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| | #3331 (permalink) | |
| You means that that things that he gaves you ams like little monies what ams only for beers? Join Date: May 2003 Location: MN
Posts: 2,588
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Rogues were too kiteable apparantly, so they got 1) cloak of shadows, 2) Deadly throw 3) shadowstep. Deadly throw is pretty meh as a skill, so hey, lets tack on a fucking interupt onto it too, via a glove bonus. Rogues are too squishy, so lets give them 40% dodge via agility, cloak of shadows, and then cheat death too, just in case someone accidently hits them. Hunters mark really fucks rogues...should make vanish remove it. Check. Blind was countered by something other than a PvP trinket! We need something way better than that to be competitive? Okay, done. Know what else? We'll make it so the cooldown of the skill is lower than the cooldown of the counter, via talents. Cloak of Shadows nerfed to 2 min cooldown (up from 1) in latest patch, but then added to talents in Subtlety to bring it back to 1 min. Oh, awesome. Really stops those combat rogues from fucking me up in the arena all the time. They try to make it look like they're nerfing rogues, but still don't fucking change anything. Enrage effects getting you down? No sweat, rogues will have a poison to remove them soon enough! Why? Just fucking why? Are they hurting so badly that they need all this shit to even survive? | |
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| | #3332 (permalink) |
| Tunare's most surly gnome Join Date: Feb 2002 Location: Sunny Upstate NY
Posts: 1,500
| I'd like to see a really good MMO whose lead designers played, say, mages as their favorite class since their first high school D&D game.
__________________ "Because the status is NOT quo. The world is a mess and I just need to .. rule it." - Dr. Horrible |
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| | #3333 (permalink) | ||
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 3,872
+6 Internets | Quote:
Heroic leap is whatever. Currently though, the whirlwind with TG are hitting pretty weak. Priest changes are pretty unspectacular. They really haven't changed much and they aren't going to become powerhouses. Hunters are also broken, so they need their polish pass. Rogues are already broken in live, so seeing them get buffed gets people pissed. Quote:
Last edited by Zerai; 09-03-2008 at 06:44 PM.. | ||
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| | #3334 (permalink) | ||||
| Registered User Join Date: Mar 2007
Posts: 1,970
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Blind was changed from a poison because it was ridiculous that dwarven priests in season 1 had stoneform breaking it, making them clearly the best anti-rogue priest. Which is saying a ton. On top of that, it made non-dwarf priests the only healers that couldn't mitigate the rogue poisons. The CC chains that rogue + mage can do on one character right now is ridiculous, and they're adding 5 sec stun to ice? +dmg buffs to rog? Right. Rogues were the pet class. Lovers of ADHD spamfests since beta were sad in the pants that they died a lot after jumping out and wrecking a caster. (like what happens to most people except rogues when dealing with a warlock) pre-COS I used to hunt rogues down on my shadowpriest and destroy them. The onyxia book used to be a level 69 skeleton that would see through stealth, hunt rogues and i'd just see HK:Scout on my screen a few seconds after summoning it. So they did have their share of being dominated. What's odd is that they're the only class that is currently not dominated at all. I mean, they ARE, but by who? Prot paladins? Meanwhile other classes can list multiple specs/classes that dominate them. Lets get a few things clear. Stealth is not stealth. It is invisibility. It has basically zero shortcomings except for the disadvantage that non-humans get. They would have to basically change stealth to have it make any sort of fucking sense for there to be any balance. Even worse when you KNOW THE STEALTHER IS THERE and there is little or nothing you can do about it. Flares don't even work for fuck sake. Second of all, passing through characters is a fucking joke. Advantage melee. Next, before COS any healing priest could spam heal themselves while keeping up swp and win eventually. Now rogues have anti-healing debuffs? I mean, c'mon. There has to be a point where actually playing a healer besides druid gets a fucking bonus against people who are killers. Clearly, healers are not KILLER PLAYERTYPES. Let the fucking killers kill each other. Take healers out of the fucking equation already, like druids already are, and balance the game around a healthy 2 killers < 1 healer. Make their fucking epeens shrivel with woe when they realize that bursting someone dead should only be possible through a heroic fucking effort, good communication and precision. Not LOL DUMP CC. Guess what happens when it is just a CC dump? Magically the healer with the most resistance to CC (and most CC themselves) rises to the top. I wonder who the fuck that is. The bottomline with any game, especially one that pretends its about skill and not dice and "what class you happen to be" is that somewhere along the line it should be about what the player is doing, not what the mechanics are allowing or preventing them from doing. Something is simply put, fucking broken, when you're just running GAME SIM against itself and seeing how the dice play out based on the classes involved. PMR is an example of "fucking broken." Rogue and Druid dominance in 2s and 3s, the same. The win percentage (not to mention the actual games and teams playing) of builds in 5s. You guessed it. So if 2s and 3s are so ridiculous to balance, force people into 5s. Ooh, there's that dirty word again: requirements. But please stop pretending like folks won't figure out what hedges the wins in any situation and build towards that. It's rather gross that mace fun effect is FINALLY getting squashed and healing debuffs were passed around. I mean, how much fucking data is required to see how good warriors have far and above been than everyone else in arena? Just because rogues are on that gravy train now doesn't mean all is fair. Whatev. | ||||
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| | #3336 (permalink) | |
| You means that that things that he gaves you ams like little monies what ams only for beers? Join Date: May 2003 Location: MN
Posts: 2,588
| Quote:
What's the counter to a rogue? You can name a counter to every other class. I want to know what the rogue's is. | |
