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Old 08-11-2008, 01:21 PM   #121 (permalink)
Chips
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I didn't see anyone mention the bug where you could turn on luclin graphics in game and in the game text file. You could then get on your horse and log off. Set the luclin graphics in the text file off and then log back in.

This would give you the horse mana buff and speed, could instantly stop moving and able to cast spells the whole time.

Great for wizard quad kiting.
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Old 08-11-2008, 01:21 PM   #122 (permalink)
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At one time pet taunts had a no range limit so you could get a mage to /attack ghoullord_01 from zone in and wait about a minute for it to either warp to the zone in or run there. If you was lucky it would warp to the zone in.

Another multi-pet bug was having your summon pet spell on the 8th spell slot. Your NPC self would only cast the spell in the 8th slot so with a pet already up make yourself go LD while being hit from a mob. When you got back you'd had two pets because your NPC self would summon an extra. This was also a way to not die during LD while being attacked, just placed your best heal spell on the 8th slot and your NPC would heal itself.

Pvp stuff. Two hand weapon damage was capped for players under level 20 until which the cap would raise for each level... that is until you went LD. A level 10 warrior with a good two hander would hit for the 100s on another player if he went LD. I watched my friend one or two shot many of people with that bug as long as the other person didn't realise he was LD and didn't stop attacking.

Guards didnt attack pets so just send your pet and watch the other person die, he would even lose exp. Dying from dots would make you lose exp as well in pvp.

In Grobb there was a spot you can stand and kill people at the bank by nuking them. No guards would attack either since none were around. Buddy and I got in trouble by a GM for doing this. The next patch had a gaurd at that spot.

Quest bug. A few might remember this but in Qeynos there was a monk quest to where you had to escort a monk back to the guild house. For a short while this monk would be your pet, enchanter pet, so it would attack only when you got attacked. With it being on the monk faction you can take this npc to the monk guild house and quickly run over and attack the priest of discord. Of course you would die but once you spawned and got back there would be three monk guild masters owning PoD. The point was to wait until PoD started to run away and tag him by doing damage. Once he died you could loot him. Tricky part was actually doing damage seeing how I only did this with level one characters. Oh, get a friend to help pull the paladin guild house and you will have the paladins and monks fighting it out. Those monks would curbstomp the paladins every time.

The instant cast DE mask would reset all spell cooldowns.

Charming NPCs and buffing them is one thing but invising them along with the buffs was way funner.

There was an item with one charge of charm animal. Back when beastlords cast a buff to level their pet, you could charm a level 1 freeport rat and level buff it to 46. Noobs thought it was a rare spawn. You could also do this to the upper guk item that had 1 charge of summon fire elemental.

Another cool pet bug was enchanter AoE stun would aggro pets if the master went LD. I gave my pet one of those AoE fear weapons and set out to find me a AoE stunning enchanter. He killed scores of camping parties before finally dying.
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Old 08-11-2008, 01:26 PM   #123 (permalink)
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Pvp stuff. Two hand weapon damage was capped for players under level 20 until which the cap would raise for each level... that is until you went LD. A level 10 warrior with a good two hander would hit for the 100s on another player if he went LD. I watched my friend one or two shot many of people with that bug as long as the other person didn't realise he was LD and didn't stop attacking.
I thought anytime you went LD you became an NPC in a way, increasing your DPS by a lot. I seem to remember at 50 people would go LD and their DPS would be on par with the highest level necro pets or better.
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Old 08-11-2008, 01:38 PM   #124 (permalink)
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Only bug I remember abusing was the hole in the wall in Plane of Water. You could shrink yourself (cobalt bracers ftw), and sit/stand spam your way into the little hole, and then swim around outside of the "tunnels", go anywhere - used it to check bosses/Coirnav particularly. Could move mage down there to beat guilds etc.
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Old 08-11-2008, 01:43 PM   #125 (permalink)
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nothing beat the fun of slayer. Soloing raid mobs and clearing whole zones in mere minutes was golden. I remember when DN was a hotzone getting a level every 5 mins or so just wasting the rats in the tunnels. It really breathed some new life into a game that had become unfun and stale at that time.

For such a long time i just thought it was a sync bug when I would see someone at a zoneline and appear to be fighting. Now I know...

zero delay combined with ghost was just SICK. Only thing you had to worry about was dying from ripostes.
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Old 08-11-2008, 01:46 PM   #126 (permalink)
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In The Deep you could (and still can?) leviwalk up into a corner at the zoneline and wind up outside the world, where you could then float to wherever you pleased. This was mostly helpful as a Ssra basement shortcut back when the skeletons had low HP and a huge XP bonus.

My favorite sploit is still a few days after PoP release, when our "rival" guild first killed Emp Ssra and were working their way through Vex Thal. Our team of enterprising hobbits used wall camping/BFG knockback/monk dragging to get us into Aten Ha Ra's room, where we killed her with her warders still up.

Plane of Sky - to skip keying, you could go to efreeti isle, aim carefully at the the top of gorgs temple, start running and unplug your connection. If you aimed right you'd be on the roof when you reconnected. If you missed, you'd fall to glorious death onto isle 2.

A similar sploit was used to reach Plane of Mischief. I think they eventually fixed it in EQ but the bug is still around in EQ2.

One of the original exploits involved zoning in to a popped fear plane and running like a bunch of faggoty lemmings into the far NW corner, then camping out and ressing. You know who you are. Sissies.

Every Dain kill ever was an exploit, but whatever idiot designed the encounter is at fault there.

Pulling TOV dragons by aggroing Vulak when another guild was trying to fight up from the bottom was good stuff, too.

