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| View Poll Results: Have you subscribed to AoC past the first month? | |||
| Yes, I've subscribed. | | 551 | 24.19% |
| Nope, canceled it. | | 832 | 36.52% |
| I haven't bought the game. | | 895 | 39.29% |
| Voters: 2278. This poll is closed | |||
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| | #61 (permalink) |
| homosexual Join Date: Jul 2005 Location: Vancouver, BC, Canada
Posts: 1,239
| Wasn't hooked, and I'm running a 7 series card which, while playing the game at a decent fps, makes it look like EQ2. Itemization and balance are shit too so I didn't have much to look forward to at the high end. |
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| | #62 (permalink) |
| I have a competition in me. Join Date: Nov 2004 Location: In the clinch.
Posts: 605
| I canceled not because I wasn't enjoying the game but because Funcom hasn't given me much indication that they know what the fuck they are doing when it comes to patches. There are still huge, glaring, obvious exploits available to all who want them; still huge, glaring, obvious gaps in content; and still huge, glaring, obvious imbalances in class design. I'll very likely be giving it another shot in a few months but right now I can't really justify playing when so much stuff is all fucky and destabilized. If I ever see Tortage again I will kill myself instantly. |
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| | #63 (permalink) |
| There can be only win Join Date: Sep 2003 Location: 'yurp'
Posts: 185
+2 Internets | Subscribed. Haven't had the time to play it hardcore though so my highest char is 45, but I've had fun so far. I've not really had any serious trouble running it either, I have a fairly high end PC though. I've been bored with WoW for months though so I didn't have that luring me back.
__________________ < United Kingdoms > EQ: Antonius Bayle - WoW: EU-Terenas - AoC: EU-Dagon |
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| | #64 (permalink) |
| Fires of Heaven Member | I won't be re-subscribing after my free month is up. The game just wasn't/isn't ready for retail. PvP is a sick joke as well, it's like they stole the worst aspects of PvP from every other MMO and decided to make that AoC PVP. I'll likely check it out down the road to see if it got any better ala EQ2. |
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| | #65 (permalink) | |
| Cause its better then water. Join Date: Oct 2003
Posts: 6,234
+21 Internets | Quote:
__________________ Originally Posted by Zarcath: Everyone knows fatties create drag. http://www.wardb.com/ | |
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| | #67 (permalink) |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,379
| Didnt cancel, just washed out. Didnt feel the hook even after 80, havent played in weeks. I dont care about the money, but Ill seriously consider cancelling soon. Siege pvp shouldnt have been such a skeletal concept, and it should not have been so deep into level 80. The money requirements make it too obscure of a game function. The reward factor is also lacking, hence no hook. I rate vanguard, shadowbane (yes), EQ1, and EQ2, and perhaps even DAOC (end-game) as all better experiences (for their time) than AoC. I have no reservations about that.
__________________ LOTR is a great analogy. |
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| | #70 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,379
| Quote:
Whats the memory about AoC? Oh remember how I powergammed to 80 in a blur a casual of 1.5 weeks. Oh remember how theres no meaningful itemization and stats. Oh remember that PvP where you killed someone outright with 3.5k crit spell (I play ToS) I think AoC would have abysmal retention without keshetta powerleveling. Powerleveling is the reason a lot of people hung in there. For all those who speak against it, you need to reconsider. So again, the game rings hollow. Ask yourself, do you see any lasting memories?
__________________ LOTR is a great analogy. Last edited by jayrebb : 06-23-2008 at 04:51 PM. | |
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| | #71 (permalink) |
| Lead Farmer Join Date: Jan 2004 Location: Hawaii
Posts: 5,075
+12 Internets | Was playing AoC but shortly after my friends decided to have a re-union tour of WoW, so I'm back playing WoW again, rolled up on a new server. Got my Hunter to about...48ish? I became really bored with the Fields of the Dead. Ganking was fun, yes, and even in WoW PVP I think to myself, geez, AoC had much better mechanics. I liked how in AoC once I stealthed, I dropped aggro. It's stupid in WoW that even if you drop combat and stealth, a pet or spell will still track you. I'm still subscribed, I need to cancel it. I might come back to check it out once I hit 70 on my new char, but right now I just don't have enough time for both. |
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| | #72 (permalink) |
| Whatever I touch turns to Rickshaw. Join Date: Mar 2003
Posts: 949
| I have not played the game but have a few questions. Why are games made now that you must race to max level? What happened to the fun of leveling up? How can they bring that back? The reason UO was so fun is it didn't have levels, sure people wanted to be a 7x GM, but that came from playing not grinding. (Except resist, and the damn walking by a fire and gaining .1 camping and losing something else) |
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| | #73 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,379
| Quote:
AoC is dangerous (most dying you will ever do in a game, its poorly tuned if you choose to level legitimately) but there is no penalty. I think all the dying with no penalty really makes AoC feel cheap, and it was a big design mistake on their part. But you are not dying on some unknown frontiers, you just die because mobs wander everywhere and every single encounter has the possibility for adds. You can SEE everything in AoC before it happens, completely predictable but unavoidable. People dying the most often out of any MMO with no penalty is not an MMO, thats a console game. I see a lot of what I talked about before coming up again. I believe the game is hollow because of its console play style. The FPS combat, the zero penalties for anything, etc. A neutral party once commented that AoC reminded him of Gothic 3, a single player game. I agree, besides getting together with your buddies in kesh for powerleveling, its a game you do alone. Predictable and hollow. Beer and peanuts I say.
__________________ LOTR is a great analogy. | |
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| | #74 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,196
+15 Internets | Quote:
The new concept since wow is, leveling should be easy and fast, so casuals can eventually reach max level. In older games, such as EQ and DAoC, leveling was slow, and death had harsh penalties(xp loss). It also forced grouping, and was mostly grinding. WoW came, and show the success of soloing to cap, through quests which feel less grindy than well, grind. AoC only follows on that path, and it's actually rather decent until 55 or so when you run out of quests and have to grind. Not that grinding is hard in this game, but still. However, since they have to cater to casuals, it only takes about 5days to solo to cap. It takes much less when you're grouping and/or powerleveling. That's all there is to it, the issue isn't really the speed of leveling, it's the lack of content at cap. Gamers that hit cap fast can usually sustain themselves with little content, but currently content is really really low, and even not hardcore gamers are already reaching the cap. There's absolutely no PvP content since sieges are broken and pvp system doesn't exist. There's some raid PvE content, which most of it is broken or easily broken, making it hard to even try to do the encounter as they're supposed to be done. They're also mostly undertuned, since they didn't test the content much at all, and with what seems total retards. Overall still a rather nice game. I'm just unhappy than with the AE nerfs, we can't kill zergs anymore in our small guild. Every damn idiotic guild from DAoC now got all their casuals to 70+ using mentoring, and now they're running around in gigantic 20man raids, looking for "pvp" aka killing smaller groups powerleveling. It's so annoying when you wipe 2groups and a whole fucking zerg comes in as you're finishing the last people, because they couldn't bother even TRYING to beat 5people with 12. Guess our little guild will have to get on our knees and get absorbed into one of the zerging sides, so we can actually field a decent number of people against the other zergs. I somewhat miss the time when mmos didn't have so many people, PvP wasn't such a zerg fest. | |
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