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| | #46 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,179
+15 Internets | A good MMO FPS is probably the most interesting untapped current market share. Something like a new planetside, only that it'd have to run good on normal computers on low, look pretty fucking good on powerful computers on high for screenshots/videos promotion, offer awesome gameplay like a normal multiplayer FPS, and still offer enough mmo-like interactions, which would probably mean a persistent NON RESETING(or at least not a fast reseting) world and the usual guilds/clan system, mail system, and maybe mix in some rpg elements with quests/pve/missions/AI faction and the usual character progression. You make all this, and then you spend A FUCKING YEAR in beta, running 2 or 3 beta servers that are loaded with as many people as you expect at release, and focus on fixing balance BEFORE the game releases, since it'll be a fps at its core and no one wants to play an unbalanced FPS. Then maybe you end up with a game that could eat into wow's market share, and also get all kind of current FPS players that don't play mmos because they hate rpgs. I'm pretty sure there's a lot of halo/cs/unreal/halflife/bf1942 and so on players, and enough of them to fill a fuckton of servers, just like there were enough sims and warcraft players to fill wow with. That and I could use a good FPS that I feel like playing for more than a week because of persistent world and meaningful goals. And Huxley looks like it'll be shit, if it ever releases. |
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| | #48 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,261
+53 Internets | You mean like the abortions that were hellgate london and tabula rasa? Digo capped the thread half a page ago. Lack of innovation is not the problem. Lack of resources is. Manpower, server technology and the telecoms cockblocking faster internets are the issues. Some of you need to shut the fuck up and go back to making threads about your unique ideas for new classes or why WoW needs AA's. At least keep your retardation consistent. |
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| | #49 (permalink) | |
| Y HELO THAR!!1 Join Date: Jun 2002
Posts: 1,474
| Quote:
I'm sure all 10 million WoW players are mathletes or DnD players and none of them are fratboys or drink. ![]()
__________________ Pissing off Everquest players since 1999-2008 | |
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| | #50 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,326
| Quote:
__________________ Nyxs Overgeared Rogue LFGuild. | |
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| | #52 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,179
+15 Internets | Hellgate wasn't a FPS EITHER, it was, yeah well something. The closest thing really would be planetside, and a well done planetside without all the issues would be quite good. However, can servers actually handle this kind of stuff, I have no idea. When you see how much trouble they have handling traditional mmo in pvp with autohit abilities(no targetting) and so on, I wonder. |
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| | #53 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,326
| Basically Planetside with actual content. The planetside servers held up pretty damn well considering the planes and vehicles and other physics intensive shit, and even the client wasn't half bad.
__________________ Nyxs Overgeared Rogue LFGuild. |
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| | #55 (permalink) | |
| Registered User Join Date: Oct 2003
Posts: 2,183
| Quote:
the gaming industry doesn't attract people that can design and code on a level that mmo scale demands. yes, there are great coders and designers, but BY AND LARGE, you get crap because the pay is crap. the tech exists to make a fps mmo, an innovative immo, whatever mmo you like, but you need COMPETENT people. not fucking promoting a lead tester to designer. that DOES NOT WORK WITH MASSIVELY SCALED SYSTEMS. you can rah rah dumar done correctly all you want. the fucking fact of the matter is that this piece of shit industry is full of incompetent people. investors won't blow millions on them or their idea because even if their idea is good, their implementation will still be awful. lack of innovation is a consequence of not only the people designing the games, but the lack of faith of investors concerning anyone that has the idea. i can't say i fucking blame them. and fucking duh, lack of innovation certainly exists. the sky is blue, too. ps: no, tabula rasa was not a fps; hgl was not a mmo. look up at the sky again. Last edited by Dumar : 06-11-2008 at 03:50 PM. | |
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| | #59 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 3,237
| Quote:
you mean this with persistant worlds right? 64 people in one "instance" of a battleground would be easily enough to satisfy people.
__________________ -its clobbering time | |
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| | #60 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,179
+15 Internets | Quote:
That's one thing I didn't like about BF, the maps are too small, the scale is too small, everything is too small. It doesn't feel quite like a mmo, at all. The current way games are going though, that's what we'll get most likely. Instancing, more zones, fragmenting the population so you don't have to find tech solutions to crowding, by actually removing crowding from the concept of the game. AoC takes that to a whole new level, but it seems it's the new norm. While it somewhat works for a rpg, I'd hate to see that in a so called mmo fps. Would just be a FPS. | |
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