|
| | #181 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 8,963
| When most of the heroics were initially designed, there was no badge loot worth a shit cept the fire resist gear, which was only useful if you were raiding fire dmg bosses. The loot has always been pretty sucktastic.
__________________ Training the citizens of Norrath from 1999-2003! |
| | |
| | #186 (permalink) |
| Registered User Join Date: Jan 2005
Posts: 5,229
| The number of badges they took, combined with the shit-tastic difficulty of heroics compared to the difficulty of karazahn meant that these items were rare, and generally not worth the effort. If they are 40 badges today and you get 22 badges per full kara clear; thats great. 40 badges at TBC release was a heroic every day for 12-14 days straight, which is 18-20 hours of very difficult 5-man work for 1 trinket which itself is a marginal upgrade over the blue trinkets or epic trinkets you can get in karazahn anyway. Basically, they were available, but gay. |
| | |
| | #187 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,123
+14 Internets | Yeah heroics at release weren't really worth doing unless you had a lot of free time with your guildmates and were trying to get better gear before season1. I did heroics non stop for erm, was it 3weeks before season1, and it was even more a waste of time to do any of the "harder" ones. We'd just do mech, slave pens, steamvaults, ramparts and that one in auchindoun with all the ghosts popping, it's easy if you're in a guild group and know how to kill add before they MC your tank, and was fast since you can skip a lot of trash. Everything else was a waste of time, even more so with most of the dps classes being much worse than they are currently because of shitty gear. Nowadays the first thing any dps does is get a S1 weap(or is it S2 now?) right after hitting 70, or in my case, I AFKed AV during the night while still leveling so I ended up with 70k honor, or whatever the cap is before lvl 65. They made badges worth it later on, but I'd say for the first, hmm was it 6months or so, heroics were a fucking failure. Add to that the insane rep prereq, and the raid keying chain, and it was just pure retardness. However, one thing blizzard seems to know how to do is, not repeat the same mistakes. They usually find new mistakes to make, but they don't make the same ones again. So I think heroics in WoTLK will end up being good, or at least really worth doing, without being so tedious that you have to have 4guildmates at least to finish 3/4 of them. |
| | |
| | #189 (permalink) | |
| Remember what the doorknob said. Join Date: Jan 2002 Location: Houston, TX
Posts: 6,807
+34 Internets | I want some of what you're smoking. BC release was basically 1.0 release done a little better. Useless rogues because everything AE'd, clumsy protection warrior mechanics, a small amount of raid content available and entirely too goddamn difficult for entry level, COMPLETE ASS for items...it's a fairly long list of *the exact same shit* that they've done before.
__________________ Quote:
| |
| | |
| | #190 (permalink) | |
| Registered User | Quote:
| |
| | |
| | #191 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,123
+14 Internets | Quote:
Itemization was shit, probably again because of little testing. Overall Blizzard still does make mistakes, pretty often, but they do manage over time to prevent some of those mistakes. BC mistakes were mostly because of the lack of testing in beta of the raid content which led to many mistakes in design and itemization. If they actually get a team of raiders on WoTLK beta to test the early shit, I believe they'd end up better than with BC. It was still much better than wow release though, just not much better considering it has been 2years. There's a progression in the game quality, and to be honest, if you remember early wow, it was pretty close to being shit. If you compare it to last major patch, Sunwell, it's bounds and leaps better. Also they have a rather big pool of players willing to do the math and tests for them nowadays, moreso than they had even after naxx. For sunwell, they had people weighting all the items that were dataminable or available, to find out if they were worth using or not, and they had to adjust quite a lot of stats to make some of them good. They still don't seem to grasp itemization concepts too well, but there's enough non retarded "fanboys" in wow to actually compensate for devs mistakes. I can predict balance right after wotlk will be shit though. You could say they make the same mistakes again, but you can't get a large scope balance out of a few months of beta testing content. A few months into the expansion, people will figure this or that class sucks, and this or that class is so much better and everyone will stack their fire warlocks or moonkins and just tell their rogues and hunters to fuck off. Then they'll balance it. That's the whole MMO thing. | |
| | |
| | #192 (permalink) | |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 939
| Quote:
Don't get me wrong, early TBC was very strange anyhow but that flametongue seal gave me more mileage than almost any item in the expansion.
__________________ ... | |
| | |
| | #193 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 995
+2 Internets | Quote:
Once you are lvl 70, farm honor right away and get a S2 cudgel. Then slap 40 spell power on it. Once you have decent gloves and bracer, spell power on those too. Then just pure tanking (warrior gear) for everything else until you can get your hands on some badge/class set gear. Keep some wizard oil on yourself for when you will get to group with very high dps folks and that will get you covered in the thread department. More spell power than that is only really useful when you are doing AE's against large groups of mobs and consecreate is nearly all you have for threat against your mages/warlocks. | |
| | |
| | #194 (permalink) |
| Registered User Join Date: Feb 2003
Posts: 292
| * You will be able to earn reputation toward a specific faction by becoming its "champion", for example by wearing a Cenarion Circle tabard while running Hellfire Ramparts you will earn reputation for both Honor Hold/Thrallmar and Cenarion Circle. Obviously tabards reputation requirements will be changed to something like friendly/honored. --> yeaaaaaah....... more bag space wasted to hold out all these tabards now.. |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |