|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #61 (permalink) | |
| Holy Spirit! Join Date: Jun 2005 Location: Northeast
Posts: 184
| Quote:
Amen to that. As a damn high RR Nightshade I can attest to the mounds of hurt that Avoid Pain 3 lay down on other players. Paladins, Minstrels, Warriors, Reavers, overpowered Dragonfang Infs and broken LA SBs all cowered before the wrath of my timered RA's. Once AP3 was burned, I'd just go chill out in a keep somewhere then go back to the AMG once it was up. It always pissed me off though that Nightshades never really got to be as overpowered as Shadowblades or Infiltrators. Once AP3 was taken away, unless you rerolled as a Bladeshade with tricked out gear, you had no shot in the stealther wars. Hell, melee rangers did your job significantly better AND they had a bow.
__________________ Curious to see how Warhammer pans out. And that's about it. | |
| | |
| | #62 (permalink) | |
| Registered User Join Date: Aug 2006 Location: Raleigh, NC
Posts: 2,174
| Quote:
Yes. They changed it and made it VERY easy. I was PISSED OFF because of how difficult it was -- and it should've kept it at that difficulty to keep the newbs out. Just to clarify, it took me (I was one of the very first ones -- let alone the first mids to hit ML10) from about late November to roughly late January / early February to have everything completed. This includes artifacts. Artifacts were starting to become known as people needed to find a way to get ML exp.
__________________ Live like you'll die tomorrow, Dream like you'll live forever | |
| | |
| | #63 (permalink) | |
| Holy Spirit! Join Date: Jun 2005 Location: Northeast
Posts: 184
| Quote:
__________________ Curious to see how Warhammer pans out. And that's about it. | |
| | |
| | #64 (permalink) | |
| Registered User Join Date: Dec 2006 Location: Kansas city
Posts: 324
| Quote:
They ruined their own game, it was so sad.....its like mythic never played their own product, and dont get me started on the fucking kick to the balls ML's were. Anyone remember the horrible "tactic" that bodyguard was? I know lets make it where you have to kill the friar, before you can even tough the paladin, and you can try to do this while he is fucking your face up, and getting heals from the untouchable pally weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. | |
| | |
| | #68 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 53
| One of the funny things I remember is at the beginning Mythic not even knowing what stats affected what. Dex affected Stave damage for Friars, yet Dex wasnt one of the three stats that increased for Friars, Empathy did nothing for Bards, yet it was their secondary stat that raised. How this stuff was missed I havent a clue. I remember arguing with either a class lead or dev on the private boards who insisted Charisma didnt change Skald spell damage even though every log i had showed it did. |
| | |
| | #69 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,497
| The private board was fun times. And by fun I mean sad. I think what they did was gather feedback from the private testers, and then do the exact opposite of everything that was suggested. |
| | |
| | #70 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 752
| I was on the closed boards for a while at release, and it was fun to feel like you were in this semi-secret club, but I got booted for the same thing, arguing about things that they were ignoring. One of the things they didn't seem to do, that I noticed some Dev's do is to set targets for performance and then check them objectively. I know in CoH they would datamine how long each class spends on a level and try to make them balance out, or how in WoW they orginally designed sheild armor levels to make the reduced downtime match the loss in kill rate from going to a 1 hander. If they would have datamined Friar performance they would have seen something was wrong and pinned the dex thing sooner. |
| | |
| | #71 (permalink) |
| Registered User Join Date: Jun 2005
Posts: 53
| Could FG the vast majority of trials with a solid group at TOA's launch (European anyway), but certain fights were a nightmare. 4.2 (Fortress of Storms) anyone? Artifacts were the pain for me, stupid exp requirements for some of them. |
| | |
| | #73 (permalink) | |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,238
+2 Internets | Quote:
MLs were fun when they introduced novel and situational abilities, like the health font and to a lesser extent the power font. I view ToA the same I view Theurgists, Animists, Necromancer and Bonedancer and everything else. Fantastic ideas, incredibly different than anything else in an mmo and so terribly balanced that Mythic just let them be broken until everyone quit.
__________________ Hatcher Badlands Runepriest Your Favorite Folks | |
| | |
| | #74 (permalink) |
| Registered User Join Date: Nov 2003
Posts: 522
| I guess you're right. Its just silly they seem to only have a single variable for weapon speed which is a summation of haste/slow and it spits out a number that is used for calculation instead of every weapon having a base_speed variable to used for the calculations. Oh well. I'm taking a very long break from MMORPG's anyways. That was just something that always bugged me. Probably since I was a Light Chanter for so long :P |
| | |
| | #75 (permalink) | |
| Registered User Join Date: Aug 2006 Location: Raleigh, NC
Posts: 2,174
| Quote:
ML 2 took us about a week or so alone as the drop rate on some of the keys were really absurd. Then, Runihura was bugged (his spikes), so we had to figure out a way to kill him. Good ol' exploit. ML 3 and 7 were probably the hardest and most stupidest. Seriously. Anyone who could kill the stingray boss without knowing what the fuck's going on: Kudos man. Ku fucking dos. Typhon was impossible because his HP would never go below 98% resulting us us having to take several trebs in there. ;P
__________________ Live like you'll die tomorrow, Dream like you'll live forever | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |