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Old 07-08-2008, 01:41 AM   #271 (permalink)
Kolle
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i'm getting my druid set up to switch to moonkin. got several items sitting in the bank and over 200 badges waiting. takes awhile getting an alt to that point. i'm having to do it all as resto obviously so groups and raids aren't hard to get.

i lvl'd moonkin and loved it. i didn't at first, but once i found a good routine i had as little downtime as with any character ever.

but i can understand the hate. some players just fuck them up too much. the spec, the gear choices, etc... /shrug

get ready to always have at least 1 in wotlk raids

Quote:
Improved Moonkin Aura

You're moonkin aura also causes affected targets to have a 100% chance to gain 20% spell haste when they critically hit with spells for 10 seconds. This effect cannot occur more than once every few seconds.
Quote:
Nature's Fury

You're wrath and starfire spells have a 100% chance of applying the nature's fury debuff on the target. The nature's fury debuff increases nature and arcane damage done to the target by 2%. Lasts 12 seconds. Stacks up to 3 times.

Last edited by Kolle : 07-08-2008 at 01:46 AM.
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Old 07-08-2008, 02:13 AM   #272 (permalink)
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Not saying they're useless in a raid setup, just saying they're quite damn boring, but that's a trend with DPS classes in general in my opinion, which is why I don't play them anymore. It's entirely subjective though, some people love DPSing. I guess I'm just not done for it anymore, unless it's a quick respec for fun and stuff like that.

As for downtime and moonkin routine while leveling, I have a hard time believing it could be any faster than feral with mangle, perma 30%speed buff on catform and imp lotp healing all the damage you take. If anything, simply because of the speed buff letting you go from mob to mob faster, thus completing quests faster.
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Old 07-08-2008, 02:31 AM   #273 (permalink)
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i usually raid as the healer and the whack-a-mole gets to me really bad. i hate wow's healing system. i wouldn't mind doing some mind-numbing dps.

i've lvl'd two druids. moonkin becomes faster after getting tbc gear.
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Old 07-08-2008, 05:58 AM   #274 (permalink)
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Originally Posted by TheCutlery View Post
Uhh, not quite. You can either do plant parts OR do Pens + Bog until you're 1 rep before Honored. It's the quests you don't want to touch, since if you do it that way, you'll end up quite a bit into revered when you're done with all of that shit, making it so you only have to run Steamvaults 10 times instead of 30.
The point is..thinking like that is retarded. That kind of knowledge only comes if you've already leveled to 70, have a lot of friends giving you guidance on how to level, or you read outside sources. It's not like anything says your rep will cap out at honoured.

I know I didn't do any of these things when I leveled in January a year and a half ago.
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Old 07-08-2008, 06:28 AM   #275 (permalink)
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The point is..thinking like that is retarded. That kind of knowledge only comes if you've already leveled to 70, have a lot of friends giving you guidance on how to level, or you read outside sources. It's not like anything says your rep will cap out at honoured.

I know I didn't do any of these things when I leveled in January a year and a half ago.
She said she got 70 a month ago. So it either took her a year and a half to get 10 levels, or this isn't her first, or she came to the party quite late. It's probably the last one which just leads us back to square one. Leveling up you HAD to have heard about things like badges and heroic keys and the differences between normal and heroic and you can't with a straight face say you'd be clueless to this business from 1-70. Failing to do even the tiniest bit of research on the subjects (literally 5-10 minutes on wowwiki will get you all important information) constitutes a ridiculous level of laziness. The resources are there and you'd be a fool to not at least look at them. For someone who claims to have such low playtime, you seem to enjoy pissing it away as now you're forced to play catch up when you could have been much further progressed by this point with the same play time.
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Old 07-08-2008, 06:37 AM   #276 (permalink)
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Because in that 1-2 hours of playtime...I'd SO MUCH RATHER BROWSE WOWWIKI INSTEAD OF...YOU KNOW...PLAYING.
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Old 07-08-2008, 06:42 AM   #277 (permalink)
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Stop making assumptions about the motives of others, really. You're just being a huge douche, and setting yourself up to be angered when WOTLK makes it even easier for her to do what she wants.
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Old 07-08-2008, 06:50 AM   #278 (permalink)
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Quote:
Originally Posted by Pyros View Post
Not saying they're useless in a raid setup, just saying they're quite damn boring, but that's a trend with DPS classes in general in my opinion, which is why I don't play them anymore. It's entirely subjective though, some people love DPSing. I guess I'm just not done for it anymore, unless it's a quick respec for fun and stuff like that.

As for downtime and moonkin routine while leveling, I have a hard time believing it could be any faster than feral with mangle, perma 30%speed buff on catform and imp lotp healing all the damage you take. If anything, simply because of the speed buff letting you go from mob to mob faster, thus completing quests faster.
I feraled all through vanilla wow and a bit into TBC before the call of the orbital owl battle cannon took me. Once you get some gear for it boomkin actually is just about as fast as feral. While I may not run as fast I dont' really need to with moonfire to tap mobs.

Its kinda fun because I rarely bother rooting mobs boomkin can straight up mage tank mobs leveling up fine and with the expansion it should be even easier. The thorn shield is getting a BIG dps scaling upgrade from what I have seen big enough to make the brambles talent worth while. One thing to remember with boomkin for leveling keep a good feral staff with you. If you get low on mana dot a mob up and wack it a few times with a huge attack power staff and you can regen your mana in no time.

