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Old 06-06-2008, 06:25 PM   #46 (permalink)
Xequecal
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Quote:
Originally Posted by Azrayne View Post
So?
Without a potential gear disparity between opponents, you might as well be playing Guild Wars or Counterstrike.
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Old 06-06-2008, 06:31 PM   #47 (permalink)
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The lack of gear disparity was one of DAoC's biggest pluses for most players, hence why the classic servers were so popular & ToA is widely reviled.
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Old 06-06-2008, 08:27 PM   #48 (permalink)
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IMHO it wasn't even the gear (artifacts) that sunk ToA, it was the Master Levels. Most artifacts could be done with like four people. DAoC is the most hostile game towards rerolling a different character, like, ever. A lot of classes are flat out worthless without their RR5 ability, and then on top of that you have to find a raid to get the required master levels.
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Old 06-06-2008, 09:03 PM   #49 (permalink)
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As much as I miss the game, attempting to bring back vanilla DAOC won't work for the same reason trying to bring back pre-trammel UO won't work. You can't get the carebears playing PVP focused games anymore now that they actually have options like WoW. There simply aren't enough people playing MMOs that want skill focused PVP rather than item progression and DAOC really needs a lot of people playing for it to be fun.

I was hoping WAR would bring in a lot of fresh meat to the genre while having a high skill cap but with the lack of CC and 2s GCD it's not looking good.
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Old 06-06-2008, 10:19 PM   #50 (permalink)
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Are you kidding me? DAoC was so easily to reroll, especially ToA days. Took like 10 hours to get lvl 50 and like a week to get all your artis.
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Old 06-06-2008, 11:26 PM   #51 (permalink)
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Are you kidding me? DAoC was so easily to reroll, especially ToA days. Took like 10 hours to get lvl 50 and like a week to get all your artis.
And then months to get ML10, because raids to get them were rare and annoying. And depending on your class, you then got to spend even more months slumming around solo and in shitty groups to get back to RR5 before any decent group would accept you.
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Old 06-06-2008, 11:46 PM   #52 (permalink)
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DAOC was never hard to reroll even with ToA.

Origins is still going to fail though. The nostalgia is gone, and there's just not enough left for people who have been gone for years (like me) to come back.


Daoc was the greatest pvp game since UO that I played. But whatever happens with UO, i'm never going to play it again. Same with camelot. Its' just too late.


Hopefully warhammer or AoC will be a worthy successor
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Old 06-06-2008, 11:55 PM   #53 (permalink)
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There was also never a good time when the realms were balanced. My favorite time of the game was just after custom crafted gear came out. At that time you could still roll with a less then stacked group and compete. My steady group was a bard, druid, 2 BM's, warden, my enchanter, and who ever else we could find. Alb was still screwed on the CC front at that time though. PVP went down hill with SI though as the game became all about stacked 8 man groups. Fuck the 3 healer, skald 4 savage/warrior or 3 druid, bard, 4 bm/lw spec hero groups. As long as you didn't have a dumb ass in the group those set ups were unstopable. And they only got worse above RR5.

The game had some good times though. I loved breaking down the door of a guilds keep and just waiting in the courtyard to ambush them as they rushed in. After awhile you couldn't keep up the guard spawns and the number of people rushing in but it was always fun.
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Old 06-07-2008, 09:44 AM   #54 (permalink)
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And then months to get ML10, because raids to get them were rare and annoying..


You're an idiot. Did you have fun NOT playing DAoC? It only takes a day to get to ML10. And because they nerfed everything, it only takes a single group to do anything (Typhon and Draco might take 2 groups).

edit: I loved gank squads. It was fun taking out zergs with just one group.
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Old 06-07-2008, 06:12 PM   #55 (permalink)
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The Theurgist removal is odd. They were in at release and were a unique and interesting class.
They lost a guaranteed suscription with that move alone - mine.

Yay, hay guise lets remove the one unique class this realm has!!1one!
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Old 06-07-2008, 06:57 PM   #56 (permalink)
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Without a potential gear disparity between opponents, you might as well be playing Guild Wars or Counterstrike.
Not at all. Firstly, DAoC allowed progression via. PvP through their realm rank system, which I felt did a very good job at still allowing player skill to shine through and allowing new players to catch up, while still making progression matter.

Secondly, neither CS nor Guildwars provide an ongoing PvP campaign in an open world with 3 sides and a multitude of objectives over a single massive battleground. They're both the same 'queue up, join a game on a small, predecided map with two teams equal in numbers and power, fight till one wins, rinse/repeat'

Not like the gear disparity was ever a huge deal in ToA either. You'd either spend a month or two PvEing (on top of the grind to 50, which was considerable if you didn't get PLed), or you were nothing but RP fodder in RvR. It literally wasn't worth RvRing unless you were decked out to the teeth, there wasn't much middle ground.

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Old 06-07-2008, 07:38 PM   #57 (permalink)
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I don't think this needed to be explained, pretty sure no one responded because we all know what he said was just dumb. Trying to compare MMO pvp w/ cs etc is just asinine.
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Old 06-07-2008, 10:16 PM   #58 (permalink)
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I don't think this needed to be explained, pretty sure no one responded because we all know what he said was just dumb. Trying to compare MMO pvp w/ cs etc is just asinine.
People compare WoW Arena to CS all the time, I don't think the comparison is a stretch because it's the same situation as old-school DAoC, most people have the same gear.

Quote:
You're an idiot. Did you have fun NOT playing DAoC? It only takes a day to get to ML10. And because they nerfed everything, it only takes a single group to do anything (Typhon and Draco might take 2 groups).

edit: I loved gank squads. It was fun taking out zergs with just one group.
One day? Did they change this after I quit? You had to grind ML experience for each master level, which by itself would preclude finishing in a day. If you didn't have a guild willing to level up your alt, ML10 was a nightmare. Think pugging ZA in WoW three or four times, only everyone is four times as retarded.

Worst memory was trying for hours to kill an otherwise easy boss who's gimmick was to emote, "....has become vulnerable to fire!" during the fight, except this emote was a lie and fire spells would actually power it up. Got slaughtered over and over and over because no matter how many times you said it, some numbnuts would always see that emote and go full burn on the fire spells. Then after some wipes you'd have some people leave in frustration and you'd have to replace them, who would of course make the exact same mistake.
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Old 06-07-2008, 11:08 PM   #59 (permalink)
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People compare WoW Arena to CS all the time, I don't think the comparison is a stretch because it's the same situation as old-school DAoC, most people have the same gear.
Except a disparity did exist via Realm Ranks, just a much more reasonable one.

And the PvP structure of WoW/Guildwars/CS is so completely and totally different to DAoC that the comparison isn't even slightly valid.

And yes, pre-nerf ToA was complete hell. It annoyed me because I loved the atmosphere and storyline of the zones so much, but the encounters themselves made me want to gouge my eyes out, especially since I only owned one account, didn't buy plat and only played US primetime two nights a week (being an Aussie). Waking up at 6am for ML's was kind of fun, in it's own way, though.

Luckily, I played casters primarily, and so didn't feel too guilty about /sticking the raid leader and tabbing back in every minute two to make sure I wasn't dead because I didn't contribute a huge deal to anything anyway.

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Old 06-08-2008, 11:47 AM   #60 (permalink)
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Having finished my DAoC career at Rank 11L2 I can definitely tell you that realm ranks were >>>>>>>>>>> any gear differential.
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