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| | #32 (permalink) |
| Registered User Join Date: May 2006
Posts: 202
| Yes, it was talked about earlier today by devs at the WWI. A lot of it does seem rather "wtf?". But at the same time it seems like they're buffing every class and adding more variety to the talent trees while making them all equally viable. From my perspective that sounds a lot like the original idea for hero classes to some extent.
__________________ empty. USEast -DotA- |
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| | #33 (permalink) | |
| Read Farmer Join Date: Jan 2004 Location: Hawaii
Posts: 5,214
+19 Internets | Quote:
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| | #34 (permalink) |
| Registered User Join Date: Jun 2002
Posts: 1,149
| It appears that almost all "group buffs" are becoming raid-wide buffs. Warrior shouts affect all the raid, paladin auras are supposed to affect all the raid as well now, and so on (not all on the panels, some of that stuff comes from alpha). It's a move in response to the dwindling number of class members per raid (there's now an average of 2.5 per class in a raid), and a simplification on the composition of raid groups (which are a headache now). |
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| | #35 (permalink) |
| Registered User Join Date: May 2006
Posts: 202
| The original idea for hero classes, from my understanding, was to have each class branch off into individual sub-classes called hero classes. These classes would be extremely powerful in their specialized field. For example paladins would be able to branch off into (incoming gay generic names) Templars, Clerics and Protectors or some shit. It was a really cool idea and now they're trying to pass off DKs as a hero class while in reality it's just a new class. It's going to be balanced against all the other classes, etc. What I think might be a good idea this expansion would be to add in an extra tier of talents (ie. a 50 and 60 point talent in each talent tree). This would get rid of many staple builds that have 20 points in a sub-tree and create more possibilities and a ton of choices.
__________________ empty. USEast -DotA- Last edited by Javvo : 06-28-2008 at 02:20 PM. |
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| | #38 (permalink) |
| Fires of Heaven WoW Officer Join Date: Nov 2004
Posts: 258
+3 Internets | Either that, or short term means Blessing of Freedom, Sacrifice, Protection, not single target blessings. Which would make about 100x more sense and has been a change paladins have requested for years. |
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| | #39 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 420
| You realize that's why these "buffs" are happening, right? They have two ways they could go: 1) Nerf the shit out of all totems, windfury, etc., so that no one really wants shaman utility anymore. 2) Allow totems to cover more than 4 other players so that you don't need 5 of them to buff a whole raid anymore. Blizzard doesn't like nerfing things and doesn't like pissing people off needlessly, so they opted for #2. Makes sense. This will result in fewer shamans per raid, not more.
__________________ Gurgthock, Elitist Jerks (Mal'Ganis) |
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| | #40 (permalink) |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,480
| At this point they should just go with the EQ class renaming thing every time they increase the level cap. If they combine that with the new talents each expansion, they got their hero classes cheesed right in there. |
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| | #41 (permalink) | |
| Banned Join Date: Feb 2002 Location: Rochester, NY
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| | #43 (permalink) | |
| Afro Honkey Join Date: Jan 2002 Location: Houston, TX
Posts: 6,980
+31 Internets | I don't think they'll have to. If things like Nourish are as good as they sound, I doubt you'd stack more Shamans than you have to for their utility. If Bloodlust has that cooldown debuff (does it now? I don't pay attention), I doubt you'd bring any more than 3 tops because Bloodlust in the Tank and Healer group is not exactly baller. 3 is not exactly ridiculous, especially for a class than has 3 viable raid specs.
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| | #44 (permalink) | |
| Johnny Fucking Headshot Join Date: Jan 2002
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__________________ BTW whichever of you mods removed the banner sig, I never made it nor put it there in the first place and if anything just gives me a reason to make a new one bigger and more annoying. | |
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| | #45 (permalink) |
| Say word Join Date: May 2005 Location: NoVa
Posts: 1,324
| Id bet alot of the group buffs --> raid buffs changes are because of the new focus on 10 man shit. With 10 people you wont have 2 of most if any specs but theyll now cover both groups which will allow them to ratchet up the 10 man difficutly. 25 it will be nice def but groups were already set up pretty much so that the people that needed the buff got it.
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