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| | #1 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 2,873
| Shane Kim Addresses Microsoft's MMO Difficulties I thought this article was interesting. Why can't Microsoft get it right with MMO's? I think part of the problem is that they put too much stock in marketing research. Marketing research is important, but you can't build a game from scratch with just survey data. The other thing is that Microsoft seems to benchmark every MMO against WoW numbers. The actual stated reason for killing the Marvel MMO was because they didn't think they could get 10 million subs with it. Duh. I have more faith in SOE getting their next MMO to 250K subs than MSFT ever coming out with a viable MMO with 250K subs. And that's sad, 'cause I don't like SOE very much. -------------------------------------------------------------------- Shane Kim Addresses Microsoft's MMO Difficulties Microsoft VP takes full responsibility for no MMOs on Xbox. By Kyle Stallock, 07/30/2008 No one's really experienced substantial success with console MMOs. EverQuest Online Adventures on the PS2 was a flop, and Microsoft has canceled two fairly high-profile titles of their own -- Marvel Universe Online and True Fantasy Live Online. Yet, despite all of this, many companies are still trying to bring the genre to the console market. In fact, Sony has two in the works with The Agency and DC Universe Online. Why can't Microsoft keep up with the competition in this regard and whose fault is it? Enter the former general manager of Microsoft Game Studios who is now a corporate vice president, Shane Kim. "I'll admit [Microsoft Game Studios] has not had success in the MMO space, and that happened under my leadership, so I take full responsibility," says Kim in a refreshingly honest interview with Edge. Additionally, Kim notes the difficulties in developing an MMO compared to a regular game, including how the financial investment is "basically double," and how they "haven't found that right mix" between the two. If you're wondering when the 360 will get more MMOs to add to their roster, the future may be bright. Kim seems optimistic, saying, "There's a lot of ongoing work.... We want that content." Of course you want it, Mr. Kim. The competition is kicking your virtual world hiney.
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Last edited by Lyrical : 07-31-2008 at 04:13 PM. | |
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| | #11 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 3,416
| you can make simple mmo's work with a controller(i found that a lot of free rpgs are more tolerable with hotrigged 360 sticks). that being said, the gameplay and ui will have to be made to work with that, and would be a really crippling factor on any kind of pc counterpart. if they managed to get voice interaction to work right it could be good(ie: seperate channel to trade/talk/etc, or maybe restrict it based on user distance). if microsoft wanted a good mmo all they have to do is find someone to make a ghost/maplestory mmo and rip it off. they both already have pay for content systems in them that work well.
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| | #13 (permalink) |
| Registered User Join Date: Feb 2004
Posts: 210
+3 Internets | Inc Fable online! The newbie zone will be filled with kids, literally. The end game will be good vs. evil players. In-game marriage support, ffa kills on cheating wives.MS was right to jump away from VG, well actually if they gave Brad another 50 mi and another year perhaps the game would be decent. ![]() |
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