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| | #571 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 399
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| | #573 (permalink) |
| Registered Snoozer Join Date: Feb 2005 Location: Pleasuretown
Posts: 815
| 1) Is there any voice work in this game? If so how prevalent? 2) Are solo PvE quests any more innovative than say WoW's? I'm not referring to PQs. Does WAR make killing x number of y mob any more fun/different? 3) Are there fast travel mechanisms in game aside from player controlled mounts? Teleporting? Static transit like DAOC horse routes/WoW flight paths? 4) How are the overall spell effects? Do spell/skill animations change as they increase in level, or does a lvl 3 fireball look like a lvl 40 fireball? 5) How is inventory handled? 1 item per slot like WoW? Individual item weight? 6) Can you cast while moving? 7) Is WAR big on consumables? 8) How well can you remap keys? Does it give you the freedom to do multiple key binds (Shift-1, Alt-F, etc.)? 9) I really liked guild emblems on cloaks and shields from DAOC, anything like that in WAR? 10) When I left DAOC (slightly before TOA) player crafted items were important, and often times they were the best option available. Does WAR put as much emphasis on player crafted items? 11) How are emotes? |
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| | #574 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 1,278
+2 Internets | If you click on the PQ text when it's complete you'll see where you ranked in terms of contribution and then your rolls (1-1000) to determine your final place. I agree it's stupid to rank 1 in contribution and then get nothing. |
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| | #575 (permalink) | |
| Gnomercy Join Date: Mar 2005 Location: Vegas Baby!!
Posts: 441
+1 Internets | Quote:
2)Still alot of Kill X and Y(never getting away from this) if you read the quest some are pretty interesting, and alot of your kill x and y take place in a PQ. Also a main storyline quest you get from early on and keeps going through the tiers(this is a really interesting story) 3) Each warcamp in a tier has a flight master that will take you to another warcamp in another zone or to the capital cities. You do not actually fly though, a short cut scene happens showing your guy flying off on w/e race's flight mount is, you zone and your standing in the warcamp. 4) They Don't change. There some pretty nifty spell graphics though, including runes on the ground, seals , nukes, debuffs,. 5)You start with 2 bags, and gain bags as you lvl up. Each bag is a set amount of slots(quite a few) and no matter what item they take 1 slot each. Quest items go in their own inv space, so they do not crowd your regular inv space. 6)You can cast instants, and there are quite a few of them. 7)Only consumables i saw was stat potions and health/ap potions. I assume there will be food ones though as there is a butcher tradeskill didn't see one leveling up though to 24. 8)Yes you can re-map, alt, shifts, ctrls. Fkeys. The only problem I had during beta was the key mapping sometimes resetting when logging in, forcing me to re-map some of the keys, but never all of them. 9)Guild Emblems on cloaks and standards. 10)No clue on this. 11) Most of them worked, and the /special for each class was pretty nifty. Alot of them though during beta if you did them, the character would just shrug, so they might of turned some off for beta. There was quite a bit though ,and some odd ones like /warhammer, or /waagh. Last edited by Cinge; 08-21-2008 at 08:24 PM.. | |
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| | #576 (permalink) |
| Registered User Join Date: Dec 2006 Location: Florence, KY
Posts: 362
+32 Internets | Cinge covered most of your questions but just a note, there are some classes that can cast/attack while moving. Both of the archer classes have abilites that are meant to be used while moving/kiting. Like Squig Herder Run and Shoot, and Shadow Warrior Spiral Fletched Arrow. |
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| | #577 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,915
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That said, they're actually splitting up into two different servers TBD (one order, one destruction) so that they can offer a hospitable environment for goons to exercise their ADD and try out all the classes.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis | |
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| | #578 (permalink) |
| Registered User Join Date: May 2007
Posts: 592
| I don't believe they intend to have crafted equipment in this game...at least I haven't seen anything to that effect. Your guild emblem will also be on your standards iirc. Lastly, you get alot of spells/abilities, so even though most of your skills level with you and the graphic doesn't change, you'll still be getting new stuff all the time. |
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| | #579 (permalink) |
| My wallet is in the bag. Join Date: May 2002 Location: Topeka, KS
Posts: 376
+11 Internets | Hopefully this will provide some insight to alot of you until it gets bumped off tommorrow morning. After 6 years here you realize the trend... no one works everyone posts at work. I'm attaching the PDF thats came with the game since the beta was opened. It provides alot of information on the game (guild standards for the guy asking) and a hell of alot more. Check it out. Most of you probably have a shortcut on your desktop to this or its been in your WAR directory all along. This ones from the Elder servers, but I really doubt its different from the non NDA servers. |
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| | #582 (permalink) | ||
| Registered User Join Date: Nov 2004
Posts: 221
+32 Internets | Quote:
![]() Not entirely surprising, but they want everyone in the office when the floodgates open. Source Quote:
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| Registered User Join Date: Aug 2003
Posts: 501
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| | #585 (permalink) | |
| My wallet is in the bag. Join Date: May 2002 Location: Topeka, KS
Posts: 376
+11 Internets | Quote:
Sorry comes up once in a lifetime around here, couldn't resist. | |
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