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| | #482 (permalink) | |
| Roaming the planet in search of intelligence Join Date: Jan 2002 Location: Norway
Posts: 346
| Quote:
Here. Which are the "DPS classes"? - EverQuest Message Boards Last edited by Concrete : 08-19-2008 at 02:42 AM. | |
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| | #486 (permalink) |
| Registered User Join Date: Apr 2005 Location: Alberta
Posts: 311
| Apparently there is an exploit going on with the dain monster mission and people somehow taking a 2 handed axe out of the mission and using it on their main. Here are the stats Ancient Longhandled Frostreaver MAGIC ITEM LORE ITEM NO TRADE Slot: PRIMARY Skill: 2H Slashing Atk Delay: 32 DMG: 192 Dmg Bonus: 16 AC: 125 STR: +30 DEX: +100 STA: +20 WIS: +10 AGI: +20 HP: +350 MANA: +250 SV FIRE: +20 SV COLD: +20 SV MAGIC: +20 WT: 12.0 Size: LARGE Class: WAR PAL SHD BER Race: ALL except ERU ELF HIE DEF HEF DRK Here is the 1 handed version MAGIC ITEM LORE ITEM NO TRADE Slot: PRIMARY Skill: 1H Slashing Atk Delay: 23 DMG: 192 Dmg Bonus: 10 AC: 25 STR: +30 DEX: +100 STA: +20 WIS: +10 AGI: +20 HP: +250 MANA: +250 SV FIRE: +20 SV COLD: +20 SV MAGIC: +20 WT: 12.0 Size: LARGE Class: WAR PAL SHD BER Race: ALL except ERU ELF HIE DEF HEF DRK Last edited by Golbez : 08-19-2008 at 08:30 AM. |
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| | #487 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 434
+1 Internets | when the game first came out and you were an enchanter starting in Felwith, if you cast illusion 1 near any object you would turn into that object. They fixed this later so you could only turn into certain objects.... for example i use to turn INTO felwith castle and sit right infront of felwith and people would be totally confused. you could also gate with an illusion on and it would stick as long as you were in the same zone... so i would bind myself in Crushbone, run to felwith, turn into the castle then gate back to crushbone and once again people would be shocked. I would also turn into the orc tents outside crushbone and gate back to felwith and when people would go into the tent i would cast invisibility on them. Enchanters were fun when the game was released. Oh, in Mistmoore (pretty sure that was the zone) you could climb a certain tree and get on the roof and if you were a caster you could kill and rake in the exp with nothing able to reach you. Knowing about that spot, when i was a guide i would teleport to that zone, go invis, go up there and if i saw someone up there, i would teleport them down.... talk about instant aggro death hahahah
__________________ Sit & Rotate ![]() -Terial |
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| | #489 (permalink) | |
| Loves -internets Join Date: May 2002 Location: Ziest
Posts: 535
| Quote:
Ill take one of each kthx EQ was still overall the best mmo thus far, it will always have its place in hostory...WoW does because of its number- WoW is to MMOs what FF7 is to RPG's its that it bridged the gap of normal "cool people" and nerds All this 'cheating' is more like just playing with what you have, how you want it- modern MMOS all force you to play the way they want you to, level in xyz path raid here, kill this boss this way etc-
__________________ When the bioware mmo fails to be the 2nd comeing of jesus in a game- I told you so. | |
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| | #491 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 287
| Quote:
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| | #493 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 299
+1 Internets | Quote:
2. Obtain & destroy Axes 3. Leave instance 4. Petition, get clueless GM to restore the axe, which was never intended for useage outside instance 5. Win, possible ban after win There are other current methods of exploiting GM ignorance btw. I should start a site or something. | |
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| | #494 (permalink) | |
| (P^_^)-P (x_X) Q-(^_^Q) Join Date: Nov 2004
Posts: 404
| Quote:
Well by all means, post how to exploit GM ignorance as well for EVEN MORE +INTERNETS! | |
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| | #495 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 299
+1 Internets | 1. Get brand new account with 1 month activation (or older account, just don't reactivate with a 2 year sub, since it will be charged instantly etc) 2. Buy a 2 year subscription 3. Petition to get the 2 veteran AAs 4. Receive AA 5. wait till script kicks in to add another 2 years (2 vet AA), or cancel your 2 year purchase before it is charged Either of these results in 2 free vet AA. Possible to repeat it perhaps. Do know I've reported both of these tricks along with some others, though I am unsure if they'll ever act upon the tips ![]() |
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