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Old 08-14-2008, 11:15 AM   #1 (permalink)
naeldayyan
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[EQ] - SoD has Mercenaries for hire.

Mercenaries Player controlled NPCs are available in EverQuest for the first time! Visit the EverQuest home page for a video demonstration!

Anyone found the video yet?
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Old 08-14-2008, 11:18 AM   #2 (permalink)
kudos
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Whoa Whoa Whoa... Does this mean I can get extra AI players in my group so I can level on my own in a group?
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Old 08-14-2008, 11:23 AM   #3 (permalink)
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I wonder if this means the guy with 24 accounts can now box 48.
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Old 08-14-2008, 11:28 AM   #4 (permalink)
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Those bitches better not make me resub, this better not be as amazing as the potential could be.

If I can script their actions somehow and equip them with gear and such and essentially twink and multi-boxing players with only 1 account, without all the work .... fuck
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Old 08-14-2008, 11:29 AM   #5 (permalink)
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Originally Posted by Bongk View Post
Those bitches better not make me resub, this better not be as amazing as the potential could be.

If I can script their actions somehow and equip them with gear and such and essentially twink and multi-boxing players with only 1 account, without all the work .... fuck
I'm thinking diablo 2 type merc's only on a much larger scale. How awesome would that be?
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Old 08-14-2008, 11:32 AM   #6 (permalink)
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I wonder how it works with the already ingame pet classes.. cause knowing EQ the mercenaries would be implemented as pets ^^
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Old 08-14-2008, 12:51 PM   #7 (permalink)
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That was a key feature of that game set in Greece/Rome or whatever it was that failed, dont remember the name. Gods and Heroes?

I always thought one of the cool things they did in Vanguard was to allow necros to equip body parts on their pets, this would be the next logical step if you got to equip permanent NPCs you paid for. If you could put them in formation, gear them up, set their AI etc, that would be really fun.
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Old 08-14-2008, 12:58 PM   #8 (permalink)
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Originally Posted by naeldayyan View Post
Mercenaries Player controlled NPCs are available in EverQuest for the first time! Visit the EverQuest home page for a video demonstration!

Anyone found the video yet?
Could you please provide a link? I can't find any info on this.
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Old 08-14-2008, 01:03 PM   #9 (permalink)
tomodachi
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Definitely interested in hearing more, though I'm not sure I would trust the AI with anything other than Warriors, Rogues and (possibly) Wizards. It might change the dynamic from a "boxed cleric" to a "pet warrior" though.

Here's hoping for a "time-locked progression server" announcement out of Fan Faire.
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Old 08-14-2008, 01:30 PM   #10 (permalink)
Clericnon2boxed
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guildwars has this kinda, you could put together your own npc group, wasnt bad
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Old 08-14-2008, 01:35 PM   #11 (permalink)
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Quote:
Originally Posted by Allakhazam
Fan Faire has already brought the EQ community some awesome news: The newest expansion, Seeds of Destruction!

To prevent the cataclysm and defeat the forces of chaos, players must journey through time portals to the greatest moments in EverQuest history. From the founding of Qeynos to the battle of Bloody Kithicor, players will be called upon to safeguard history and ensure that events unfold without interference from the gods of Discord.

EverQuest® Seeds of DestructionTM Features :

* Mercenaries Player controlled NPCs are available in EverQuest for the first time! Visit the EverQuest home page for a video demonstration!
* 20 New Zones Features re-imagined classic content as well as brand new realms to explore! Check the EQ Players community website for regular features on zones, NPCs and more!
* Level Cap Increase
* Includes all features and content from the 14 previous expansion packs

The expected release date is October 21st, and try though I might, I can't find the info on the EQ page. As soon as I can, we'll update this post with direct links!

Pic 1 Pic 2
Taken from here: Allakhazam.com: Everquest: News: EverQuest Seeds of Destruction Announced!
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Old 08-14-2008, 01:45 PM   #12 (permalink)
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So WoW is stealing Velious and Everquest is stealing Caverns of Time.

Works for me. They were both awesome.
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Old 08-14-2008, 01:47 PM   #13 (permalink)
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Can i hire 7 cleric npcs and force them to set up a CH Rot?
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Old 08-14-2008, 01:54 PM   #14 (permalink)
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Could be interesting. Would be nice if they had some level of scriptability like parties in Baldurs Gate. Although, I think that would be hoping for too much.

While I l love the multi player nature of MMORPGs and prefer grouping over soloing, I hate the multi-player nature of MMORPGs that leaves me in a group of 4 other people with our thumbs up our ass because we cant find a healer.
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Old 08-14-2008, 02:08 PM   #15 (permalink)
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Sounds interesting. I hope they really limit how these mercenaries work. It would be lame if any class could just hire up a whole group and do their own thing.

I am looking forward to the next expansion, though. It sounds like it will be a lot of fun to go back and fight specific historical battles. I wonder when the release date is going to be.
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