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View Poll Results: Have you subscribed to AoC past the first month?
Yes, I've subscribed. 551 24.19%
Nope, canceled it. 832 36.52%
I haven't bought the game. 895 39.29%
Voters: 2278. This poll is closed

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Old 06-23-2008, 03:45 PM   #61 (permalink)
mek
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Wasn't hooked, and I'm running a 7 series card which, while playing the game at a decent fps, makes it look like EQ2. Itemization and balance are shit too so I didn't have much to look forward to at the high end.
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Old 06-23-2008, 03:47 PM   #62 (permalink)
Drajakur
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I canceled not because I wasn't enjoying the game but because Funcom hasn't given me much indication that they know what the fuck they are doing when it comes to patches. There are still huge, glaring, obvious exploits available to all who want them; still huge, glaring, obvious gaps in content; and still huge, glaring, obvious imbalances in class design.

I'll very likely be giving it another shot in a few months but right now I can't really justify playing when so much stuff is all fucky and destabilized.

If I ever see Tortage again I will kill myself instantly.
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Old 06-23-2008, 03:59 PM   #63 (permalink)
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Subscribed. Haven't had the time to play it hardcore though so my highest char is 45, but I've had fun so far. I've not really had any serious trouble running it either, I have a fairly high end PC though.

I've been bored with WoW for months though so I didn't have that luring me back.
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Old 06-23-2008, 04:25 PM   #64 (permalink)
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I won't be re-subscribing after my free month is up. The game just wasn't/isn't ready for retail. PvP is a sick joke as well, it's like they stole the worst aspects of PvP from every other MMO and decided to make that AoC PVP.

I'll likely check it out down the road to see if it got any better ala EQ2.
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Old 06-23-2008, 04:28 PM   #65 (permalink)
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Quote:
Originally Posted by Drajakur View Post
I canceled not because I wasn't enjoying the game but because Funcom hasn't given me much indication that they know what the fuck they are doing when it comes to patches. There are still huge, glaring, obvious exploits available to all who want them; still huge, glaring, obvious gaps in content; and still huge, glaring, obvious imbalances in class design.

I'll very likely be giving it another shot in a few months but right now I can't really justify playing when so much stuff is all fucky and destabilized.

If I ever see Tortage again I will kill myself instantly.
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Old 06-23-2008, 04:31 PM   #66 (permalink)
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Too much bloom.
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Old 06-23-2008, 04:38 PM   #67 (permalink)
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Didnt cancel, just washed out. Didnt feel the hook even after 80, havent played in weeks. I dont care about the money, but Ill seriously consider cancelling soon.

Siege pvp shouldnt have been such a skeletal concept, and it should not have been so deep into level 80. The money requirements make it too obscure of a game function.

The reward factor is also lacking, hence no hook.

I rate vanguard, shadowbane (yes), EQ1, and EQ2, and perhaps even DAOC (end-game) as all better experiences (for their time) than AoC. I have no reservations about that.
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Old 06-23-2008, 04:41 PM   #68 (permalink)
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Originally Posted by jayrebb View Post
I rate vanguard, shadowbane (yes), EQ1, and EQ2, and perhaps even DAOC (end-game) as all better experiences (for their time) than AoC. I have no reservations about that.
So, you're saying that you felt all of these games had better end game experiences (for their time) this early into their launch? Or at their peaks?
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Old 06-23-2008, 04:42 PM   #69 (permalink)
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Old 06-23-2008, 04:46 PM   #70 (permalink)
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Originally Posted by TKarrde View Post
So, you're saying that you felt all of these games had better end game experiences (for their time) this early into their launch? Or at their peaks?
A little combination of both. I felt more pull in those games at the begining than AoC. Whos to say what a games "peak" is, thats about as subjective as it gets. Ill put it this way, I have fond memories of all the above mentioned games and I know the reasons why. I don't see myself in 1-2 years thinking about AoC. Its a fading blip on the radar. The game is hollow, and wont create any lasting memory.

Whats the memory about AoC? Oh remember how I powergammed to 80 in a blur a casual of 1.5 weeks.

Oh remember how theres no meaningful itemization and stats.

Oh remember that PvP where you killed someone outright with 3.5k crit spell (I play ToS)

I think AoC would have abysmal retention without keshetta powerleveling. Powerleveling is the reason a lot of people hung in there. For all those who speak against it, you need to reconsider.

So again, the game rings hollow. Ask yourself, do you see any lasting memories?
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Old 06-23-2008, 04:50 PM   #71 (permalink)
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Was playing AoC but shortly after my friends decided to have a re-union tour of WoW, so I'm back playing WoW again, rolled up on a new server.

