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Old 09-22-2008, 03:10 AM   #4426 (permalink)
Ukerric
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Originally Posted by Rica86 View Post
I have a question for anyone in beta or anyone that might know regardless. I am curious if blizzard has stated anything really about the difficulty/progression of 10 man raids in wrath? Like in terms of how it's going to work compared to 25 mans.
The plan is that 10-man should have a progression curve pretty much parallel to 25-man.

They're going to be less demanding in terms of specific classes (you can require every single class in a 25-man, you cannot in a 10-man), but they're using lots of tricks to make fights similar in both versions. The gear requirements are going to be lighter as well, compared to the 25-man version of the same tier, since if you're running the 10-man track, you are 1 tier behind in items (13% less powerful, with the exponential ilvl rules).

Nax 10 appears to be Karazhan-level, with some encounters maybe a bit too sensitive to raid performance.
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Old 09-22-2008, 07:25 AM   #4427 (permalink)
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Back to the subject of professions, I know that inscription is getting BoP shoulder enchants, enchanting is getting +24 stam to rings, leatherworking is getting +90 stamina to bracers BoP, JC is getting the unique gems, and blacksmithing is getting extra sockets. Any word on what "unique, self-only" sort of thing engineering is getting, or are we getting dicked as per usual?
I sense a gnomish dildo incoming, it's just a precog, although I may not be too far from the truth, figuratively speaking.
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Old 09-22-2008, 07:37 AM   #4428 (permalink)
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Edit: Beta key is gone, I might get more though, that was the 3rd, still have 3accounts to go, I'll send them to people who PMed me already ^^.

Last edited by Pyros; 09-22-2008 at 09:44 AM..
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Old 09-22-2008, 08:43 AM   #4429 (permalink)
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This is why playing Betas and getting excited about it is totally pointless.
Even if those changes don't stick (and I really doubt they're going to give every Night Elf racial Feign Death), that still means they're working on them. I don't really care what the changes are, I'm just happy they're looking into it.
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Old 09-22-2008, 10:49 AM   #4430 (permalink)
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Even if those changes don't stick (and I really doubt they're going to give every Night Elf racial Feign Death), that still means they're working on them. I don't really care what the changes are, I'm just happy they're looking into it.
At the risk of sounding just argumentative, that's a pretty unproductive way to look at it. They completely gutted human's claim to fame and replaced it with something that hardly any class would use (except, ironically, in pve) while buffing night elf druids even further than before and barely touching undeads. They need to give any race either a noticeable damage/healing activated racial (blood fury et all) or a partial trinket racial (ea, wotf, et all) or completely disallow them in arena. You can make the case that current perception is too good but how is it any better to swing the pendulum completely in the other direction?
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 09-22-2008, 10:58 AM   #4431 (permalink)
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Dammit, its "et al." short for et alii

And its used to refer to people. Bob, Jim, et al.

etc is used for things.

Carry on.
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Old 09-22-2008, 11:02 AM   #4432 (permalink)
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Dammit, its "et al." short for et alii

And its used to refer to people. Bob, Jim, et al.

etc is used for things.

Carry on.
And Others... I guess it could be used for things lol

Innate and always on perception was awsome...while it lasted- my DK saw rogs almost 100% of the time

Need to test out some lock stuff now...but the starting instacast curruption is good step where it should have been allloong time ago
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WoW is just a big loot pinata. Everyone is a winner. Nobody ever really loses. Even losers in PvP get loot.

Its the special Olympics theory of video gaming.
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Old 09-22-2008, 11:27 AM   #4433 (permalink)
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At the risk of sounding just argumentative, that's a pretty unproductive way to look at it. They completely gutted human's claim to fame and replaced it with something that hardly any class would use (except, ironically, in pve) while buffing night elf druids even further than before and barely touching undeads. They need to give any race either a noticeable damage/healing activated racial (blood fury et all) or a partial trinket racial (ea, wotf, et all) or completely disallow them in arena. You can make the case that current perception is too good but how is it any better to swing the pendulum completely in the other direction?
Leave the thread right now.

You think that the new human racial sucks and is only useful in PvE for certain classes. Instead you want a partial trinket racial!?

HUMANS HAVE A FULL TRINKET RACIAL.