You could intentionally crash fear plane with the fear spell.

Fuck NPCs with pets in Hate.

Innoruuk once was stuck and not fighting back for no reason whatsoever that we could determine. Wacky.

We once pushed Inno through his wall and into the inaccessible area, which set off quite an awesome train. After summoning everyone that didn't camp to their deaths, our awesomely useless GM staff refused to recover corpses because "it was possible for us to get there." Luckily solid walls are no obstacle in that piece of shit engine.
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Old 08-11-2008, 01:49 PM   #127 (permalink)
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Oh, and I was sad the day you could not longer get perm bard speed and lev just by resurrecting a corpse while you were buffed.
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Old 08-11-2008, 01:54 PM   #128 (permalink)
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Oh I just remembered another exploit I used to use. This was only good for a short while during the POP era. It was used to transfer No-Drop items between characters on your account via the shared bank.

If I recall correctly, it was something to the effect of; taking an invis potion, put an item on your cursor, click to drink the potion while simultaneously dropping the item into the bag slot the potion was in. Guess it would confuse the server code and your No-Drop item would then effectively become the invis potion. At which point you could move it to your shared bank. Switch characters and on the other char, the shared bank would be full of the no drop items in their intended forms (ie no longer invis pots). You could just pull them out of the bank.

Used this for twinking mostly.
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Old 08-11-2008, 02:00 PM   #129 (permalink)
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The Beastlord Exploit:

This was the most fun I had in Everquest involving exploits.


When beastlords first came out, you used a spell to actually level your pet after the pet was summoned.

The nice catch of this was that it worked for "Any" pet you controlled.

There were 2 items that could be aquired that had charges that allowed a player to charm a mob for a short period of time. One only worked on animals, the other worked on anything that could be charmed.

I took the item and charmed an orc pawn in Crushbone.

The fun that came from leveling an orc pawn to level 47, giving the pawn SoW,Haste,Str/Agil and a proc ability made for some fantastic moments.

I also took this to Oasis where apparently I managed to start a GM event that involved many players chasing down this 47th cougar that was killing players left and right.

I still remember the OOC chat when they finally killed it and a person asked what the loot was.


"A ruined skin and a piece of meat.
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Old 08-11-2008, 02:07 PM   #130 (permalink)
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I remember learning from Furor and Behe about an insane leveling grind you could do in the Fungal Grove? the Fungal event, where they'd snare the fuck out of you. But it was bad ass experience if you had a puller who knew how to do it. Just park your newbie there and grind the out of the waves.
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Old 08-11-2008, 02:14 PM   #131 (permalink)
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There was an exploit that sometimes the game didn't properly check for chars with the same name. If you made such char you got a copy of the char with that name. Real sploit...saw it done.
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Old 08-11-2008, 02:15 PM   #132 (permalink)
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Quote:
Originally Posted by Kreugen
You could intentionally crash fear plane with the fear spell.
Turmoil toads used to crash fear constantly with their fear bullshit as well.

Sending an army of level 1 ogres looking for welfare loot to eat dracoliches initial aoe was fun times before the level restriction

Quote:
Every Dain kill ever was an exploit, but whatever idiot designed the encounter is at fault there.
Dain was incredibly retarded, took one of our wizards (Tenaj) and I fucking around with Dain pulling him to the ice bridge and him spamming the hell out of his staff of temporal flux to get him to warp down there. I don't know how many Dains we had lost before that with him depopping.

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Fuck NPCs with pets in Hate.
Hah, yea that was my single worst memory as a monk since I was our raid puller. There was a single ire ghast ghoul in hate that I had to wait for an hour almost to get /killed from our server gm since it kept wiping us over and over. The fucking thing had summoned over a dozen pets and it was in the way of pulls, if you even got near it or its pets it would agro (which ofc with fd mechanics basically meant you never got off their agro list due to so many pets) and they would run all over the zone and agro every goddamn thing even remotely close to them. Those PoH trains from that 1 buggy ass mob were the most epic I have ever seen. Fucking pets would just take off randomly in a completely different pathing direction half the time too, god they sucked to pull.
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Old 08-11-2008, 02:37 PM   #133 (permalink)
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Ah, the good old days. God I miss it, bugs and all.

Bring back the allmighty corpse run, says I!
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Old 08-11-2008, 02:38 PM   #134 (permalink)
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Originally Posted by Kreugen View Post
In The Deep you could (and still can?) leviwalk up into a corner at the zoneline and wind up outside the world, where you could then float to wherever you pleased. This was mostly helpful as a Ssra basement shortcut back when the skeletons had low HP and a huge XP
Levitation was removed from the zone at some point. But that does remind me that for several expansions they would add an enchanter illusion or forget about an old one and using it would mean not being KOS to anything. Lots of fun exploring Shadows of Luclin and Planes of Power zones at release for a few days at least.
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Old 08-11-2008, 02:40 PM   #135 (permalink)
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Plane of Tactics:

Apparently the entire zone was on two seperate factions. It was possible to charm one of the casting wraiths and sick him on a boar and just before he finished casting a spell, break charm with invis. The spell would land and all hell would break loose as all nearby mobs joined in the fight. The trick was to feed in more mobs from whatever faction was starting to lose. Eventually when the whole pit was involved you could begin pulling the giants into the fight. All experience regardless of damage was earned and all the mobs loot remained on the corpses.

Was the best time I ever had in EQ. It was also very dangerous because as soon as one faction had wiped out the other, everything aggroed on you. Me and a few friends finally got caught and teleported to the catacombs where a GM threatend us for awhile.

Wish I still had the screenshots or me gaining 2 AA points in 50 seconds.
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