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Old 10-01-2008, 02:27 AM   #5926 (permalink)
Faille
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Twice tonight my team won Tor Anroc 500-499. Second was very tense. We were 499 and they were 470 when they got the bauble. Everyone kept screaming to just get one more kill, but we had just wiped so it was ticking up while we were sprinting back. Luckily I think X8 got the kill just in time.
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Old 10-01-2008, 02:34 AM   #5927 (permalink)
Malakie Torsade
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Quote:
Originally Posted by Duppin View Post
Actually, that seems to be exactly what a lot of people want.
You can safely ignore these people. If someone like He Who Shall Not Be Named were to pop in here and claim Witch Elves should 2 shot every cloth class because they have no ranged attacks, no reasonable person is going to pay them any mind.

With the change to root in (supposedly? I've not tried it) I'm more than willing to hold discussion until we see how it pans out. To play devil's advocate, if it's the opposite of what it was and Root breaks immediately upon any damage, that too would be broken and in need of fixing.

I do still think knockbacks need looked at, in particular IB's. On a map like TA, unless you are hanging out near the spawn area, there is nowhere you can stand that is safe from being lava punted.

Quote:
What do you do in the face of that?
You cry yourself to sleep like I do.

I'm also starting a campaign. When I see shitty players in scenarios, I'm going to offhandedly mention that Mythic has announced that it is increasing XP and loot rewards for players who delete their Destruction characters and re-roll Order.
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Old 10-01-2008, 02:44 AM   #5928 (permalink)
Eduardo
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I re-rolled as an Ironbreaker and so far it is my favorite class to play. Something about chasing down healers and making 1/3 of their team stop what they are doing to take me out.. yeah that's fun.

Some say IB are overpowered. Frankly, if someone comes at you with a huge two handed axe and chops at your neck, yeah you would likely die pretty quick...

Oh, and for a while today, I thought the 'que any scenario' patch was bugged. Each time I que for all three, only Nordwatch would come up. I literally went all day doing Nordwatch while only having time to turn in the quests and que all three before it started again. Then finally, hours later, Ekrund popped up and I was surprised.

Last edited by Eduardo; 10-01-2008 at 02:49 AM..
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Old 10-01-2008, 02:54 AM   #5929 (permalink)
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Quote:
Originally Posted by Malakie Torsade View Post
I do still think knockbacks need looked at, in particular IB's. On a map like TA, unless you are hanging out near the spawn area, there is nowhere you can stand that is safe from being lava punted.
Again, that's something that should be addressed in that map's design (I honestly haven't played that scenario yet but I agree it sounds sortof lame), not by wholesale nerfing of abilities that are very important to the survival of a quarter of the classes in the game.

Oh, and by the way:

Quote:
Originally Posted by Malakie Torsade View Post
I'm also starting a campaign. When I see shitty players in scenarios, I'm going to offhandedly mention that Mythic has announced that it is increasing XP and loot rewards for players who delete their Destruction characters and re-roll Order.
Die in a fire.
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Old 10-01-2008, 04:16 AM   #5930 (permalink)
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Originally Posted by Vorph View Post
Fire Cage isn't the problem. Fire Cage not doing what the tooltip says--breaking on damage--is the problem.

And curse/hex/ailment removal spells having a cooldown is super gay.
On my DoK my hex removal hardly ever breaks hex based roots like fire cage, anyone else have that issue? I make sure to target myself of course, but the animation goes off half assed, and I'm still rooted with a 5 second cooldown
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Old 10-01-2008, 04:20 AM   #5931 (permalink)
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The PBAE root my SW has used to work well. Now I don't bother using it because it doesn't stick on anyone anymore. Something's not working right.
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Old 10-01-2008, 04:24 AM   #5932 (permalink)
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Today in Tor Anroc this Zealot knocked me back 3 times in a row, as he ran around me positioning me to hit me into the lava.

Isn't there a cooldown on that shit?
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Old 10-01-2008, 04:24 AM   #5933 (permalink)
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Quote:
Originally Posted by Duppin View Post
Again, that's something that should be addressed in that map's design (I honestly haven't played that scenario yet but I agree it sounds sortof lame), not by wholesale nerfing of abilities that are very important to the survival of a quarter of the classes in the game.
That's kind of the problem though
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Old 10-01-2008, 04:29 AM   #5934 (permalink)
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What is? The fact that as a runepriest my only chance of safety against half(all)the destro melee classes is my level 25 knockback knocking someone off a cliff?
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Old 10-01-2008, 04:51 AM   #5935 (permalink)
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Originally Posted by SlyyDaugg View Post
The amount of complete PvP noobs playing this game is downright frightning. I've kept my mouth shut to this day, but on this day I finally said one thing:

"Please think about what it is your fighting and whether or not you could make a wiser choice."

