dave we have uh-oh, over. Join Date: Nov 2003 Location: Concord, CA
Posts: 69
| Quote:
In T3 that's never been the case. I leveled to nearly T4 (going to hit 31 tonight, 93% there) doing nothing but Tor Anroc. I've probably played hundreds of games. Never once did I dismiss a loss as being outleveled. We've lost a few because some guys couldn't coordinate and drop sorceresses as fast as they should have, but that definitely wasn't a level disparity. To me I think the difference is that in T2, with Destruction being tank-heavy, and the DoK being at the height of it's game, makes for a rough time for Order. But with everyone getting snare breakers, and the Witch Hunter coming out of "easy kill" mode at rank 18ish, leading right into T3, makes it for a much more 'level' playing field. I still double detaunt and /shrug at the rank 30 Marauder that is flailing away at me. Same thing I did at level 23. Only now I'm a seasoned field goal kicker so I wind up parking him in the drink. | |
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| | #7108 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 3,219
+39 Internets | Quote:
Now not saying the map is fine either, I'd rather be playing something else. The issue with these something else is, Tor Anroc is fast, you lose or you win, but it's fast. I rarely played a game for more than 10mins in TA. You get some good bonus. Pretty much every other map I've played on T3 either went to time limit, or ended up with like a minute left. Don't think I've played anything that wasn't at least 10mins, even when we win 500-4 on Isha. That's partly due to pug not doing objectives, and me not wanting to waste xp/renown doing them to end the game faster either, without the assurance we'll win, which usually involve me and my guildmate actually raping the other team(yay BW+RP duo). They should fix the other maps so they can end up faster than time limit, even if people mostly FFA in the middle with one objective capped or whatever. In Isha, the game should end in 8-10mins if you get 45-50kills on opponent team and have the flag. It shouldn't require you to also carry the orb, and cap it. Just like TA ends in under 10mins even if you don't have the orb as long as you're destroying the other team. Anyway, I fully understand why people dislike TA, but at the same time, I also understand why people queue it. And yes I can't say I really like it on my DoK because I can't fucking melee without getting punted, and while I can usually land fine because I see the kbs coming, it disrupt my healing and I still end in lava every now and then. I've been healing fine though, it's quite a surprise to me that I can get 75-80k healing when losing as a 26DoK in TA. I find it a bit fun, even though I can't save anyone from a decent BW(the dot speced one, especially lvl 30s). | |
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| | #7109 (permalink) |
| Registered User Join Date: Oct 2002 Location: Shawnee, KS
Posts: 234
| It's almost comical how nearly all the Order players are fine playing Tor Anroc all fucking day and Destruction largely hates it. It's been said a million times but you guys just don't get it. I've played probably 10 scenarios in that shit pile TA and really don't want to go back. I'll queue for the others but seriously fuck that scenario. Isha and Doomfist are way more fun and well balanced. That's great news on the new tanking classes coming out. I've been planning to try out a tanking class and while I like the Ironbreaker mechanic I didn't want to play a dwarf. |
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| | #7110 (permalink) | |
| Face the mighty Bison Join Date: Oct 2002
Posts: 3,244
+18 Internets | Quote:
My main concern for scenarios is to figure out how they're prioritized. Some of the scenarios in T4 are more then 12 vs 12, right? Well, if you queue all, does it just shove us all into Serpents because that's the first one that qualifies due to #'s?
__________________ XBL: Bizazedo | |
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