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Old 06-11-2008, 11:53 AM   #91 (permalink)
Digo
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The catacomb "task" dungeons make it pretty easy and quick, although kind of boring. Basically, you talk to a quest giver near the city who sends you scurrying off on a 30-60 sec run to a catacomb dungeon. You zone in and run through a template dungeon filled with mobs. There are a few possible (random) objectives:

Kill 30 of X
Kill the named X
Collect 10 of Y
Click on Z at the end

You get pretty good exp from the dungeon, although you generally want a "kill the named one" because you can then skip most of the trash. But the real reward is the quest exp, which is very substantial. If you're doing it with a group, it's really, really fast exp. I do agree with the sentiment the idea that leveling up with PVE in a PVP-focused game is kind of bizarre.
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Last edited by Digo : 06-11-2008 at 11:55 AM.
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Old 06-11-2008, 11:56 AM   #92 (permalink)
Ravensign
misses Sand Giants and shit like that
 
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Quote:
Originally Posted by Digo View Post
...boring...
Whew doggie is it ever. Those programmtically generated missions are like a simpler LDON that you just create, walk 10 feet and defeat forever. It's mind numbing.
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Old 06-11-2008, 12:46 PM   #93 (permalink)
goatface
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anyone remember when they increased the xp needed from 40 to 50? was it during beta or after release. I found when the added the half dings about 2 weeks after release, but not when they added to 40+.
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