Pretty light, I thought.

What did I get? "You don't get renown for opening your piehole."

Wow...
Or there's the everpresent "Say's the level 3 (or 12) in the scenario."

TBH I pretty much have given up and just happily zerg along and attack the BO's now as well.
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Old 10-01-2008, 05:04 AM   #5936 (permalink)
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Quote:
Originally Posted by Saban View Post
Today in Tor Anroc this Zealot knocked me back 3 times in a row, as he ran around me positioning me to hit me into the lava.

Isn't there a cooldown on that shit?
You should be getting inmune after you get knocked down. Lasts for about 10 seconds or so.
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Old 10-01-2008, 05:16 AM   #5937 (permalink)
Immy
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These are the issues I have with Warhammer as it stands right now, in general order of severity.


1 - FPS Studdering/Slowdowns

This usually occurs when doing mass PQ's or loading textures into and out of memory and is quite annoying even with the addons and /reloadui. The client and server need serious optimization and/or upgrades.

2 - Scenario Lag

I'm on the Dark Crag server which is one of the highest populated servers and during primetime the server just cannot handle the load. Instant casts become 2-3 seconds, you cannot cast a dot and people are warping all over the screen. This seems to be an issue with only a few select servers that have many scenarios running at the same time.

3 - General bugs

Keep Lords randomly leashing...yada yada yada.


General things that need to be addressed...

1 - Solo'ing in scenarios.

No, I dont mean joining another group with your friends I mean the general way renown is shared in scenarios. It's completely out of wack right now with people not grouping and solo'ing just for an increased renown gain. I've seen people get over 9000 renown in a tier 4 scenario because they just ungroup and have a healbot follow them around all game while they tear off faces. This works for open RvR, it doesn't work for scenarios.

Renown in scenarios should be shared with everyone in the area regardless of what group they're in, much like wow does it. Perhaps give slight bonuses to people who "contribute" to killing a person by a 5-10% margin but other than that it should be equal as long as you're in the immediate area around that person. All the way it works now is promotes the current state of a dps clusterfuck we see in every scenario. Tanks don't protect their back line people and healers just spam hots on everyone randomly in hopes to leech as much renown as they can.

2 - Some kind of explaination of how contribution works in keep sieges. I don't think anyone has any idea what makes you #1 in contribution or #10. I've busted my ass in a keep siege to end up with +500 and other times randomly 13-15th. I do the exact same thing every time.
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Old 10-01-2008, 05:24 AM   #5938 (permalink)
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Originally Posted by Immy View Post
I've seen people get over 9000 renown in a tier 4 scenario because they just ungroup and have a healbot follow them around all game while they tear off faces. This works for open RvR, it doesn't work for scenarios.
This is annoying, I was in a scenario the other day and noticed these two people in their own group so I joined them, they then left and formed a new group, so I joined that one - this happened the whole way through 2 scenarios. They never said a word even when I was asking them wtf they were playing at and didn't they know this was a team game?

I'm guessing it was a guy two boxing as it was a Bright Wizard being followed by a Rune Priest.

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Old 10-01-2008, 05:35 AM   #5939 (permalink)
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Scenario lag in Isha Temple was horrible last night for me on Skull Throne. Order got murdered most of the time too, that sucked. I like the scenario though.

BTW the patch is delayed until later this week:

Quote:
Update: Maintenance has been delayed until later this week to allow us to implement additional improvements.
CR says it's not a really major patch yet but should have some needed fixes:

[US Herald] - Server Update - v1.01 All Servers - Page 7 - Warhammer Forums

Quote:
Hey all,

Let me just caution against expecting a "miracle patch" the game is in a great state but we know continued work is needed to address the issues some are facing.

This is the first of a line of updates that should address many of the concerns some players have.

Our first really "major" patch isn't for a while, you'll start seeing information and updates on what that will contain as we get closer to its release. For now we intend to continue addressing what we can as we work on nailing down as many remaining problems as possible.

Thanks all
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Old 10-01-2008, 05:36 AM   #5940 (permalink)
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Quote:
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What is? The fact that as a runepriest my only chance of safety against half(all)the destro melee classes is my level 25 knockback knocking someone off a cliff?
Did you miss the bold part? The problem isn't the single specific knockback on the runepriest, the problem is that it feels like every fucking order class have it.
Don't get me wrong, I'll use it as much as everyone when I get it on my shaman, but it just feels stupid when it's it's as common as it is.
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