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| | #5746 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 880
| Quote:
I wouldn't assume, in this case, that guilds won't be recruiting more hybrids. If moonkins can do as much DPS as a mage and can actually use the same gear to heal, then a guild will probably keep a few mages (like now) for DPS, but most likely you would be crazy not to put a moonkin in. The problem comes when you realize you might want a tree druid and a feral tank, to. Now, if you want a consistent raid comp, you probably want 4-5 druids. Well, if a guild doesn't want to constantly sit people, then it has to recruit less of another class so the bench isn't so large (For some guilds, this doesn't matter, I know.)...Where do you think those slots come from? Because right now, for a lot of guilds, they are coming from mages and oddly enough "lesser used hybrids". Finding a guild as a moonkin, despite being really good in sunwell gear, isn't an easy task. Each advantage is important in how players are able to "get" into the raid scene. A team game is as much about how your viewed as it is about how you play. The difference between now, and wrath is that the DPS difference between "Pure" and "Hybrid" overshadowed the value of versatility for everyone but shamans (And in some cases SPs)..But I think this is going to flip it dangerously close to the other direction...Its really going to come down to how they balance the % difference and how stringent encounters are on DPS checks..If losing 1-2% RDPS is no big deal..well. | |
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| | #5747 (permalink) | |
| Registered User Join Date: May 2006 Location: The 'Burgh
Posts: 1,048
| Quote:
I don't specifically like the change to flatline all the classes to be a competitive dps; I liked it more when the specific abilities brought a class to the table, but I am also aware that this was more a "bandaid" fix than anything, and allowed for some weird stacking issues and certain abilities to be "absolutely necessary". I think most people are just angry that hybrids have so many options; given the opportunity I know relatively few pure dps classes who would want to tank or heal if they could. It's why they rolled that class. It's why my first class was a hunter; I wanted to do jack and shit and not be required and then those fuckers put tranq shot in and if I missed a raid it was like "Ok cool we don't need to kill Magmadar." That was always their solution; give a gimmick spell or ability so they can pass over real class balance. /shrug | |
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| | #5748 (permalink) | |
| Registered User Join Date: May 2006 Location: The 'Burgh
Posts: 1,048
| Quote:
Also, note to you: there aren't any "healing" hybrids, there are "hybrids". This is where your notion gets screwed up. You are still thinking along Makata's lines, that priests/druids/paladins are healers, that warriors are tanks and any deviation is a gross misdirect from their actual path and shouldn't be allowed. Man you guys would have just raped the fuck out of DnD. Are you aware that a fighter with the appropriate feats and stat placement can go from being a d10 hp fighter to a d10 hp archer, completely? Yea, there you go. Last edited by LadyVex; 10-11-2008 at 12:45 PM.. | |
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| | #5749 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 880
| Quote:
Also, the second set is me being a tank on one of the server first UBRS runs (31/5/15 and still rocking the SM shield, go me.). And then on our first luci kill, mag kill, ony kill (lol go go drac defector)..Yeah, I play DPS lots, asshole. Go on though, keep dodging. Last edited by Lithose; 10-11-2008 at 01:15 PM.. | |
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| | #5750 (permalink) |
| Registered User Join Date: May 2006 Location: The 'Burgh
Posts: 1,048
| I do understand your point Lithose; but at the sdame time, it just seems so well, silly to have people griping about there not being a tank spec or some shit for their dps class. Alot of their notions are based on a WoW where the "hybrid" classes were pigeonholed into one role entirely because of how bad the other specs sucked. And you're right; until AQ it wasn't even possible to get a separate set for most classes; all gear was primarily class restricted. By the same token though, I have rather little sympathy for dps classes who really want to be "the best of". I mean I understand it, but as someone who has played healers forever, dps classes pretty much got the best of all worlds. It's only now that a class that has a healing bar (or a taunt button) is able to do more than simply that. I don't however think that a hybrid being so versatile is really going to change people recruiting or grabbing pure classes. You still want them and might even get more of them, simply because if a tank fails to show up or a healer, etc, you just have someone respec and grab another dps class. I dunno, maybe I'm living in the land of denial. /shrug |
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| | #5751 (permalink) | |
| The Littlest Hobo of MMOs | Quote:
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| | #5752 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 880
| Quote:
The big thing I'm trying to communicate though is something Zhen actually said. Its really poor game design to allow one class to have a "job" system and another to be restricted. Some people will say "roll an alt!"..The difference with an alt is that an alt isn't there on the raid to grab rot loot, a hybrids second spec will always be there (kind of attached at the hip.). How do you fix this? I'm not sure. As seb said, encounter design can make sure straight DPS comes, either through gimmicks or because DPS is so tuned that a few % means a lot. However, that is all based off the assumption that pure DPS will be noticeably better, but not a lot better, at DPS..Now, thats an extremely fine line to walk, we are talking a hundred to two hundred DPS here..Too much and you may as well trash hybrids, too little and you get the concerns voiced here. Frankly, I'm concerned that Blizzard can't walk that line..The amount of time they allowed mages to languish and fail in TBC, or warlocks in vanilla is shocking, when you think about it..In a system where buffs mean nothing, disparities like locks in original and mages in TBC can not exist for months, if their balance updates continue to be this slow, the system will fail. Don't forget, these are the guys that brought you the mage "Damage tax" on improved fireball/frost bolt, saying mage DPS was too high, when everyone raiding knew it was being eclipsed by many other classes due to scaling issues. Its so obvious that mages experienced an "alchemy" type fuck up...(If you played EQ, you remember the alchemy fiasco.). Screw ups like this will kill a class in wrath if its not fixed within a month or two. (Unlike 9+months for mages.) Last edited by Lithose; 10-11-2008 at 01:21 PM.. | |
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| | #5753 (permalink) | |
| Registered User Join Date: May 2006 Location: The 'Burgh
Posts: 1,048
| Quote:
Same with a mage. I can do elemental damage on my shaman, but being able to sheep, to blink, to do massive amounts of AE damage, to dispel debuffs with iceblock...are all nice tweaks. If you are devoted to that path, you will most likely pick a pure class because they let you do your main job better. A feral tank can tank like a warrior, but doesn't have the numerous oh shit buttons. Nor do they have the BOP, LoH of a prot pally tank. Nor the DPS and magic abilities of a DK. If you want to do everything, you'll roll a hybrid. If you want to do one thing specifically, you'll roll that specific class. Granted, tanking and healing classes don't have a pure class role, so i would agree that all classes need to become some kind of hybrid. | |
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| | #5754 (permalink) |
| nerd Join Date: Mar 2007
Posts: 2,322
| I skipped all the vaginas whining about changes - did Blizz say anything about patch 3.0 on tuesday? My understand is that it will include all the new WOTLK code, profession, and talent changes. So: - you can learn Inscription - you'll be able to get all the new specs - only 1 potion per fight - current raid bosses (T5+ or Kara/ZA/T4 too?) have a 30% hp nerf My questions: - Will blacksmiths get 2 extra sockets at 375 or will we have to wait for WOTLK and level up to 450? I am debating whether to level my main prot pally as a blacksmith or not, 2 extra sockets is quite nice. - Will everyone be able to use glyphs in 3.0 or wait till wotlk? Inscriptors can level up to 375, but can anyone use glyphs they make? Has anyone seen a final 1-375 Inscriptor leveling guide? I've ratpacked ~200 stacks of herbs, and one of my alts is a herbalist, so hopefully should be enough. - is the bear mount definitely gone from ZA in patch 3.0? - is the XP reduction from 60-70 30% per level or so? Anything else you can do in patch 3.0 to get ready for WOTLK? Reserve your DK names, level your main/alt to 350+ inscription, level up any other profs you want, bank up 75k honor, maybe grab some 55-60 quest items (EPL turnins, cloth turnins) to speed up DK. I also grabbed some 60-70 turnins like scryer/aldor/CE/etc for quick XP boosts. Last edited by spronk; 10-11-2008 at 01:26 PM.. |
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| | #5755 (permalink) | |
| Registered User Join Date: May 2006 Location: The 'Burgh
Posts: 1,048
| Quote:
FF made the job system so cool, and I would absolutely prefer it. I just think in Blizzard's eyes what they are attempting to do is make you viable in all aspects, and for some classes it is impossible to do this unless they are another spec. I leveled disc on my priest during TBC and it was fine, because I was the quintessential healer like I had been in EQ; all I did was group with friends so I didn't need to do damage. I would never level disc solo though. My fingers hurt from typing. ; ; | |
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| | #5756 (permalink) | |
| Registered User Join Date: May 2006 Location: The 'Burgh
Posts: 1,048
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| | #5757 (permalink) | |
| Registered User Join Date: May 2002 Location: Ingleside Texas
Posts: 1,301
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| | #5758 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 880
| Quote:
Last edited by Lithose; 10-11-2008 at 01:30 PM.. | |
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| | #5759 (permalink) |
| Registered User Join Date: May 2002 Location: Ingleside Texas
Posts: 1,301
| Owned? You assume i was talking to you when i said what i said. Just because you are the most vocal cunt in here about the changes doesnt mean i addressed you. I only addressed you when you qouted me, because wow you tank and did MC grats you for raiding for a long time in wow something most of the people on this board have been doing. |
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| | #5760 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,498
+50 Internets | Since no one seems to be adding any Blizzcon news to this thread and the other thread is dead... 1) In Patch 3.1 ground mounts will no longer poof in water. They will now swim. That's a pretty sweet change for zones with this rivers that are too wide to jump across, but too short to warrant a full dismount. 2) Pandarens are unlikely (but not impossible) because there are some cultural perceptions of the Panda in China and they don't want to alienate the market 3) Arthas might make some cameos in 5man dungeons, much like you run across him in various quests 4)Strand of the Ancients is being made into a 15v15 and they are adding more tanks 5) They want the professions to have end-game relevance...which is why they've added stuff like the blacksmith sockets. (*cough* hi engineering, Bliz? *cough*)
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