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| | #32 (permalink) |
| You fucking kids get off my lawn! Join Date: May 2007 Location: North Dakota
Posts: 493
| You should buy AoC if nothing more than for the free month and the interesting sights and story to keep you busy for that amount of time. No experienced MMORPG gamer really thinks FunCom will have anything resembling an entertaining "end game"/level 80 experience any time within the next 4-6 months. If you don't have some other reason to keep you around after 30 days like friends, guild, RP'ing, etc. there's no point in paying past that time. You can easily hit level 80 in a month just playing casually. Besides, we'll all be in WAR beta a long time before AoC has any end game anyways, so at least we'll have something to do. I was in AoC beta (closed) during the last month, and although I've said it 50 times in various AoC threads, there were - once again - very, very few characters over level 40 online most of the time during that past month (unless their character search thing was broken, but it was usually in single digits). Sure, they had a few people make level 80 during parts of CB and we all read their forum posts, but during the critical last month of beta absolutely none of the post-40 content was being tested at all. Besides the crap the OP had to deal with, I've done dragon raids, etc. It's all total garbage and not even worth bothering. No amount of previous raiding experience can overcome the fact that stats don't work, armor doesn't work, mobs have absurd HP and one-shot half the raid, mobs constantly reset, bug out, blah blah. This completely leaves aside the beyond-stupid way that aggro works in this game due to healers only having HoTs and *ALWAYS* getting first aggro from any adds (and conveniently one-shot by the over-powered crap in the "end game" zones/dungeons). |
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| | #33 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,045
| Quote:
No, hang on.... | |
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| | #34 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 1,333
| Quote:
I felt that WoW was less limited and more polished than AOC for these reasons, in this order: 1. grinding fucking wanted posters to level. 2. spawn camps with ridiculous timers. 3. interface. 4. class balance levelling up being questionable. Content will always be a caveat. If you level slowly in AOC you still hit ridiculous bugs and broken shit in that time. Every dungeon in the game ranges from "utterly fucked" to the best case scenario "only one or two parts fucked." So to those that had the pleasure of AE grinding / exploiting / massive playtime to get where they are, hey, it's still Funcom's bag for allowing it to happen that way. But it is definitely not only a problem for people who "rushed" to cap. Levelling slowly in WoW, where you got right up to the level right around the time they retuned smaller progression, added a few more dungeons and ultimately the raid experience is a far, far cry from where AOC is. So even if AOC has more quests, WoW had less gaps between the quests. Even if the crafting system is "wider," it is still riddled with ridiculous practices and glitches. So yes, while the reason I play(ed) AOC is because of the promise of guild keeps and that sort of perpetual pvp, nothing in the game isn't something that couldn't be lifted by some other game relatively easily, while maintaining all the polish of the other products and etc. If that was the case, "instances" would have died with that buggy piece of shit anarchy online, right? | |
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| | #35 (permalink) | |
| Farming negs Join Date: May 2007 Location: Wigan, England
Posts: 915
| Quote:
It has to be the same quality as the first WoW expansion at least, and TBC was very high quality and had LOTS AND LOTS to do at endgame. Then there is the whole problem of the second expansion which will be at least as good AND have some form of seiges.
__________________ Dominara, Lv70 Shadow Priest: EU-Sylvanas. Progress: 1/6 Sunwell. | |
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| | #36 (permalink) |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 1,999
+8 Internets | Siege warfare being fubar on release was pre-ordained considering it never was beta tested, and apparently wasn't even in the Secret Build (tm). They never even released any developer videos of it, except that one where the guy was basically like "we're not on a live server, so let's pretend there's 100 people here". |
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| | #37 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,114
| I will when I get there. But in the mean time you will be doing BG #1000, daily quest for the 100th time and still waiting for the expansion. When was that due again? November? January? Time to roll your 8th alt? ![]() |
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| | #38 (permalink) |
| Farming negs Join Date: May 2007 Location: Wigan, England
Posts: 915
| At least there's something to do.
__________________ Dominara, Lv70 Shadow Priest: EU-Sylvanas. Progress: 1/6 Sunwell. |
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| | #40 (permalink) | |
| Banned Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,628
| Quote:
![]() Friends leveling his 3rd level 80 in Conan... 2 months since the game came out, and he has 3 level capped toons.. kind of sad :/. He claims there is nothing else to do at 80. I stopped at 25 because my MMO Spider-sense went off. I'll wait 2 years to even think about resubbing to conan. | |
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| | #44 (permalink) |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,045
| Hey, it could be worse Mkopec - I could be so desperate to see Blizzard fail that I'm white knighting for a MMO developer that learnt only the simplest of lessons from their previous failures and pushed out a partially incomplete game. This is only, what, the third time you've done that? Fourth? Last edited by Itzena : 06-18-2008 at 04:53 PM. |
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| | #45 (permalink) |
| Internets are for kids Join Date: Apr 2002
Posts: 1,016
| Even if you polish a piece of shit, it's still just a piece of shit. So they can polish AoC as much as they want, but it's still at least 6 solid months of patching and testing before it begins to resemble anything that should have been in at release.
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