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Old 10-05-2008, 12:16 PM   #5266 (permalink)
Burkex
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Warlocks are a disaster in both pve.
I haven't raided with my lock in Beta yet, are they really bad on raids now?
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Old 10-05-2008, 12:19 PM   #5267 (permalink)
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1 moonkin can cover all lock debuffs and more, plus the same or better dps.
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Old 10-05-2008, 12:38 PM   #5268 (permalink)
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Warlocks are a disaster in both pve and pvp in wrath, and we've had the least feedback of any class on our beta forums in the past month, which leads me to believe they've given up.
Trust me, Shaman know how you feel. Enhance anyways. We consistently get no news or response on the forums, and when we do, it's just terribly negative and not helpful or really interactive at all. I can say that Warlocks are in bad shape too.
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Old 10-05-2008, 12:49 PM   #5269 (permalink)
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Warlocks are a disaster in both pve and pvp in wrath, and we've had the least feedback of any class on our beta forums in the past month, which leads me to believe they've given up.
I think I'd rather have no feedback then the retarded feedback hunters get now.

I still can't get over the fact that we were called a "casting class", but haste doesn't effect our GCD.

Oh and that we lose Camouflage because they felt stealth defined rogues too much for hunters to have a stealth every 5 minutes.

And lastly the "we have 2 new ways for hunters to deal with LoS issues in arenas" that now will never see the light of day for some reason.

Re-tard-ed.
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Old 10-05-2008, 01:05 PM   #5270 (permalink)
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Time to grab a PS3 and wait for an MMO worth a damn to release. Anything to stop me resubbing to FFXI or EQ/2.
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Old 10-05-2008, 01:45 PM   #5271 (permalink)
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Old 10-05-2008, 02:07 PM   #5272 (permalink)
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1 moonkin can cover all lock debuffs and more, plus the same or better dps.
There is no way this can be true. A super utility class that can heal, tank, be a caster, and be a rogue-like ganking DPS basically as a caster is better than a pure DPS caster class? WTF. This shit isn't doesn't even make sense anymore.
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Old 10-05-2008, 02:38 PM   #5273 (permalink)
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You missed the memo. A druid speced Boomkin with his itemrack set to Pewpew is a pure dps class.

Rogue/warlock/mage/hunter make up for this lack of flexibility by having the option to spec into two subpar trees.
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Old 10-05-2008, 02:46 PM   #5274 (permalink)
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In PVE locks pretty much got a big nerf. Destro spec was king in TBC just spamming SB's with your succy sacced and locks dished out crazy damage this way 2000-3000 dps easily in T6 gear, the main problem was just watching your threat. Now they nerfed a lot of the shadow talents and shadow destro is pretty much garbage. The two specs for PVE are either Afflic or Destro fire and having your pet out for both is key--not sure how pets will survive during some intense boss fights so I am a bit worried about that. I think lock PVE dmg will be good but it will be down from what it was in TBC.
Lock pets have something like 80% avoidance, (damage reduction, not miss chance) keeping them alive is not hard. They also have greatly buffed mana regen so they don't run out of mana during fights. I don't see why a Demo build wouldn't be viable for raiding, you can get Ruin and just do the old Shadow Bolt spam with a Felguard out.
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Old 10-05-2008, 02:46 PM   #5275 (permalink)
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There is no way this can be true. A super utility class that can heal, tank, be a caster, and be a rogue-like ganking DPS basically as a caster is better than a pure DPS caster class? WTF. This shit isn't doesn't even make sense anymore.
Feral DPS is pretty bad from what I hear. Other than that, it's no different than Paladins, who can heal, tank and DPS.
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Old 10-05-2008, 02:54 PM   #5276 (permalink)
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Feral DPS is pretty bad from what I hear. Other than that, it's no different than Paladins, who can heal, tank and DPS.
Yeah and this is starting to be a problem. Since both druids and paladins have 3 working trees that fit 3 different roles.

Whereas Hunters have 1 working tree and 2 sub-par trees to do 1 role.

Mages seem to be similar.

Warlocks the same.

Rogues seem to have 1 maybe 2 working trees.

Why would you pick a mage, hunter, warlock or rogue when you could pick a Druid (if you like ranged DPS) or Paladin (if you like melee DPS) PLUS have access to two other trees that allow you to heal or tank.

With the advent of these 10 mans, it will be so easy to end up having multiple sets of armor, and that flexibility will be amazing if your 25 man or 10 man is short a healer or DPS or tank at the time.
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Old 10-05-2008, 03:29 PM   #5277 (permalink)
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You're just repeating shit that was said several pages back.

The problem right now is there isn't enough focus being paid attention to the other trees of most pure dps classes, and this is a giant issue. The flexibility of other classes is not the focal point and shouldn't be. You need to quit thinking like that.
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Old 10-05-2008, 03:49 PM   #5278 (permalink)
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Feral DPS is pretty bad from what I hear. Other than that, it's no different than Paladins, who can heal, tank and DPS.
Actually, no, they're clocking in just under broken. I suspect you're hearing feral dps is bad because a lot of people are still getting used to the new mechanics. Savage Roar, Rip and Mangle Glyphs, Ferocious Bite being worth a damn(actually scales better than rip now), and base Mangle being buffed can disorient players. The feral dps cycle has definitely changed.

They're also even more dependent on buffs now. T7 geared and buffed cat supposedly puts out at least 4.5k dps. You might be hard pressed to find one though, most people who still play a feral or will be playing one is probably doing it to tank.
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Old 10-05-2008, 03:54 PM   #5279 (permalink)
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Actually, no, they're clocking in just under broken. I suspect you're hearing feral dps is bad because a lot of people are still getting used to the new mechanics. Savage Roar, Rip and Mangle Glyphs, Ferocious Bite being worth a damn(actually scales better than rip now), and base Mangle being buffed can disorient players. The feral dps cycle has definitely changed.

They're also even more dependent on buffs now. T7 geared and buffed cat supposedly puts out at least 4.5k dps. You might be hard pressed to find one though, most people who still play a feral or will be playing one is probably doing it to tank.
This is a good point. As a feral I've only done it to tank, looking at cat dps as something to do to solo, and also a way to be useful to my group if I didn't have to tank. (IE fights without aggro like Delrissa, Shade of Aran or if there is a different MT).

Feral cat dps is unappealing because the tricks that are generally needed are given to rogues; no vanish, no cos, no evasion, no snd etc.

Which is why I can't understand people going nuts on feral cat dps ick

Edit: Also I'm seeing Camouflage back in the hunter spell lists, but this one cannot be cast in combat. Is this newly applied again?

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Old 10-05-2008, 04:07 PM   #5280 (permalink)
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Trust me, Shaman know how you feel. Enhance anyways. We consistently get no news or response on the forums, and when we do, it's just terribly negative and not helpful or really interactive at all. I can say that Warlocks are in bad shape too.
You're clueless, and your QQ shows it. Enhance gets lots of feedback and tweaks, and its DPS is currently being brought down to earth... there are plenty of WWS'es of Enhancement shamans doing >4k dps on Patchwerk in beta, topping meters etc (compared to Elemental's sub 2500 dps).

It's literally the only viable shaman spec now. Resto OOMs in 3 minutes, and Elemental is doing tank-level DPS.
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