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| | #32 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,385
| Quote:
Think of it like movies. When you set out to make a movie, you don't set out to try to make one that 80% of the movie-going population will want to watch over and over again for an entire year to the exclusion of all other movies, destroying every other movie studio and claiming the title of BEST MOVIE EVER. No, you just set out to make a movie. Sometimes you make a movie that YOU want to make, and hope other people dig it. Sometimes you find your target audience and make the movie they want to see. You DON'T throw in elements of every single genre and style of movie and try to get everyone in the world to go see your own movie and never watch any other movies ever again. That's basically what the major AAA MMO companies are trying to do right now. They see WoW's market share and they want to STEAL a big chunk of WoW's customers. They want to try to OWN the MMO industry, dethroning WoW in the process, rather than make an entirely new genre of MMO and attract an entirely new base of customers. Right now the MMO is viewed as a genre onto itself, rather than being seen as a new type of entertainment entirely with the potential for many of it's own genres. Last edited by Mist : 06-11-2008 at 01:56 PM. | |
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| | #33 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 1,996
+8 Internets | Quote:
"PC gaming" is mainstream. However "High System Spec PC Gaming" is not. Too bad a majority of the industry seems to dense to realize it. | |
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| | #34 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,385
| Quote:
PC graphics engines can be extremely good at scaling well. Hell, if you get a large enough subscriber you can afford two sets of client programmers, one for the normal client and one for the 'HIGH DEF' client with the optional 4 gigabytes of high res textures and bigger patch sizes. Physics is another issue. If you were making an FPS MMO it would most likely need pretty solid physics, and hence some processor power. But if you started making an AAA MMO *today*, by the end of your 4 year development cycle you could assume just about everyone has at least dual cores, considering Dell hasn't sold anything not at least dual core in over a year. Last edited by Mist : 06-11-2008 at 02:06 PM. | |
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| | #35 (permalink) |
| Ad Hoc Join Date: Jul 2002 Location: orange county
Posts: 1,210
+2 Internets | However novel my mom finds bowling or hula-hooping on the wii, she is not going to play WoW, or even something like WoW only "more casual." Going after older, non-gamer markets is stupid. Keep making diku-style MMOs and aim them at kids. Kids are the real new market. |
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| | #36 (permalink) | |
| NEGGAS Join Date: Jul 2004
Posts: 834
| Rock band MMO ? =P
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| | #37 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 752
| Maybe when they catch up in quality we can move on to innovation. So many MMO's look like shit, feel like shit, play like shit. Execution is so poor, you can't even recognize the innovation part. |
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| | #39 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,385
| Quote:
Basically, I think nearly every genre of AAA title traditional video games could benefit from some layer of persistence and social organization. *Hell, even AoC could have gone after this market, if it didn't require a 3000 dollar retail computer or a 1500 dollar homebrew to play it correctly. Last edited by Mist : 06-11-2008 at 02:22 PM. | |
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| | #42 (permalink) |
| unprincipled Join Date: Jan 2007
Posts: 379
| And CoD4 has enough MMO-like features ( rank progression, unlockable weapons, abilities, upgrades, time-sinks ) to where I think you could lump it into the sort of almost military MMO with Battlefield XXXX. Edit: as well as guilds, friend list, etc, etc. |
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| | #43 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,385
| Still nothing anyone would pay 15 dollars a month for. Lets work under the assumption that the basic goal of an AAA MMO is to generate some kind of subscription fee to pay for continued content updates and generate large revenues. All the best features of BF2142+CoD4+TF2 still wouldn't make something worth 15 (or even 10) dollars a month. Needs more, lots more. Last edited by Mist : 06-11-2008 at 02:39 PM. |
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| | #44 (permalink) | |
| Internet thug Join Date: Jun 2006
Posts: 303
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Personally I don't even own a console. Now if they start to add the ability to use keyboard/gamepad and a mouse, I might grudgingly move to them. But I actually think we might be coming to the end of the life cycle on consoles. I doubt MS and SOE are willing to keep losing the billion(s) just to keep the other guy from owning the market. | |
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| Registered User Join Date: May 2007
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