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| | #31 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,472
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| | #32 (permalink) |
| Registered User Join Date: Oct 2002 Location: Shawnee, KS
Posts: 210
| Doesn't MS own the rights to one the battlemech series of games? I can't remember which one though. They may not sell 1 million copies of it but a good MMO based around Mechs would sell well. |
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| | #33 (permalink) |
| Registered User Join Date: Mar 2007
Posts: 1,477
| I fail to see why a console MMO wouldn't be fine. An XBOX360 is more powerful than the computer I started playing WoW with. Plug in keyboard and mouse (or a superior hybrid), require HD, require subscription. What am I missing? MMOS are resistant to piracy, not consoles. |
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| | #34 (permalink) | |
| where is my mind Join Date: Dec 2006
Posts: 3,519
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| | #35 (permalink) |
| Registered User Join Date: May 2006
Posts: 1,064
| No it's not. It's one thing to use voice chat when playing something like TF2, where it's used infrequently, and another to have to listen to some 11 year old kid shouting during a raid, or some deep voiced Texan dude playing an elf chick. It's okay in small doses, but annoying as hell when you're exposed to it over and over.
__________________ It's turtles all the way down. |
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| | #36 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Washington
Posts: 5,192
+17 Internets | Quote:
There is a rather big problem though aside from the whole fanbase thing though - The Initial Investment. Putting out a WoW-quality MMO right now would probably take upwards of 350 million in development costs and a good 8 years of development. WoW wasn't cheap and it wasn't fast. Vanguard was piss in a bucket compared to how much money has been pumped into WoW. | |
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| | #37 (permalink) |
| Registered User Join Date: Feb 2008
Posts: 126
+4 Internets | A good console MMO won't be around until the next generation and even then it won't be what we think of when it comes to standard MMOs. What is a MMO besides a persistent world with a bunch of players? You've already got 10 million people playing and leveling in CoD4, the maps work like an instance does, all you need to do is add more depth to the character classes and give a world hub like in Guild Wars/Shattrath that sets the story and persistence aspects. Fuck keyboards and mice, voice chat and controllers/motion control will give you want you need, Take something like Battlefield, Call of Duty, Gears of War, Halo, or StarCraft and build a better Planetside and you'll rule the console MMO roost. |
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| | #38 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,521
| Quote:
Vanguard wasted years of microsoft's potential MMO development.
__________________ LOTR is a great analogy. Last edited by jayrebb : 08-03-2008 at 04:03 PM. | |
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| | #39 (permalink) | |
| Registered User Join Date: May 2006
Posts: 1,064
| Quote:
Brad: "Fuck you! I'm the golden boy of the MMO industry!" Microsoft Rep: "Show us a working product now...or" -holds up taser to McQuaid's face- We might've actually gotten a decent game out of him that way.
__________________ It's turtles all the way down. | |
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| | #41 (permalink) |
| Registered User | About the only benefit I see to a MMO based on a console is not having to deal with all the various hardware incompatibilities. It sounds like unless you're a first party developer though it's a nightmare to get one off the ground. Third party dev's have to jump through a massive amount of hoops to get a game like that running according to a past thread from Gallenite. I'm probably in the minority when I say once I got used to the UI in FFXI it was actually pretty enjoyable being able to lay back and just use a gamepad instead of a mouse and keyboard (this was with the modified FFXI windower however, fuck not being able to see other players TP). If you're going to use a console, you might as well just use the controls provided, otherwise just use the PC. |
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| | #42 (permalink) |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,792
+8 Internets | Yeah kicking back and grinding away a few hours of exp a night with my controller was pretty chill in a way. It made me never want to lean up and use the KB to type though (played with controller on PC). I would abuse the hell out of the auto translator and just say Yes, please. No. Alright. and shit all the time instead of having many conversations. |
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| | #45 (permalink) | |
| Registered User Join Date: Feb 2008
Posts: 126
+4 Internets | Quote:
Battlefield and Call of Duty already touch on the leveling/gearing aspect of MMOs, now you just need to give people a reason to fight and add a little more depth to the classes/gear and you are set. Step up a story, set up a system that tallies up wins/objectives met and at the end of the day/week a zone is taken over by one faction or another. Zones provide bonuses for holding them but at the same time farther from you home zone the longer it takes to get supplies. The main capital zones can be taken over but the underdog/losing side shifts a little and has multiple starting bases with new weapons/abilities and they work like a guerrilla force trying to recapture some land/cut supply lines. If they recapture their capital they switch back to a normal army. | |
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