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| | #3337 (permalink) |
| Registered User Join Date: Mar 2007
Posts: 1,970
| Shadow Priest changes: Inner fire will grant 1 or 200 spelldamage, depending on talents and level. This starts at 71 so far, so when they put the changes in it live we won't see it. Twin disciplines has been +5 damage but is supposed to be 5% We've got new interactions with spirit via a few new talents. One of them triggers spirit tap while giving 50% more spirit on crits. We've gained more threat reduction. I suppose that's to, uh, make VE more attractive to cast? Instead of it being never cast unless you're in a gimmick fight. Weaving was removed from helping all casters to only helping ourselves. Minor buff for multiple targets. Minor nerf from protecting our fucking dots on targets. I guess "class synergy" is the same as "requires going with a rogue or aff lock." Shadow resilience is now flat to melee damage rather than chance to be spell crit. Maybe someone will spec for this now. silence off of gcd. And its a good thing too since every other DPS class has been given the same treatment, except GCDs actually substantially hurt their dps unlike shadow. oops! fade reduces time lost to interrupt effects while in shadowform if you talent it... except then the interrupt effect cap was put in. So, uh? maybe i'll still never have ever gotten the fade cooldown talents since pre-launch. niiiice. Shouldn't there be a stat somewhere that says 0% of priests have EVER GOTTEN FADE TALENTS IN SHADOW TREE. Seriously. Shadow power. Lower crit rate but a crit bonus that other casters have had for gosh golly forever. Scaling, mmmm catch the pre-tbc fever. misery going to 3% hit raidwide instead of 5% damage. There's a sweetspot for that being a buff. It's right between my balls and my asshole. pain and suffering. flay refreshes swp and death hurts us less. Nice! psychic horror. your target gets horrored for a shorter duration than PS. Great for getting some space away from classes that will just fucking own us when its down anyway. vt - turned to give that same raidwide 10 player mana buff that others have. twisted faith: +shadow damage based on spirit. except oops spirit is on healing gear that doesn't have hit. also buffs other spells based on how many dots are up. I promise nobody would give a fuck if this just buffed the spells without worrying about what dots are up. dispersion. reduces damage by 90%, can't attack or cast. can move. grants 6% base mana/hps every second for 6. Oh yeah, this is effected by -healing debuffs. summary: people shitting pants because survival hunters and ret paladins currently outdamage shadowpriests by 50-60%. classes that were already strong against spriests are getting stronger. DPS at mid 70s lower than peak dps of classes in tbc right now at 70. Oops! But flay will crit!!!! And dots too!!!! Lots more to come! Rite??? Anyway, they're working on it and have a lot of room to improve and/or cut other classes down at the knees. It was very disheartening to see the changes and then read the post that priests and druids were the most "finished" at that point... yet druids since then have gotten quite a few substantial changes. Wahh *poops shadow diaper* I think the general "hey that's cool" factor is missing here, as well as the "look at how my overpowered class dropz 10k bombz that will get nurfed lol maybe lol" that has the priests riled up. For instance the only youtube videos of hardcore priest ownage are of the level 70 rogues curbstomping level 76 priests. Yay! |
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| | #3338 (permalink) |
| where is my mind Join Date: Dec 2006
Posts: 5,855
+31 Internets | [WoW] WotLK - Beta Patch Notes thread. Not QQ about TBC PvP for the millionth fucking time thread. We should just lock it and start a new one every time new info comes out. Past 20 pages and every WoW thread is the same. |
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| | #3339 (permalink) | |||
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
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| | #3340 (permalink) | |
| Registered User Join Date: Aug 2005
Posts: 77
| Quote:
On the other hand, will of the forsaken still removes fears, charms and wyvern sting just fine. Incidentally stoneform removes wyvern sting too. I'm not sure what the problem with dwarves having an advantage vs rogues is. Undead certainly have a hell of an advantage vs warlocks and priests. | |
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| | #3341 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 1,970
| Quote:
Just trying to help you dispel the notion that you are absolutely downy, when 1 out of 5 of the 3v3s above 2k are one single build and in 2s on my battlegroup you go against a war/dru lok/dru rog/dru 75% of the time. I think a good clue is when half the fuckin teams have some joke regarding mace stun and cyclone in them. | |
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| | #3342 (permalink) |
| Registered User Join Date: Jan 2008
Posts: 80
| Are you talking in arena or in duels? In arena plenty of combos can stop the rogue from being effective while they kill his teammates but I'd need to know which specific combo you're refering to. In duels any decent paladin or warrior will win 9/10 times, decent mages will go 50/50 at worste and then orc warlocks/hunters can usualy go 50/50 or better. The only people rogues really dominate are bad and/or undergeared players. I'm currently doing the honor grind on an alt and yes having a full s4 rogue stun me form 100-0% sucks but I know if I I was in s4 that wouldn't be possible so it doesn't really bother me. Unfortunately most people haven't played high level arena in decent gear so they don't understand that rogue who just cs->ks you to death are pretty terrible and will fail when they stop outgearing people. I'm not saying rogues aren't a strong class but the amount of crying done over them annoys me. Last edited by Athryn; 09-03-2008 at 07:34 PM.. |
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| | #3343 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 1,970
| Quote:
Dwarves got the big axe after dominating S1 with fear ward and blind removal. It was bad enough and the weapon / armor discrepancies were large enough that rogues were nonentities in s1. And wotlk discussion ought to be grounded in where any given class is coming from, ie, TBC. People downplaying how good they have it currently in PVP to validate buffs that are unfathomable to others is what wow thrives on, right? | |
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