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| | #61 (permalink) |
| Six Join Date: Mar 2006
Posts: 1,816
| There were 3 that I can remember. One was if you ran your horse into the pool in front of the PoK library, it'd launch you up onto the roof. A less useless one was in dungeons from original to Luclin, as a wizard, you could cast eye of zomm into a wall and it'd teleport it to random locations inside the dungeon. Useful for checking boss spawns, even if it did sometimes take an hour or 2 to get a good enough eye spawn to find a boss's room. Last one was from my early days in Crushbone, that if you stood on ground higher elevated than what you were casting at, bolt spells could split, go two different directions and hit the target twice. Didn't help much past like lvl 20 though, since they basically discontinued bolt spells.
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| | #62 (permalink) | |
| HorrorFK | Quote:
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| | #63 (permalink) |
| Registered User Join Date: May 2006 Location: Seattle
Posts: 263
+3 Internets | bat wings = casino tokens or whatever in shadowhaven when the casinos were put in. bought like 100+ stacks of bat wings and got 2 masks of tinkering i remember out of it all. that sploit lasted less than 6 hours. |
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| | #65 (permalink) |
| Fucking '06er | We (Pravus Dei on Veeshan) discovered that Melalafen was spawning every sixty minutes like clockwork. We farmed him/her for a week for Essence items and CoFs. The price of the latter dropped drastically because we flooded the server with them. One day a GM showed up to ask what we were doing, to which we replied, "Killing dragons." She watched us for awhile and then ported out, but not before saying " Melalafen has been permakilled." Also, a great dick move was giving the begging newbs in NFP 1000+cp thus encumbering them and rendering them unable to move. They would have a plat or two but couldn't move to do anything about it. |
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| | #66 (permalink) | ||
| Registered User Join Date: Dec 2005
Posts: 9
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Last edited by tartar; 08-11-2008 at 12:16 AM.. | ||
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| | #67 (permalink) | |
| Registered User Join Date: May 2004
Posts: 72
| Quote:
![]() Well, the only real bug i used many times, was the server crash bug : - you log 2 char - one with no gear - one with a Fungy tunic - give the tunic to the other char, camp it, relog.. the char is saved with the tunic. now hope for a server crash ( do it prime time right after a patch when ubber guilds are raiding.. server were crashing often ) after the crash... you had 2 tunics (one on each char) ^^ managed to do it like 7 or 8 times ) | |
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| | #68 (permalink) |
| Registered User Join Date: Jun 2006
Posts: 66
| I heard a rumor a long time back that a dev added a free exp thing for his friends or something. Where you would give 4 milks to a troll guard in grobb and get massive exp for it and could level to 50 off of it. |
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| | #69 (permalink) |
| The Next Pirate King Join Date: Apr 2008 Location: AZ
Posts: 77
| Realm of Insanity use to warp exploit all the time back in the day on Stromm. The only exploit I used was the one in Paludal Caverns where you could pull a fuckton of those fungal fuckers and AE them down all at once. |
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| | #70 (permalink) |
| Registered User | There was a bug during the GoD era that lasted about two days with bard songs. Forgot the specifics (had something to do with switching out instruments) because it's been awhile but basically if the bard had the spell scroll/skill book in his inventory he could cast any spell in the game instantly. Rez, cheal, feign death, etc you name it. Some spells crashed the zone, so you could instantly repop any boss that wasn't instanced. |
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| | #71 (permalink) | |||||
| Registered User Join Date: Aug 2002
Posts: 867
| One I thought was funny was that early on the Enchanter spell "minor illusion" had no size limitation to it. If you positioned yourself just right, you could cast it and turn into something huge. I remember people doing it just outside of the entrance to Felwithe and being able to turn into a wall, then you could rotate yourself and block the entrance. Another exploit with minor illusion was that there was some way of making it so you could unroot yourself (can't recall what it was, but I know it was something fairly simple). At the time, minor illusion made you neutral to every mob in the game. This allowed Enchanters to scout any zone in the game untouched. (They later changed it so minor illusion had no impact on your factions.) One of my favorites was the rumor that griffons in the Commonlands wouldn't aggro on Gnomes or Halflings because they were too short for the griffons to see. That rumor didn't last long, but it was hilarious to see people thinking they could just run under a griffon. Quote:
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No, that was that if you zoned into West Freeport from the river in North Freeport (or maybe the other way around), it would warp you to the entrance to Qeynos Hills. People used to exploit that one to save themselves the trip across West Karana. That was fixed really early on. I think they just moved the safe point to the Wizard pyramid which wasn't that far from the WK-NK zoneline. | |||||
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| | #72 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 385
| Before PoP came out Hero Bracers were worth 500-900 plat, they weren't that great I think they were just +9 str bracers. Normally the quest mob for these was an 8 hour spawn, but for some reason when I was at the camp the server crashed. When it came back up the Minotaur Hero started spawning every 5 mins. He dropped the quest item every time and it was decent xp. No one else noticed except for me apparently so I partnered with a druid to repeat the quest x50-100?(Since the Mino Hero is in Akanon and the hand in was in Qeynos) I think I made about 20k+ from that which was a lot to my level 40 newb self. (They fixed the bug a few weeks later I think) Last edited by Seig; 08-11-2008 at 01:07 AM.. |
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| | #73 (permalink) |
| Holy fuck 6 years already? Where does the suck go? Join Date: May 2003 Location: Las Vegas, NV
Posts: 2,151
| One I had heard of but never saw done (and I heard it from A LOT of people) was the Emporer Ssra bug. Have a wizard invis to him, and through some crazy way of doing gravity flux, get him to pop up to the entrance room with your guild waiting there. |
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| | #74 (permalink) |
| The Littlest Hobo of MMOs | I remember the Aerin'Dar wall bug where if you faced a certain wall, summoned your mount, and then wiggled it allowed you to slip through the wall and get in to his chamber without a key. You could also run under him but as he aggroed in all directions, even down, it didn't really serve much of a purpose. |
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