One nice thing about boomkin is the shrubbery I was able to solo all group 2 and group 3 suggested quests with 0 issue using the shrubbery. And the shubbery is getting an upgrade as well 3 points into brambles pumps their dps up by 75%. The shrubs already do pretty good damage and with a talent damn near doubling them I should have 0 problems soloing most of the group quests.


Edit

If you stay feral with the expansion look into the brambles talent it looks from some of the leaks I have seen that it could make your damage shield do up around 250 damage a hit its like 160 or something untalented. That could be a hell of a lot of extra damage for you in cat or bear form leveling.
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Old 07-08-2008, 07:16 AM   #279 (permalink)
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Oh I'm definitely not playing a druid in wotlk if I do play wow(I have quit for some time now, but still bored enough to read wow threads ^^). Was just thinking after seeing how easy feral leveling is, I was wondering how it could be easier. You have better/faster stealth to skip content, you can solo most group quests because you're a tank(feral gives you the tanking talents pretty much) who can also heals himself a bit(with innervate and a weapswitch for heals, but think that's being nerfed). I soloed stuff like the big guy over auchindoun at lvl 65 or 66, by kiting him in the stairs to buy time to heal then switch back to bear form, and just using swipes on the adds to generate rage for mangles+maul.

I could see how moonkin could be easy too, it's just that I usually try to stay away from bad mana management classes when lvling, because it means drinking, which means downtime, which I fucking hate. But yeah good point with thorns and the mana for melee stuff, it wouldn't be a big waste of time if you regen mana on a mob while hitting it with only insect swarm ticking or something.

But again, doesn't matter too much, I'm playing a DK, or another warrior, I'm still undecided. Tank it is though, and not fucking feral bear. Not protadin either, hate it. I've done enough healing with my holy priest in naxx, holy paladin at bc release and resto druid in T5-6 and sunwell. And DPS isn't my thing unless they greatly change some base class mechanics. Maybe a DPS DK, but I doubt these will be hard to find ^^.
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Old 07-08-2008, 07:40 AM   #280 (permalink)
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I'm really looking forward to my druid in WotLK.. if they remove crushing blows then druids should be a really excellent tank with no downside like there is now.. cat form should be getting some needed pvp boosts - just getting lockjaw (kidney shot) and wound/crippling poison applied on hit will be excellent. Not sure what other neat tricks they have in store for us.

And if we have 2 talent specs to choose from, I will definitely be resto/feral - I don't mind healing and collecting 2 sets gives you more to do before burnout.
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Old 07-08-2008, 07:43 AM   #281 (permalink)
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Originally Posted by Cad View Post
I'm really looking forward to my druid in WotLK.. if they remove crushing blows then druids should be a really excellent tank with no downside like there is now.. cat form should be getting some needed pvp boosts - just getting lockjaw (kidney shot) and wound/crippling poison applied on hit will be excellent. Not sure what other neat tricks they have in store for us.

And if we have 2 talent specs to choose from, I will definitely be resto/feral - I don't mind healing and collecting 2 sets gives you more to do before burnout.
Healing is also looking promising with flourish which will alleviate some of the raid-healing issues that resto druids face.

In the end, druid talents(at least the current ones) appear to be almost "too" good as every spec pretty much got the improvements they wanted. The only thing keeping me weary of playing my druid in the expansion is that I'm afriad they will be heavily nerfed like TBC
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Old 07-08-2008, 07:46 AM   #282 (permalink)
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Healing is also looking promising with flourish which will alleviate some of the raid-healing issues that resto druids face.

In the end, druid talents(at least the current ones) appear to be almost "too" good as every spec pretty much got the improvements they wanted. The only thing keeping me weary of playing my druid in the expansion is that I'm afriad they will be heavily nerfed like TBC
Even post heavy-nerf my druid was still perfectly adequate, just not "overpowered" in terms of tanking. I think I lost like 1200 health and 2-3k armor in that nerf, which I quickly got back by getting another couple pieces of gear. If thats the nerf you're worried about, don't be.

In looking at the talents, it seems like every class is basically getting the talents they wanted/needed, which should shape up to being a good expansion because there will be fewer helpless classes in pvp and pve.
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Old 07-08-2008, 07:53 AM   #283 (permalink)
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i'm wondering if they are finally giving paladins some type of group/multi heal
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Old 07-08-2008, 07:59 AM   #284 (permalink)
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They have not released the paladin talents to the alpha servers yet from what leaks I have seen. They did mention in WWI that the paladins were getting some kind of reactive heal not sure if that will be single target or aoe could be like a reverse seed of corruption type power.
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Old 07-08-2008, 08:22 AM   #285 (permalink)
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Because in that 1-2 hours of playtime...I'd SO MUCH RATHER BROWSE WOWWIKI INSTEAD OF...YOU KNOW...PLAYING.
I said it would take 5-10 minutes. But even if you want to make the ridiculous claim it would take 1-2 hours, which would you rather do, spend 1-2 hours now then hit 70 in 12 days with everything revered, etc .. or spend that 1 day playing and hit 70 in 15 days with shit gear, rep, professions, etc? The answer is a. You cannot answer b, I don't care what possible ridiculous explanation you could try to offer. You spend 1 day to save 3 and be better off at the end; there is no discussion to be had: it's what you have to do.

I'm so sick and tired with retards like you being complacent with or even encouraging the sub-optimal. If you blissfully ignorant to the better choice that's one thing, but intentionally avoiding ti makes me wish I could shove a fork in your eye.
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