You basically get to wear two normal trinkets in PvP you retard. A trinket which would probally have a noticeable damage/healing activated effect which is what you want!?

Last edited by Chrisb3; 09-22-2008 at 11:34 AM..
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Old 09-22-2008, 11:46 AM   #4434 (permalink)
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the real money sinks will come from dropping professions and starting new ones for all the bop's. Leatherworking bracer enchants are a substantial increase over what enchanting has to offer, enchanting itself provides a huge boost on your rings, jewelcrafters get a bunch of extra stats from bop gems, etc all of which (I believe) don't require the profession once created.
I'm not sure if they've added it to other professions but the TBC ring enchants now have a requirement of 350 skill on them. If you don't have that the enchant test is red and you don't get its bonusses.

They are clearly trying to shift away from people dropping and reskilling professions for minor bonusses.
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Old 09-22-2008, 11:51 AM   #4435 (permalink)
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Looking over racials is a good thing.

Perception was too good... so they toned it down and threw on a racial PvP trinket. That might not sound great, but if you combine it with something like Figurine - Ruby Hare - Item - World of Warcraft, it's a pretty good thing.

And Orcs get a free trinket slot too. Blood Fury not having a healing debuff means you can use it whenever you want. Stack it with your existing trinkets even!

And it's actually given Shadowmeld some PvE applications.

Even Gift of the Naaru is uninterruptible now.

They're good changes all around.
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Old 09-22-2008, 01:11 PM   #4436 (permalink)
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not taurens though, all they did was nerf the 5% hp bonus
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Old 09-22-2008, 01:30 PM   #4437 (permalink)
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So yeah, that Putress quest. To reiterate: Thrall is awesome, King Wrynn is a fucking dick throwing a childish tantrum. Spoiler pic - http://xs131.xs.to/xs131/08380/thral...awesome645.jpg
Is there a link to a storyline description that doesn't read like it was written by either a 6 year old or someone who's only known English for a week?
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Old 09-22-2008, 01:35 PM   #4438 (permalink)
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not taurens though, all they did was nerf the 5% hp bonus
for real? thats fuckin gay, that's why i chose tauren for my tanking warrior...its not like 5% made that much of a difference, just a tiny extra "oh shit" buffer

do orcs still have stun redux and therefore be the new min/max tanking race?
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Old 09-22-2008, 01:39 PM   #4439 (permalink)
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Is there a link to a storyline description that doesn't read like it was written by either a 6 year old or someone who's only known English for a week?
If Furor's still doing quest development, your stay here might be short.

What was hard to understand about that link, btw? Read perfectly fine to me.
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Old 09-22-2008, 01:53 PM   #4440 (permalink)
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Innate and always on perception was awsome...while it lasted- my DK saw rogs almost 100% of the time
While it lasted? You mean to tell me they scrapped the passive one now too? Awesome. When exactly are they going to allow you to change race? That was the sole reason 3 years ago I chose human.

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Leave the thread right now.

You think that the new human racial sucks and is only useful in PvE for certain classes. Instead you want a partial trinket racial!?

HUMANS HAVE A FULL TRINKET RACIAL.
Are you stupid? This is a serious question. I ask because apparently you don't get the idea that escape artist doesn't put your trinket on cooldown. This new piece of shit does.

Quote:
You basically get to wear two normal trinkets in PvP you retard. A trinket which would probally have a noticeable damage/healing activated effect which is what you want!?
And give up 45 resilience in pvp? I ask again: are you stupid? What possible trinket are you going to equip (note I already have the JC one, I dropped engineering just for it) that's better than forty five resilience? Battlemaster definitely doesn't work since with 0 resil from both trinket slots you're going to be a mile from the cap and warriors will wreck your shit. The closest I could possibly see is the resil + heal trinket but the heal value is so small that I wonder if it's even worth giving up that 10 resil for.

I would rather have a racial that removed sheep and only sheep but didn't share cooldown with my trinket than this. Nearly every single human is still going to have to wear their trinket (unless for some reason they don't have the 45 resil one in which case they don't particularly matter) anyway so what good is this doing?
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.

Last edited by Makata; 09-22-2008 at 01:56 PM..
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