Got my Hunter to about...48ish? I became really bored with the Fields of the Dead. Ganking was fun, yes, and even in WoW PVP I think to myself, geez, AoC had much better mechanics. I liked how in AoC once I stealthed, I dropped aggro. It's stupid in WoW that even if you drop combat and stealth, a pet or spell will still track you.

I'm still subscribed, I need to cancel it. I might come back to check it out once I hit 70 on my new char, but right now I just don't have enough time for both.
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Old 06-23-2008, 04:55 PM   #72 (permalink)
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I have not played the game but have a few questions.

Why are games made now that you must race to max level?
What happened to the fun of leveling up?
How can they bring that back?

The reason UO was so fun is it didn't have levels, sure people wanted to be a 7x GM, but that came from playing not grinding. (Except resist, and the damn walking by a fire and gaining .1 camping and losing something else)
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Old 06-23-2008, 05:06 PM   #73 (permalink)
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Originally Posted by Usha Starchild View Post
I have not played the game but have a few questions.

Why are games made now that you must race to max level?
What happened to the fun of leveling up?
How can they bring that back?
Make the world dangerous and more importantly, make the world unknown. Even Vanguard was a more explore or unknown-friendly world than Hyboria.

AoC is dangerous (most dying you will ever do in a game, its poorly tuned if you choose to level legitimately) but there is no penalty. I think all the dying with no penalty really makes AoC feel cheap, and it was a big design mistake on their part. But you are not dying on some unknown frontiers, you just die because mobs wander everywhere and every single encounter has the possibility for adds. You can SEE everything in AoC before it happens, completely predictable but unavoidable.

People dying the most often out of any MMO with no penalty is not an MMO, thats a console game.

I see a lot of what I talked about before coming up again. I believe the game is hollow because of its console play style. The FPS combat, the zero penalties for anything, etc.

A neutral party once commented that AoC reminded him of Gothic 3, a single player game. I agree, besides getting together with your buddies in kesh for powerleveling, its a game you do alone.

Predictable and hollow. Beer and peanuts I say.
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Old 06-23-2008, 05:15 PM   #74 (permalink)
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Quote:
Originally Posted by Usha Starchild View Post
I have not played the game but have a few questions.

Why are games made now that you must race to max level?
What happened to the fun of leveling up?
How can they bring that back?

The reason UO was so fun is it didn't have levels, sure people wanted to be a 7x GM, but that came from playing not grinding. (Except resist, and the damn walking by a fire and gaining .1 camping and losing something else)
If you wanted to PvP in UO, you macroed skills in your house with a polar bear, because running around with not maxxed stats and such was useless. You didn't care about the stats only when you were PvEing and stuff, which was pretty inexistant in UO anyway, what made it good was it was pretty much the first large scale mmo, and it had a lot of features for roleplay(houses, items that could be dropped on the ground, food/drinks/decoration, dyes etc).

The new concept since wow is, leveling should be easy and fast, so casuals can eventually reach max level. In older games, such as EQ and DAoC, leveling was slow, and death had harsh penalties(xp loss). It also forced grouping, and was mostly grinding. WoW came, and show the success of soloing to cap, through quests which feel less grindy than well, grind.

AoC only follows on that path, and it's actually rather decent until 55 or so when you run out of quests and have to grind. Not that grinding is hard in this game, but still. However, since they have to cater to casuals, it only takes about 5days to solo to cap. It takes much less when you're grouping and/or powerleveling.

That's all there is to it, the issue isn't really the speed of leveling, it's the lack of content at cap. Gamers that hit cap fast can usually sustain themselves with little content, but currently content is really really low, and even not hardcore gamers are already reaching the cap. There's absolutely no PvP content since sieges are broken and pvp system doesn't exist. There's some raid PvE content, which most of it is broken or easily broken, making it hard to even try to do the encounter as they're supposed to be done. They're also mostly undertuned, since they didn't test the content much at all, and with what seems total retards.

Overall still a rather nice game. I'm just unhappy than with the AE nerfs, we can't kill zergs anymore in our small guild. Every damn idiotic guild from DAoC now got all their casuals to 70+ using mentoring, and now they're running around in gigantic 20man raids, looking for "pvp" aka killing smaller groups powerleveling. It's so annoying when you wipe 2groups and a whole fucking zerg comes in as you're finishing the last people, because they couldn't bother even TRYING to beat 5people with 12. Guess our little guild will have to get on our knees and get absorbed into one of the zerging sides, so we can actually field a decent number of people against the other zergs.

I somewhat miss the time when mmos didn't have so many people, PvP wasn't such a zerg fest.
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Old 06-23-2008, 05:23 PM   #75 (permalink)
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UO and the realm will probably be the last of the fun pvp mmp's.

yes THE REALM.

Canceled, prior to my 30 days even starting. Snooze fest.
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