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Old 07-31-2008, 03:54 PM   #1 (permalink)
Lyrical
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Shane Kim Addresses Microsoft's MMO Difficulties

I thought this article was interesting. Why can't Microsoft get it right with MMO's?

I think part of the problem is that they put too much stock in marketing research. Marketing research is important, but you can't build a game from scratch with just survey data.

The other thing is that Microsoft seems to benchmark every MMO against WoW numbers. The actual stated reason for killing the Marvel MMO was because they didn't think they could get 10 million subs with it. Duh.

I have more faith in SOE getting their next MMO to 250K subs than MSFT ever coming out with a viable MMO with 250K subs. And that's sad, 'cause I don't like SOE very much.


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Shane Kim Addresses Microsoft's MMO Difficulties

Microsoft VP takes full responsibility for no MMOs on Xbox.
By Kyle Stallock, 07/30/2008

No one's really experienced substantial success with console MMOs. EverQuest Online Adventures on the PS2 was a flop, and Microsoft has canceled two fairly high-profile titles of their own -- Marvel Universe Online and True Fantasy Live Online. Yet, despite all of this, many companies are still trying to bring the genre to the console market. In fact, Sony has two in the works with The Agency and DC Universe Online. Why can't Microsoft keep up with the competition in this regard and whose fault is it? Enter the former general manager of Microsoft Game Studios who is now a corporate vice president, Shane Kim.

"I'll admit [Microsoft Game Studios] has not had success in the MMO space, and that happened under my leadership, so I take full responsibility," says Kim in a refreshingly honest interview with Edge. Additionally, Kim notes the difficulties in developing an MMO compared to a regular game, including how the financial investment is "basically double," and how they "haven't found that right mix" between the two.

If you're wondering when the 360 will get more MMOs to add to their roster, the future may be bright. Kim seems optimistic, saying, "There's a lot of ongoing work.... We want that content." Of course you want it, Mr. Kim. The competition is kicking your virtual world hiney.
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I dont know where this declines going to end. This is crazy stuff. Worse than I've ever seen. I remember 2002, with the markets tanking, everyone was panicing... going haywire... someone was saying how its terrible and it doesnt look like stopping. One trader said something like 'wtf do you want? bruce willis on a meteorite? This is what market bottoms are made off', he pretty much bought the low. His nickname was digits for a while, coz his account was growing by them monthly.

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Old 07-31-2008, 04:07 PM   #2 (permalink)
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Maybe they should try and make a few more fuckin' RPGs before moving towards MMORPG...
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Old 07-31-2008, 04:44 PM   #3 (permalink)
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Wasn't Mythica an MS product? I thought it was, and I thought it was a "fairly high-profile title."
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Old 07-31-2008, 04:47 PM   #4 (permalink)
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wasnt it shitcanned to make room for vanguard funding?
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Old 07-31-2008, 07:14 PM   #5 (permalink)
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Console MMO's....just say no.
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Old 07-31-2008, 08:03 PM   #6 (permalink)
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Mythica was shaping up to be pretty damn sweet.

And then it was cut for Vanguard.

Microsoft: Failing As Hard As We Can.
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Old 07-31-2008, 10:15 PM   #7 (permalink)
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Pretty tough to make a decent MMO without a keyboard. Next gen XBOX will likely have one so console MMOs will have to wait till then.
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Old 07-31-2008, 10:29 PM   #8 (permalink)
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Cant you hook up a keyboard to a 360?

Not that console MMO's are a good idea. They are not.
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Old 07-31-2008, 10:32 PM   #9 (permalink)
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Pretty tough to make a decent MMO without a keyboard. Next gen XBOX will likely have one so console MMOs will have to wait till then.
Yeah, see you in 2012.
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Old 07-31-2008, 10:36 PM   #10 (permalink)
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Maybe they should try and make a few more fuckin' RPGs before moving towards MMORPG...
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Old 07-31-2008, 11:13 PM   #11 (permalink)
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you can make simple mmo's work with a controller(i found that a lot of free rpgs are more tolerable with hotrigged 360 sticks). that being said, the gameplay and ui will have to be made to work with that, and would be a really crippling factor on any kind of pc counterpart. if they managed to get voice interaction to work right it could be good(ie: seperate channel to trade/talk/etc, or maybe restrict it based on user distance).

if microsoft wanted a good mmo all they have to do is find someone to make a ghost/maplestory mmo and rip it off. they both already have pay for content systems in them that work well.
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Old 07-31-2008, 11:45 PM   #12 (permalink)
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No one's really experienced substantial success? Why is he ignoring final fantasy 11? Or is he just comparing everything to wow which would mean no mmo has been successful(outside of asia).
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Old 07-31-2008, 11:48 PM   #13 (permalink)
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Inc Fable online!

The newbie zone will be filled with kids, literally. The end game will be good vs. evil players. In-game marriage support, ffa kills on cheating wives.

MS was right to jump away from VG, well actually if they gave Brad another 50 mi and another year perhaps the game would be decent.
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Old 08-01-2008, 12:57 AM   #14 (permalink)
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MMO Console Freelancer plx
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Old 08-01-2008, 01:20 AM   #15 (permalink)
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Once consoles have keyboards don't they just become cheap Macs?
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